* Adds qdel defines
* Adds qdel defines
* halfway through fixes
* rest of em
* fixes
* adds more
* list in action
---------
Co-authored-by: SECBATON GRIFFON <sage>
* I hate mechanics so much that I'm going to scream until they're given more access- wait a second oh no!
* Fixing legacy access from cargo forward
* Fixing deff compile
* Fixing deff access
* Fix
Co-authored-by: Rubylips <Questionfrog@gmail.com>
Co-authored-by: kanef <kanef9x@protonmail.com>
* Actual icon
* Puddle reformatting
* Basis of smoothcode
* Moving puddle code into a turf reagent system, reformat and overhaul
* Make this act on splashing, for now
* More work on standardising behaviour
* More standardisation, should ideally make spread work nicer
* Some tweaks
* Fixes
* Makes it work in practice, code slimmed down
* More standardising
* Redone calculations
* Fixes infinite reagents
* Puddle scaling with volume
* Presets for mapping
* Actual stuff
* Better way
* Get actual turf
* Blacklisting some of these
* Evaporation rate
* Removing old splash verb, adding reagents to a turf should do this by default now
* Makes these invisible
* Makes this not cleanable, for now
* Standardising this into reagent stuff
* Fixes
* Space clears reagents
* Basic viscosity system
* Adds some rudimentary values
* Space cleaner thng
* Beginning rework of this, removing unused fuel type
* Fuel puddle rework
* Fuel puddle rework
* Find and replace mishap
* Removing from .dme
* Removing unused variable
* Rewriting the preset init ones
* Redoing mapped puddles
* Makes sure these are gone
* Type fix
* New plane and layer
* Makes slip work
* Fix
* Fix
* Puddles can now react to crossing over it
* Proper bracketing
* Puddle values
* Current puddle reference to save on locating
* Nicer smoothing
* Tweaking values
* Water color tweak
* Greatly simplifies wet floor puddles
* Simplified line
* No reason for invisible puddles anymore
* Makes wet/dry vaccuum work with this
* Mop
* Reformatting how reagents are held
* Allows space cleaner to clean some kinds of puddles
* Fixing
* Moving this to simulated level
* Fixes puddles not being made anymore
* Standardised alpha
* Removing this for now
* Fixing chem dupe issue for when this matters
* Server config for behaviour
Co-authored-by: kanef <kanef9x@protonmail.com>
* [MDB IGNORE] Moves random borg upgrades from old trade vendor to trade window
* Fixing copy paste error
Co-authored-by: kanef <kanef9x@protonmail.com>
* Ex_act() logging update
* Fixes
* Priming
* Fixes
* Fixes
* More mob attack logs
* Fixes
* Other carbons
* Forgot these
* Forgot these
* Possible fix
* Last resort
* Obvious typo gets ignored
* Using fingerprints for more logging
* Basis of explosion system using it too, only for plasma cigars for now
* Fix
* Moved here
* TTV log fix
* Formatting ckey in too
Co-authored-by: kanef <kanef9x@protonmail.com>
* day 1
* day 1.1
* day 2
* day 3
* day 4
* day 5
* day 5.1
* day 6
* day 6.1
* day 7
* day 7.1
* day 8
* day 9
* day 10
* day 11
* day 11.1
* 11.1.1
* day 12
* and on the 13th day, he looked upon his work, and was pleased with what he saw
* 13.1
* day 14
* day 15
* day 16
* day 16.1
* fixing conflicts after rebasing post-Europa removal
* day 17
* day 17.1
* day 18
* day 18.1
* day 19
* day 19.1
* day 20
* day 20.1
* day 21
* day 21.1
* tradebox
* progress
* prepared to rebase
* More tweaks
* More adds
* better speech and interface
* new responses
* applications
* new sprites and atmos states
* mapping complete
* wip refactor old events
* refactored events
* We're not lazy anymore! I mean we're still are. We just don't call ourselves that. Lazy is the new default option. It's also the only option. God, this took so long.
* Refactors /obj/effect/effect into /obj/effect
* Fixes these
* And these
* And these
* Fixes stuff not being clickable
* Fixes .dme real quick
* Removes now-redundant vars
* This too
Co-authored-by: kanef <kanef9x@protonmail.com>
* What could go wrong?
* Update code/game/objects/items/trader.dm
Co-authored-by: Exxion <exxion191@gmail.com>
* Static and I remembered snow exists
* Snow and glass exist, also static thing
* Glass isn't glass, we're living a lie
Co-authored-by: Rubylips <Questionfrog@gmail.com>
Co-authored-by: Exxion <exxion191@gmail.com>