* first commit instruments
first commit for instruments, should have everything ready
* open dream linter fix 1
* fix linter warnings 1
* subsystem + other small fixes
* alternative sprites
* more alternative sprites
* style fixes + src. removal
* basic code for now
* actual notes
* octaves
* fixes
* fixes
* got the sharps working, don't need this now
* octave increasing and decreasing
* octave increasing and decreasing
* unbreaks UI
* cleanup
* Revert "cleanup"
This reverts commit b87860bc96.
* does need refresh
* help screen
* octave info
* recording mode beginnings
* fixes
* more controls
* more controls
* converts these to ui_interact, might help
* converts these to ui_interact, might help
* converts these to ui_interact, might help
* converts these to ui_interact, might help
* doesn't update, no need
* octave buttons too
* notes
* PEMDAS
* resets these for next record
* resets these for next record
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Co-authored-by: SECBATON GRIFFON <sage>
* Adds qdel defines
* Adds qdel defines
* halfway through fixes
* rest of em
* fixes
* adds more
* list in action
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Co-authored-by: SECBATON GRIFFON <sage>
* Initial work on tool sounds
* Crowbars
* playtoolsound()
* aaaaaaaaaaaaaaaaaaaa
* HERE WE GO AGAIN
* Wrench
* Screwdriver.ogg REDUX, Cuffs
* drilling tools toolspeed is now a multiplier too
* Wirecutter
* rememba
* translated into tmpl a bit
* converted to nanoui
added activeChord tracking
* i need this
* and this hurr durr im retard
* fixed js func calls
* yes
* when you forget to push latest changes haha
* so im retarded
* css
* Objects and supply crates
* fixes some pathing I didn't even know these things played sounds
* Adds/rearranges sounds to instruments folder
* Moves instrument inhands to musician.dmi new inhands/sprites
* I'm not good at descriptions
* I am not good at reading
* Adds harmonica and guitar sprites
* harmonica sounds
* honk
* Surely I don't need to recompile after adding these things to the crate because only an idiot would mess that up
* harmonica sprites and button for when it's in mask slot
* changelog, barring sudden inspiration I think I'm set
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* Code related changes for porting instrument system
* guitar icon
* fixes object pathing on other maps and such
* Reorganizes sound files for the new system(removes all sharps and reduntant notes), adds guitar notes
* Changelog
* whoops need to include the file too
* removes thing I had for testing purposes
* Adds inhands and suicide_acts, removes redundant notes, fixes everything
* Adds inhands for real this time I think
* Adds inhands for real this time I think (reverted from commit 2367d0ae3d)
* ayo what kinda commit history you want
* Copy and paste was a mistake
* ctrl+f is hard
-violin and piano windows now properly update and dont need to be
clicked ten times a second
-clicking on a janicart with a trash bag will ask you if you want to get
off the cart or take out the trash bag
-hopefully fixed food names