* Revert "May fix the login failure issue on 516 (#37537)"
This reverts commit 6071b0a21e.
* Revert "516 compatibility PR 2: the revenge of Node.js (#37501)"
This reverts commit 875eca8b71.
* initial work
* saner
* cleaner
* file split
* moves defines
* cleanup
* compiles
* bus tool
* testing
* better admin tools
* better admin tools
* headlines
* headlines
* more headlines, all done now
* cannot get this to show up over gitignore
* this too
* reverting all of this since i can't get gitignore to behave and it's out of scope
* forgot this
* go again
* saner system, more akin to events subsystem, a lot copied from it
* consistency
* fixes something
* makes this show up too
* reformats
---------
Co-authored-by: SECBATON-GRIFFON <kanef9x@protonmail.com>
* commit this now, put on backburner maybe
* updates to this
* does this for this too
* cleaner logic
* oh right like this
* no longer necessary
* here too
* cleans this up
* takes range into account
* base work on this
* forgot this
* makes verb work
* reorders
* makes it like this
* cleanup
* make it the atom, for later
* easier transfer of possessing
* Most of the work on content for the grug event done.
* Lots more grug content.
* Defibrilator eels, nature procgen improvements, etc
* Final round of content for grug bus
* Standardizes strings so that typos won't break EVERYTHING!!
* Adds missing return to fix defib eels.
* Rock doors!
* Blacklists fireaxes from destroying planetary grass.
* Forgot a comma.
* Speeds up lights on at roundstart
* cleaner
* for all of em
* this was faster
* speeds this up too
* updates desc
* updates the area if used
* even more speed cutdown!!!
* makes it do itself too
* moar logging
* adds moody light
* unnecessary addition
* correct name
* kills this
* makes brighter
* back to pre conflict merge state
* First Day
* you sit right there I'll be back
* More UI work
* cultist slot
* cultist slots finished
* actually finished
* ritualized soulblades and shit
* roles part of the main panel
* fixing tooltips and removing rituals
* eclipse event
* eclipse manager
* more eclipse work
* rebase and dance platforms
* more dancing
* more dance and some particles
* lots of stuff again
* more parallax
* pillars and particles
* dark devotion
* more UI
* progress
* sqdqsdsqdsqd
* almost there
* more polish
* gradius
* Rituals return
* Rituaaaals
* tests and fixes
* first fix
* qsdqsd
* derp
* fix
* more fixes
* drill cult
* more polish
* narsie gib and better desc for add_zero_2
* better arg names
* polish and fixes
* fix pylons
* stuck meatblobs no longer spam runtimes
* better
* thematic
* this is way better
* finishing touches
* we've got one more surprise for you
* (and one last fix)
* (and another one)
* Makes admin jumping to area ignore dense content
* Makes admin jumping to area ignore dense content
* Makes admin jumping to area ignore dense content
* cuts down this line
* cuts down this line
* consistency with old behaviour
* out of scope and not exact same behaviour anyways
---------
Co-authored-by: SECBATON-GRIFFON <>
* map vent/scrubbers debugging tool
* fix unconnected vents/scrubbers on boxstation
* i forgot to add the actual debug verb teehee
* no idea how that happened
* do not ask how this got there
* fix all unconnected vents/scrubbers on xoqstation
* fix all unconnected vents/scrubbers on wheelstation
* fix shuttle corners on xoq
* fix all unconnected vents/scrubbers on waystation
* fix all unconnected vents/scrubbers on snowboxstation
* fix all unconnected vents/scrubbers on castlestation
* fix all unconnected vents/scrubbers on synergystation
* fix all unconnected vents/scrubbers on snaxi
* fix all unconnected vents/scrubbers on roidstation
* fix all unconnected vents/scrubbers on metaclub
* fix all unconnected vents/scrubbers on lowfat
* fix all unconnected vents/scrubbers on horizon
* fix all unconnected vents/scrubbers on deff
* fix all unconnected vents/scrubbers on bagel
* search atmos_machines instead of world
* run-thru in strongdmm after conflict resolution
---------
Co-authored-by: nervere <sage@lulz>
+ printed paintings no longer show up on the scoreboard
+ admemes can now actually artistban people
+ painting ban var moved from painting object to custom painting datum (so VV there if you want to ban a painting)
* WIP HUDs
* Iterative
* midway with nightvision
* introduction of the nullrodhud
* Thermal hud update to new system
* basic pathogen hud
* vampirehud updates
* rebasing sechuds on /hud vs /sunglasses
* wrapping up mob coverage
* curseddoublehuds and pai can still arrest
* combined hud rename and icons
* removing medical hud mental changes and icons
* reverts medhud icons
* Final cleanup
* missing icon, weird git merge bug
* Removes vampire glasses
* BUSSING errr testing procs
* fix runtimes with missing clients
* fixes arrest inheritance and det tracking huds
* Magic number into variable
* A new dawn (#16)
* Added a toggle-able graphical blur to shadows (#30755)
* Lasers and tasers now give off light (#30613)
* Fixes some shuttle turfs being searing white (#30785)
* Fixes some shuttle turfs being searing white
* second
* parity with BE
* TGUI fixed
* beepers and holomaps
* fixes flickering
* cigs and other stuff too
* fix black squares once and for all!
* turns down postprocess
* Emergency shuttle lights
* conflict
* stoves and fireplaces
* box brig remap
* ... and it's all over now, baby blue.
* fixes lag machine
* box part 1
* better bar
* Fix light constructions
* Revert "better bar"
This reverts commit a851405f3f.
* better moving lights
* box bar mk2
* Bouncing lights
* t
* linter
* less pross mov lights
* Revert "less pross mov lights"
This reverts commit 4ff895e20a.
* smooth + gult
* Bird on the Buffalo
* check
* box
* box 2
* this doesn't work for now
* New reflections
* Rearrange temp
* testing half and half
* Rewrite the entire shadow projection from start for soft shadows.
* New Shadow Stuff
* New iteration
* Special effects fix
* more effects
* fix
* Test tiny back
* Fix holdover
* attempt at render sourcing it.
* Attempt to make lag machines less laggy
* Cheaper on the filtering too
* Solution for colour mixing problems
* mixing
* fix dorms light
* Light walls colours
* Makes wall shadows less jumpy.
* small fixes
* remove smooth_light_objs, they're not used anymore
* Part one of the possible wall shadow fix :/
* fixes wall jumpyness
* remove stuff
* undo the TGUI things
* Maps
* A new dawntest (#15)
* further round of otpimisations and fixes
* more optims
* Some optimsiations + fixes bug
* light fixtures moody lights
* some work on shadows+optimisations
* fix
* Fixes some light leaks; better lights
* fire optimisations begin
* try to fix ghosts/xray
* Optimisation + map fixes
* Box station relighting
* fix sliding shadows out of backbag
* Fixes appearing lights, re-enable life for gues and spooders
* Overdark for mobs
* Fixes byond darkness but it's a bit expensive
* try fix zzz
* Light bleeding through walls part 2
* definitive fix to flare sliding
* definitive fix to flare sliding
* FINALLY fix PDA lights
* Fixes grues dying instantly
* Light bugfixes + XRAY toggle
* Box final touches
* fixes 4 paint
* fixes wrong shadow icons
* fixes vox outpost
* Glasses, documentation, old-ass goonlights
* Box bridge one ways
* review: hub and hell universe
* missed define
* copy & paste error
* remove old world.dm status
* morgue icons?
* fix snaxi not working
* robotics light switch
* Light costs change revert
* More comments on the light range icon choices
* XRAYS sanity
* small optimisation with layers
* Europa Credit
* Bringing Nano Paint into parity with Europa Lights (#17)
* fix morgue
* documentation pass: remove unclear var names, etc
* unneeded now
* bloom fix
* fixes
* last second fixes
---------
Co-authored-by: DeityLink <logistics256@gmail.com>