* More hard dels tracking
* Ghost hard del 2
* Revert "More hard dels tracking"
This reverts commit 2b357a7d92.
* The great reagent goose chase of 2025
* Hitler
* On PEUT le fairegit add code/*
* better fix
* Fixes meat hard dels, fixes new player holdover ref
* box
* you know what i'm not smart enough
* better
* Update atoms.dm
Unit tests?
* this is fine for now?
* it just works lol
* .dme
* Revert "May fix the login failure issue on 516 (#37537)"
This reverts commit 6071b0a21e.
* Revert "516 compatibility PR 2: the revenge of Node.js (#37501)"
This reverts commit 875eca8b71.
* mm code
* size detection and setup
* it actually compiles now
* smore changes
* fixes, additions
* making things buildable pt 1
* buildability pt2
* grammar, because i was making this at 3 in the morning
* file seperation and fixes
* adds a new reagent
* placeholder sprites pt1
* conflict resolution (i hope)
* more icons, reactor assembly works on spawned obj
need to add things to material construction menus, as well as make datum code a bit better.
* rework to fuel mechanics, constructability additions
* fixes, changes, stuff
* cargo orders, construciton, bugs
* runtime fixes, errors and isues. it just werks.
* Update datums.dm
* ENGAGE HYPERSHITCODE THRUSTERS!!!1!111!!
* suggested changes pt1
* changes pt2
goto goto goto while true
* SCRAM actually works now. better controller examine text.
* FIX IT FIX IT FIX IT FIX IT
* the candle the burns twice as long burns half as bright (fuel number change)
* nerf starter
* new cargo order
* reactor UI
* UI refactor
* reactor UI functional
* construction fixes
* fuel creation UI
* deconstruction
* adjustable units
* new fuelrod subtype
* fuel recycling
* rads
* meltdown framework
* rads, guide
* finishing touches
* UI autoclose, explosion changes
* oops wrong side
* nevermind i'm dumb
* explosion tweak
* ex_act
* seconds are 2 digits
* more rod icons
* more heatcap
* TWO SECONDS
* file rename
* updated control rod code for 2 secs
* sprite changes, system changes, ui changes
* reactor controller sounds
* scram sound manually
* post-review code fixes
* BEGONE SUBSYSTEM, CURSE YE TO THE SHADOWS
* movment fix
* UI recolred to look more similar
* case icon updates
* enhanced detection of reactor construction, fixed runtimes
* fixes lmao
* changed sprites, overlay reworks
* changed controller sprites
* nu reactor ui
* new fuel machine UI
* more ui, expanded funcs, changed radium's role
* regenerate calcium nerf
* meltdowns are slower
* nu sprites
* areas, runtimes, guides, oh my!
* new reagent! runtime fix!
* removed old files
* updated corium, tweaked meltdowns
* removed gotos
---------
Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
* mm code
* size detection and setup
* it actually compiles now
* smore changes
* fixes, additions
* making things buildable pt 1
* buildability pt2
* grammar, because i was making this at 3 in the morning
* file seperation and fixes
* adds a new reagent
* placeholder sprites pt1
* conflict resolution (i hope)
* more icons, reactor assembly works on spawned obj
need to add things to material construction menus, as well as make datum code a bit better.
* rework to fuel mechanics, constructability additions
* fixes, changes, stuff
* cargo orders, construciton, bugs
* runtime fixes, errors and isues. it just werks.
* Update datums.dm
* ENGAGE HYPERSHITCODE THRUSTERS!!!1!111!!
* suggested changes pt1
* changes pt2
goto goto goto while true
* SCRAM actually works now. better controller examine text.
* FIX IT FIX IT FIX IT FIX IT
* the candle the burns twice as long burns half as bright (fuel number change)
* nerf starter
* new cargo order
* reactor UI
* UI refactor
* reactor UI functional
* construction fixes
* fuel creation UI
* deconstruction
* adjustable units
* new fuelrod subtype
* fuel recycling
* rads
* meltdown framework
* rads, guide
* finishing touches
* UI autoclose, explosion changes
* oops wrong side
* nevermind i'm dumb
* explosion tweak
* ex_act
* seconds are 2 digits
* more rod icons
* more heatcap
* TWO SECONDS
* file rename
* updated control rod code for 2 secs
* sprite changes, system changes, ui changes
* reactor controller sounds
* scram sound manually
* post-review code fixes
* BEGONE SUBSYSTEM, CURSE YE TO THE SHADOWS
* movment fix
* UI recolred to look more similar
* case icon updates
* enhanced detection of reactor construction, fixed runtimes
* fixes lmao
* changed sprites, overlay reworks
* changed controller sprites
* nu reactor ui
* new fuel machine UI
* more ui, expanded funcs, changed radium's role
* regenerate calcium nerf
* meltdowns are slower
* nu sprites
* areas, runtimes, guides, oh my!
* new reagent! runtime fix!
* removed old files
* updated corium, tweaked meltdowns
---------
Co-authored-by: west3436 <66280799+west3436@users.noreply.github.com>
* Add new midround antag: the divergent clone
Divergent clones are perfect copies of existing, potentially still living crew members,
created in a freak cloner accident. They can remember the original's antag status,
and may sometimes be evil which means they get traitor objectives. If the original
is also a traitor, the evil clone will share their objectives.
* give the spirits-in-waiting the default ghost sprite instead
* skip records check if forcespawn is enabled
* Forgot the role
* Review fixes
* duh
* adds this for starters
* more accurate
* adds these and makes this work
* cleans up spray restock and adds sprays
* cleans this up
* cleaned out
* now we can get disks out of this!
* proper path
* makes this work