* Virology Rewrite/Virus3 - Part 2.5 of 3 : Rebase to Bleeding-Edge (#23391)
* Virology Rewrite/Virus3 - Part 1 of 3 : pathogen spread, science goggles (#22036)
* blud
* cloud
* clooooud
* spread
* scanner
* I am the god of hellfire
* oh god oh no
* trimming fat
* dsqdsqdqs
* sdqdqsdqs
* derp
* pinky & the brain
* gibs n meats
* fix
* FeetStab
* working
* overload
* recipes
* analyser sprites
* analyser
* fucktheflu
* cures
* scanner
* scanner data
* work
* incubator
* more incubator stuff
* all of the centrifuge
* some splicer stuff
* more stuff
* lab mouse and cage
* way too much shit
* rr
* duh
* travis u havin a stroke?
* dangerousness
* better spacing
* some fixes
* qdel
* virus and immune system transfer
* derp
* pixels
* fixing retardation
* srccccccccc
* geh
* ahh
* sterility scan
* however
* out of
* conflicted dmi fixes
* what's wrong with you git
* aight travis now get your shit together.
* ffff
* hurr durr
* setting up
* oh shit nigga why have I not commit any of this yet
* ugh
* curb your pathogens
* bleh
* eh
* runtime
* sterilizine buff
* fixes
* sterile
* fixes
* gibbbb
* gneh
* eh
* oh that too
* fixing mouse refactor
* lab mice packs
* oh god oh fuck here we go
* fucking pandemic circuitboard
* chew
* ERT
* step on it travis
* get on with it
* fixing disease touch not really though
* what's your problem byond
* o minus
* syntax error
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* spelling error
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* still that spelling error
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* boy am I bad at english
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* I mean just look at that
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* manual tweak and record
* oxford comma or something
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* TRAsen
Co-Authored-By: DamianX <DamianX@users.noreply.github.com>
* wrong proc
* weird process
* chem chem chem
* mouse balance
* defines
* Fixes crit whisper + deathgasp
* Fucking runtimes
* Another dumb bug
* Verbs => Proc
* Special deathgasps
* If I find you again
* Most definitively works
Rather than several istype(I, /obj/item/weapon/nullrod), now it uses macros
Two macros:
- Isholyweapon: Used when checking if something is being struck by something holy
- Isholyprotection: Used when checking if there's something holy that may protect the user
* fixes one click antag - Need to test vox squad and such
* tibltibltibltibl
* Removes hitlers
* turns out it do
* Vox raiders is getting reworked, and syndie deathsquad already has a button elsewhere
* [ci skip] Automatic changelog update.
* Roidstation Science rework, maintenance improvements, bugfixes, oh boy (#19282)
* Science rework and lots of other stuff.
* literal one tile change
* fixed some windoors and the tiling in xenoarch
* added welding goggles and a welding helmet to engineering foyer for plasmafags
* fixed a broken disposals in escape
* fixed the table in warden's office
* [ci skip] Automatic changelog update.
* Roidstation: wired the cargo lobby APC and fixed pAIs (#19292)
* wired the cargo lobby APC
* Replaced pAIs with functional pAIs.
* [ci skip] Automatic changelog update.
* updates articwasteland (#19312)
replaces floors with unsim snow
clamps map size to size of map
adds 6-wide walls around the place
* File entry for snowplanet (#19311)
* file entry for snowplanet
* fixed borders and entry
* [ci skip] Automatic changelog update.
* Chemmaster pings when buffer is empty (#19306)
* Updated the Coin Press (#19234)
* The coin press code has been updated.
* Lets get minted!
* optimisation intensifies.
* My git client is being a git.
* Copied RnD machine crowbardestroy code.
* [ci skip] Automatic changelog update.
* Fuel tracks are now the color of fuel (#19304)
* [ci skip] Automatic changelog update.
* Supermatter Monitor (#18077)
* Supermatter Monitor
* some changes
* need to rebase
* functionalish
* done
* test tiny worst day of my life
* done
* [ci skip] Automatic changelog update.
* Fixes borer camera on host (#19297)
* Fixes borer camera on host
* Helper procs
* Multiple hotfixes for the Roidstation 1.1 release. (#19298)
* Multiple hotfixes for the Roidstation 1.1 release.
* Forgot to add labelers to Chem and to fix a broken pipe in Sec.
* Corrects ONE LAST Intercom
* Revert "Corrects ONE LAST Intercom"
This reverts commit 8935f9273f.
* mining cabin fixes, piping fixes, status display fixes, miscellaneous fixes
* primary tool storage intercom no longer eavesdrops on security
* [ci skip] Automatic changelog update.
* shelter tweaks (#19307)
* [ci skip] Automatic changelog update.
* secshuttleqol (#19309)
* Makes Observing Tolerable Again (#19321)
* machinery no longer spams observers
* plus
* Makes roid chemistry prettier (#19320)
* Makes roid chemistry prettier
* clean_stepxy
* Adds a maptool to convert step_x and step_y (#19093)
* Adds a maptool to convert step_x and step_y
* Squash me
* Squash me (give me the business all night long)
* [ci skip] Automatic changelog update.
* Standardizes projectile speed (#19308)
* Adds a ghost verb to hide other ghosts without having to toggle darkness (#19246)
* Adds a ghost planemaster for a hide ghosts verb
* What a dummy
* Fixes magic mouseopaque square
* [ci skip] Automatic changelog update.
* Adds unsimulated gas_mixtures (#19259)
* Adds unsimulated gas_mixtures
* Makes unsim turfs return unsim gas_mixtures
Also fixes code that would have caused a bug if it weren't for the fact that CELL_VOLUME is the default volume for new gas_mixtures
* Reinforce Asteroid Walls + Porous Rock Type (#19229)
* hardrock type
* new sprites
* testing done
* [ci skip] Automatic changelog update.
* missing descriptions for circuits (#19325)
* missing sdeiptions for circuits
* wrong var
* Adds hand labeler to Roid chemistry (#19328)
* Buff harm syringes to be less RNG-dependant (#18800)
Now, for a non-empty syringe, there is always a chance of at least 2 units being transferred.
* [ci skip] Automatic changelog update.
* Hasty fix to a hasty problem. (#19335)
* Hasty fix to a hasty problem.
This removes the possibility of negative reagent transfer, by clamping the var to 0.
* Ebin :DDD
* Aaaaaah
* Das wird ein Frühling ohne Ende...
* fixed engineering pacmans (#19338)
* [ci skip] Automatic changelog update.
* changes pickadie to synthocarisol (#19084)
* [ci skip] Automatic changelog update.
* Unsimulated tiles no longer universally behave like near-vacuum (#19346)
* cleanup packed (#19347)
* [ci skip] Automatic changelog update.
* Fixes synthocarisol not doing anything and also unatomically adds deep lore (#19361)
* Fixes synthocarisol not doing anything
* squash me
* Fixes wolf health examine (#19358)
* Fix wolf health examine
* No reason to bother with this check
* drag damage 3.8 remix hd
removed crit multipliers
lowered chances
* Fixes tree health examine (#19360)
* Fixed tree examine
* No need for this check
* walking prevents drag damage
* chance is per-limb, not global
* updates snowmaps, adds sim snow, snow stuff (#19349)
* [ci skip] Automatic changelog update.
* Nerfed pain (#19272)
* [ci skip] Automatic changelog update.
* fix number to make limbs not explode
* Fixes camera lights not updating during tracking (#19352)
* Fixed camera lights not updating during tracking
* Don't need to call light_cameras() twice
* [ci skip] Automatic changelog update.
* Ghosts see true identity of and can follow PDA message senders (#19355)
* [ci skip] Automatic changelog update.
* sorts wood stack crafting menu (#19367)
* [ci skip] Automatic changelog update.
* Fixes bunsen burner runtiming when attempting to log reactions (#19363)
* Click-dragging any equipped item to your hand (#19293)
* Click-dragging any equipped item to your hand
* rm shitcode
* Inactive pAI cards display an icon if there are people signed up to be a pAI (#19326)
* notification icons for pAIs awaiting someone to activate them
* it helps if you remove debug output doesn't it
* animated notification
* Chemmasters start with increased buffer size (#19305)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* EFTPOS Reason Fix, EFTPOS can allow manual entry, and Adds card charging standardization to some machines (#19192)
* Fixes an issue with how EFTPOS' have the transaction reason invisible due to a whitespace.
Now features a new proc that helps standardize the flow of charging a card and allow situations where you do not require a card to process a transaction, assuming the security for the account permits it.
* Documentation tweak
* Use the linked_db, not the global one. We should get the database that the machine is assigned to.
* We were returning too soon! Would've let someone get something free by mistake.
* Forgot to send an exception if payment failed.
* Renamed define since it wasn't following the convention
* You can now use the remaining balance of your wallet before charging from your bank.
* You can partially pay with credits before using a card with a POS
* Now fails if the account database is down, documentation adjusted, and new failure code.
* Forgot a macro. Thanks R0B0
* Implements charge_flow for vending machines.
* Oops. Didn't use the not operator when I should have.
* Adds check to ensure the account database is online and functional, and adds a prompt if you want to use the remaining balance on your wallet first or not.
* Moves the jukebox over to the charging flow, and now dispenses change when canceled or uses it if swiped.
* Moved POS to use new charge flow.
* Vending machines can now hold funds, use the new charging flow, and provide change when canceled.
* Grammar is hard
* Trimmed some code.
* Revert "Trimmed some code."
This reverts commit e211907acb.
Nope it's still required so you can do manual entry.
* Vending machines now make noise when vending
* Made bicons a bit consistent
* Cancel the transaction if the player moved when doing the transaction.
* Added feedback when you move.
* Adds message informing of the remaining balance.
* Forgot a movement check.
* Travis Kick
Travis Machine broke.
* Forgot to remove the old visible message since it was moved
* Removed artifact of pasting
Because the jukebox and POS seemingly used the same code so it was easier to copy-paste the new code over.
* Documentation improvements and removing duplicate code
* Indentation mix up.
Doing edits on the web editor is just asking for trouble it seems.
* [ci skip] Automatic changelog update.
* Sulfuric acid deals burn damage, polyacid deals (a lot) of burn damage. Metabolize very fast. (#19256)
* chemical burns
* fixes tramadol
* Chopped pacid down to 1.5
* [ci skip] Automatic changelog update.
* Cleaned up the list of different department radio keys (#19315)
* Fixed a runtime error for slime growth. (#19392)
* Fixes petting emotes for corgis and Dave (#19283)
* Players will now pet Dave instead of poking him.
* Fixed the emotes for Dave and corgis, and added a few different emotes for Dave.
* disarm should now poke Dave (but won't because that's broken and you'll punch him instead)
* fixed bopping, refactored code
* Readds "Grandpa" (#19287)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* Inflatable Shelters Don't Gas Vox (#19357)
* ungax vox from shelters
* now has any
* [ci skip] Automatic changelog update.
* Mimes screaming audibly (#19389)
* [ci skip] Automatic changelog update.
* Emotes roundup (#19390)
* I'm not retarded, I swear to God
* Runtimes
* "Me"
* I sleep
* Fixes robot eye visibility and plane (#19387)
* Fixed robot eye visibility and plane
* Fixed plane for MoMMI parking lights
* Got rid of more bugs that could stand in the way of the eye lights coming on
* Stray pixel on basic MoMMI's emagged overlay
* Fixed eyes being invisible while hiding
* [ci skip] Automatic changelog update.
* Flap emotes work with fairy wings again (#19386)
* Flap emotes work with fairy wings again
* Requested changes
* [ci skip] Automatic changelog update.
* Escape pod shuttlification (#19359)
* Shuttlifiy escape pods, rather than having them be an area that teleports around in their own weird way.
* fixes packed and roid station conflicts
* Fixes escape objectives.
* damians daemons
* The keys on my keyboard exploded, and to my dismay there was no escape and I had lost control
* addresses bagel engineering complaints (#19399)
* addresses bagel engineering complaints
- Aux engineering now uses yellow cables
- Aux engineering and engineering are now connected
- Aux engineering porta-SMES power connectors are now wired to the grid
- Increased roundstart SMES charge to 90000 per SMES (18%)
- Aux engineering SMES now powers engineering, rather than the grid
- that one grille in the SMES room is now also powered
* remove conflict REMOVE CONFLICT
you are worst conflict
* missed a cable
* [ci skip] Automatic changelog update.
* packed atmos remodel (#19364)
* packed atmos remodel
* reas
* packedpipes
* [ci skip] Automatic changelog update.
* Fixes runtime(s) related to miming (#19404)
* Revert qdel thing (#19406)
* Stomach given its own reagent_container (#19121)
* Made stomach have a separate reagent container
* Typos
* Some tweaks
* Added an optional flag
* [ci skip] Automatic changelog update.
* Super Splint II Turbo EX HD Remix (#19368)
- Can splint your own active arm/hand
- Can splint every single bodypart now
- Much less likely to fumble splinting yourself
* [ci skip] Automatic changelog update.
* reverts 'Chloral Hydrate Rework #17091' (#18726)
* [ci skip] Automatic changelog update.
* Ethanol doesn't nuke your stomach anymore (#19413)
Like it says on the tin. I think everybody (Read: the bartender) would like it if people weren't afraid of touching his booze because said booze will kill both their liver and now their stomach. I'm sure there's a scientific reason out there why ethanol kills both the stomach and the liver IRL, right?
Double-whammy pls go and stay go.
* [ci skip] Automatic changelog update.
* Adds Clockwork Walls/Girders (#19393)
* Fixed animal deathgasps and * emotes work now (#19408)
* Brought back audible coughing (#19410)
* Puts proper "surrender" conjugation back in (#19385)
* Put proper "surrender" conjugation back in
* Purged comma
* Some Bunsen sanity (#19416)
* Fixed up tracks.dm (#19427)
* [ci skip] Automatic changelog update.
* Removes unlimited angie (#19438)
* Recursive set_glide_size() (#19431)
* Recursive set_glide_size()
* Pushing things is smooth
* LONG_GLIDE
* Metaclub escape pod fixes (#19437)
fixes the metaclub spacepods from crashing into the escape shuttle
* [ci skip] Automatic changelog update.
* BurntDevil helpfully reworked the Boxstation Bridge to be better. I am pushing this change on his behalf. (#19436)
* Roidstation 1.2 (#19434)
* Roidstation 1.2 Release - Expands maintenance across the station, especially below the Zoo, around Security, and above Disposals. Several bug fixes, namely missing pipes and wiring.
* Realized I wanted to add a few more vending machines. So I did.
* Last change - fixed up the ghetto bar a bit.
* Turf panel shows mouse_opacity = 0 atoms if they have names (#19433)
* shard box now has idtag (#19432)
* Mecha console tweaks (#19372)
* Can now toggle lockdown on a mecha console, rather than just lock it down.
* More tweaks and TLC
* Cleans up pixel offsets in all maps (#19327)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* detective sprites (#19439)
* [ci skip] Automatic changelog update.
* Fixed the power monitoring computer on the bridge. Also added a supermatter monitor circuit to Tech Storage. (#19440)
* [ci skip] Automatic changelog update.
* Box Bridge Hotfixes Part 2 (#19442)
* Fixed the power monitoring computer on the bridge. Also added a supermatter monitor circuit to Tech Storage.
* AI pointed out that more cameras were needed on the bridge so I added them and improved the lighting.
* Central Hall APC is back
* [ci skip] Automatic changelog update.
* Roidstation 1.2 Hotfixes (#19441)
* Fixes numerous small issues and bugfixes.
* Last change: extra table hidden under a vending machine.
* Revert "Last change: extra table hidden under a vending machine."
This reverts commit 2d655ef399.
* Trying again to remove that damn table.
* [ci skip] Automatic changelog update.
* Noticed a huge bunch of issues when Roidstation finally got played and fixed them. (#19447)
* [ci skip] Automatic changelog update.
* Defficiency escape pod fixes (#19449)
🆑
* bugfix: The defficiency escape pods are no longer set to home in on the escape shuttle.
* Fixes Angies charge so it's an actual charge (#19446)
OH FUDGE WHY IS THE WORLD VIBRATING
* Adds admittedly awesome admin anti-alias attenuation ability (#19445)
* Fixed firework sparkle plane and layer (#19443)
* Corrected Reactivate Camera plane and layer (#19444)
* Implements new fossilized plant features and related chems. (#19303)
* Implements new fossilized plant features and related chems.
* Make spiders from the drink spawn under the imbiber.
* Debit Cards, Bank Account Disable, & Other Retrofits (#19411)
* Split up the charging code to allow verifying account security alone.
* Using macro since a trader account can now be created on the first debit card for traders.
* Adds the new debit_card.dm
* Retrofit for vending machines to accept debit cards and no longer care for the name of the person for account verification, instead checks if the account number is the same and does a security check when applicable to verify.
* Charge flow retrofit
* Debit card retrofit
* Debit card retrofit
* Debit card retrofit
* Supporting get_card() proc that attempts to find cards on someone.
* Debit card retrofit
* Adds debit cards.
* Basic debit card graphic
* Debit card retrofit
* Can print debit cards from an ATM for $5
* Tweak to prevent searching without an account number.
* Moved creating a trader account to a macro.
* Using item's melt_temperature instead of a global
* Debit cards can be inside ATMs, heads get a department debit card in their lockers, and traders get debit cards on their shuttle computer.
And updated graphics.
* Swapped the \the around since it looked weird being the other way
And also added something to point out which card is being used for virtual wallets.
* 100% less loss of work
* Prevent only the presentace of a card counting as a card present
* Easter egg will use the old name instead of a fixed string
* Forgot a period
* Added FUN. Debit no longer requires a PIN at default security level.
Of course, this can be changed with the new global. Might consider a admin toggle.
* Renamed var to something more reasonable.
* Made the security checks more future safe.
* Accounts can now be disabled from a account database as an administrative disable or from an ATM as a user disable.
* You can modify security levels while disabled, but cannot downgrade to Zero
* Can now charge a card without enough funds provided the destination and source account is the same
* Disable link changes depending if the account is disabled or not
* Vending machines now prompt for PIN if attempting to enter edit mode.
* Define cleanup
* You can now define a authorized user on a debit card.
They are also recorded in the transaction log so you can figure out who spent all the money on pizzas.
* If a linked account gets disconnected for any reason a POS will default to the station account
Also shows the account name in the settings
* Supply and Order consoles can now read from a debit card
* Documentation tweak
* Forgot something
* Supply console now shows the cargo account if requisitions are on.
And mitigation against someone else using the console with someone else looking at it.
* Attempt to make less redundant code,
And added additional information to supply orders.
Reverting checking accounts only if the users changed. It'd cause a world of confusion if multiple people were working at the same terminal.
* Makes space in the HoS locker for everything to fit. (#19453)
* Makes room for a debit card in the HoS locker.
The Discord pointed out a lone flashbang was in the locker despite a box of them already in it. The lone flashbang was removed.
Also reserved an object when a mapper decides to add another locker to HoS dedicated to attire.
* Just makes room in the HoS locker.
Flashbang still removed, but moves the lawgiver magazine into the lockbox instead.
* [ci skip] Automatic changelog update.
* Changelog for #19444 (#19456)
* [ci skip] Automatic changelog update.
* Fixes remoteview giving you 1 second of vision even if the target resisted it (#19454)
* Fixes siren weapon and adds new variant made to fight the dead (#19422)
* Fixes siren weapon and adds new zombie-killing variant for the soon-to-exist shoal
* Reduces sharpness and enhances flavor
* dictionary.com
* Glasses update HUD instantly when equipped/unequipped (#19455)
* Supply Computers now respect account security & Grammar fixes (#19452)
* Cargo and Ordering computers now respect account security.
Added some \the and a message to point out which card is authenticating.
Fixed a runtime if a account wasn't found.
* Reorganized security check after checking a few things first.
Just to prevent some frustration.
* Adds more passive and hostile infestation mobs (with bonus relevant admin tool improvements) (#19421)
* goliath, david, madcrab, meatballer added. admin tools for hostile infestation added.
* added syphoner, grey gremlins and crabs to regular infestations. added mutated roaches and roach queens to hostile infestations.
* [ci skip] Automatic changelog update.
* GPS transmitting locations to others is now toggleable (#18734)
* redoes it all to simply activate via alert()
* small fixes
* adds more checks to activation alert
adds more checks to activation alert and fixes usr to user in some cases
* [ci skip] Automatic changelog update.
* Fixed spiderling growth so they don't all turn into guards (#19462)
* [ci skip] Automatic changelog update.
* Hotfix attempt #2 (#19466)
* [ci skip] Automatic changelog update.
* Syndicate wheelchair wheels overlay (#19470)
* Syndicate wheelchair overlay
* Moved wheelchair icons to vehicles.dmi
* Fishtanks now drop circuit boards when deconstructed [READY] (#19477)
* Fishtanks now drop circuit boards when deconstructed.
* Derp wrong item to eject.
* [ci skip] Automatic changelog update.
* Adds replicant grilles (#19417)
* Shocked vending machines spark just like airlocks (#19472)
* literally replaces all solo antag objectives with "just bee yourself" (#19485)
* removes solo antag objectives
* removes solo antag objectives
* removes solo antag objectives
* removes solo antag objectives
* removes solo antag objectives
* removes solo antag objectives
* removes solo antag objectives
* Revert "literally replaces all solo antag objectives with "just bee yourself" (#19485)" (#19487)
This reverts commit b862ebd4cd.
* More clockwork crap (#19486)
* Attempt to rehabilitate bot attackby() code somewhat (#19490)
* Bot attackby() fixes
* Fixed welding bots with an unlit welder
* Adds a client preference for pulling actions (#19503)
* Jecties (#19502)
* adds yummy jectie treats
* polishes sprites, reworks chances and bitesize, adds group jectie sprites
* Fix exile implants not preventing people from leaving the asteroid zlevel (#19522)
* Fixes wheelchair gliding (#19524)
* Component processing subsystem (#19506)
Moves component processing to a subsystem, rather than have to trawl through life and add something to fire it each time in every override that doesn't call the parent.
* drag damage 3.8 remix hd (#19365)
* drag damage 3.8 remix hd
removed crit multipliers
lowered chances
* walking prevents drag damage
* chance is per-limb, not global
* fix number to make limbs not explode
* Adds corpse spawners for every roundstart role (#19491)
* Adds corpses for every roundstart role
* Sorry Palpatine
* please don't break everything
* Disarm now ignores armour (#19007)
* 2
* Revert "Disarm now ignores armour (#19007)"
This reverts commit 5b72e052a7.
* Revert "Adds corpse spawners for every roundstart role (#19491)"
This reverts commit c94464d4a6.
* Revert "drag damage 3.8 remix hd (#19365)"
This reverts commit 5800201af5.
* [ci skip] Automatic changelog update.
* load migration 012 (pull prefs) (#19541)
* newbotany on suicide watch (#19551)
* bagelroundup (#19550)
* [ci skip] Automatic changelog update.
* Enable the pulltoggle preference migration in the DME.
* Revert "Enable the pulltoggle preference migration in the DME."
This reverts commit 42fa49691f.
* Humans can no longer be martians (#19572)
* Lightswitches glow slightly in the dark (fixes#18195)
* You're a machine
* Adds bank account security prefs (#19547)
* Adds bank account security prefs
* right, that's not live yet
* fucking SPACES
* okay i guess we're removing 012 again
* Use INTEGER instead of TEXT for storing preferences.
Plus other changes.
* String represent of bank security level numbers is now shown.
* Fixed typos and added suggestions
* fix explanation
* clarify which account is secure
* [ci skip] Automatic changelog update.
* Makes the supermatter crystal actually generate more power than shards (#19480)
* Makes the crystal lose power more slowly than the shard. Turns related magic number into vars.
* Raise power_loss_modifier on crystals to 5x the shard.
* [ci skip] Automatic changelog update.
* cell desc
* Update cell.dm
* cargo never late
* break cell lockers (#19593)
* [ci skip] Automatic changelog update.
* wielding animals (#19586)
* [ci skip] Automatic changelog update.
* no more electrofailure (#19592)
* [ci skip] Automatic changelog update.
* box roundup (#19573)
* haunted arcade (#19571)
* Ends Drone Love (FFF5) (#19553)
* ends drone love
* Update drone.dm
* Fixes SPS not beeping (#19554)
* [ci skip] Automatic changelog update.
* unlimited rename time (#19591)
* [ci skip] Automatic changelog update.
* Update cell.dm
* SPS Spam fix (#19596)
* Silly me
* Aaah
* Yikes.
* Adds medical secure crates (#19581)
* Diona Need Nonmonkey Blood to Evolve (FFF13) (#19584)
* diona blood restricted
* EXTREMELY risky no-compile web update
* Human
* holoman shelter runtime (#19570)
* use items on extractor (#19585)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* helter fixes (#19559)
* Metaclub Asteroid Overhaul (#19549)
* major
* added cameras fixed executions
* [ci skip] Automatic changelog update.
* adds check to lock_atom() (#19556)
* [ci skip] Automatic changelog update.
* Ungunks carog computer (#19539)
* Ungunks Cargo ordering computer
* Sonix's suggestion
* Lets you re-order items inside containers via mousedrag (#19529)
* Adds mouseswap for container items
* Swap to index, not swap just two items
* Sanity
* [ci skip] Automatic changelog update.
* Fixes the message feedback when you place someone into a shelter, and adds click dragging (#19561)
* fixes the visible_message when putting people into shelters, adds click dragging into shelters
* requested changes
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* Include the forgotten pulltoggle column in saving character prefs.
* Revert "Include the forgotten pulltoggle column in saving character prefs."
This reverts commit e6764af674.
* Make the pulltoggle preference migration reference the proper table the preference should be in.
* clarke hacking (#19621)
* fixes sprite (#19617)
* more packed (#19618)
* welders hotsharp (#19622)
* Ports radial menu framework from AnturK's code with permission (#19599)
8682ed489a
* Removes reversible bug handling + message because it doesn't describe a bug (#19623)
* not a bug
* just take it all off
* Ungunks Packed chemistry (#19625)
* Ungunks Packed chemistry
* Ungunks packed chemistry pt2
* ungunks packed chemistry... PART THREE
* ungunks packed chemistry (squash me edition)
* runtime hunting (#19630)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* stop breaking the database. (#19632)
* Removes rogue table in packed chemistry (#19635)
* cleanup box (#19631)
* Fixes overlay on constructed lightswitches (#19642)
* xyzt
* spell_code.dm, forgot that one
* Aaah
* Bbbbb
* Whoops
Removes find_active_faction, the ID system was incredibly flawed, and only cult3 was using it properly. This is replaced by mostly converting them to find_active_faction_by_member to see if the person is in that specific faction, and find_active_faction_by_type
Fixes some problems with strike teams
Fixes a problem with ghosts causing runtimes should they go near the chapel
Adds faction/get_stat_panel stuff, for if the faction causes changes to all players stat panels. PoC is malf countdown timer.
* Port Legacy Cult (v 2.0) to role_datums.
* Renaming things
* Progress
* Makes it compile.
* Jecties
* JECTIES
* Making some progress
* There we go
* Actually testable (100%)
* Dirty
* Fixes
* Runes being fixed (probably)
* I swear to God. I am not retarded.
* Fixes converts (and probably a few other things) not working
* Forgot
* Fixes
* Final cut.
* We've been surroundited
* Objective tweaks
* Final fixes
* Actually
* Cyborgs getting runewords
* Typo
* Grumble
* Overstepping boundaries
* [ci skip] Automatic changelog update.
* Beretta action: Electric boogaloo (#18362)
* Beretta action: Electric boogaloo
First part of a three PRs to make a new traitor bundle centered around akimbo pistols.
This PR adds the Beretta 92FS to the game, holding 15 9mm rounds per magazine. In addition, the Beretta 92FS is also added to the Summon Guns list for Wizards.
:CL:
*rsadd: Adds the Beretta 92FS. Kong whiskey not included.
* Forgot to add the summon guns change for Berettas.
* fuggin pushes destroying MAH CODE
* Huh yeah, my copy-pasta skills are getting worse by the day.
* Restores PKA charge indicator (#18369)
* Restored PKA charge indicator
* Updated var name
* Player preferences can be edited during server start-up (#18352)
* Player preferences can be edited during server start-up
* Better safe than sorry
* Unit testing (#18329)
* Unit testing
* Fixes
* [ci skip] Automatic changelog update.
* Doppelganger tweaks/nerfs (#18353)
* Doppelganger tweaks/nerfs
* Oof
* Oof ! (bis)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* Unbind the O key in hotkeymode so it can be used for macros (#18395)
* Noreact spray bottle (#18367)
* Adds the noreact spray bottle. Doesn't react straight away, slightly longer travel time
* adds sprite
* fixes adminordrazine (#18399)
* No-client messages for shades and constructs (#18401)
* No-client messages for shades and constructs
* No reason to repeat the name
* [ci skip] Automatic changelog update.
* Fail compilation with an error message if version is <512 (#18403)
* Request consoles notify user when their text is invalid (#18408)
* Fixed cult armor so it's wearable again (#18410)
* [ci skip] Automatic changelog update.
* Every day's a good day when you paint (#18351)
* Every day's a good day when you paint
* Let's paint some happy little trees right here
* Windows can now be rotated with alt-click. (#18268)
* Windows can now be rotated with alt-click.
* Re-adds fullwindow alt-click functionality.
* [ci skip] Automatic changelog update.
* Flashbangs on your tile ignore protection (#18375)
* [ci skip] Automatic changelog update.
* Corrects some of the IC dead checks to use the isDead macro (#18377)
* Fixed apiary/attackby runtime (#18417)
* Fixed bugged revive() regarding restraints (#18428)
* [ci skip] Automatic changelog update.
* Constructs and shades attackby fixes (#18422)
* [ci skip] Automatic changelog update.
* adds control datums, so you can control multiple things at once. (#18366)
* adds control datums, so you can control multiple things at once.
* moves the defines to a _DEFINE file
* Fixed revivecounter runtimes (#18421)
* Drugs that remove hallucination are 3x as effective while sleeping, 2x as effective while resting (#18398)
* [ci skip] Automatic changelog update.
* Interesting Crafting (#17540)
* Adds material inheritance to created objects, fleshes out material datums a bit
* adds description generator and quality generator
* converts qualityToString from a proc to a list by index
* removes \a macros as they would cause a JS error
* adds the mat_type variable to sheets, which holds the material type define that they represent. DO NOT MISUSE, or do, I'm not the law.
* instead of multiple different variables holding a sheet type, objects now uses a standardized sheet type variable
* removes doubleratchet
* tweaks descriptions some more. Things made via dorf stack recipes now inherit the materials sheet type when deconstructed
* calling the parent matters now
* I was only given the one fixyourshitnigger, I feel ripped off
* buffs the cost of dorf recipes
* fixes pointed out things
* [ci skip] Automatic changelog update.
* Adds the grease spell, spell aspect flags (#18373)
* Adds the grease spell, summoning forth grease (lube) either from your immediate location, or in an area in proximity to yourself
* adds spell aspect flags, for spell congruency.
Moves most of the spell defines to their own file, rather than being littered everywhere.
* [ci skip] Automatic changelog update.
* Updated mob resetVariables() (#18447)
* [ci skip] Automatic changelog update.
* Fixed uranium chair to diamond transmutation (#18449)
* Bee resetVariables() (#18448)
* Camera to blinder fixes (#18441)
* Camera to blinder fixes
* Now with fewer unnecessary bulbs created
* Got rid of bulb double negative
* Special cam to blinder continuity
* Fixed runtime, split decon list into separate vars
* [ci skip] Automatic changelog update.
* Updated helmet coverage flags (#18412)
* [ci skip] Automatic changelog update.
* Adds a robot maintenance crate to cargo (#18389)
* Adds a robot maintenance crate to cargo
* crate
* Tweaks because slimes is a crying homo
* [ci skip] Automatic changelog update.
* Cyborgs cover unlock on death (#18414)
* Adds a robot maintenance crate to cargo
* Makes cyborg covers unlock on death
* Revert "Adds a robot maintenance crate to cargo"
This reverts commit becf044207.
* [ci skip] Automatic changelog update.
* fixes some of the mobs I added for halloween that just weren't working right. (#18419)
* Relish and mustard condiments. (#18420)
* [ci skip] Automatic changelog update.
* Fixes vanishing cyborg cells (#18425)
* Passing var names this time (#18450)
* Stray white pixel on sawn-off shotgun in-hand (#18451)
* if(x.type in typesof()) -> istype() (#18453)
* if(x in typesof()) -> istype()
* 100% tested
* Fixed preferenecs formatting (#18455)
* Moved character records settings under the character-specific prefs (#18454)
* Fixed AI-eye runtime (#18456)
* [ci skip] Automatic changelog update.
* Player-minebot improvements (#18452)
* Humanize resets default language (#18464)
* [ci skip] Automatic changelog update.
* Fixed covering your face and body not preventing examine() from determining your gender (#18466)
* Defib burn husks again (#18463)
* tick tock goes the clock (#18426)
* tick tock goes the clock
* removes capitals
* [ci skip] Automatic changelog update.
* Sokoban vault (#18432)
* Sokoban [WIP]
* Rewards?
* Forgot this one
* Hmm did i fuck anything up by this
* Adds entrance
* Actually I was wrong again lol
* That's it for today
* Better cheating tracking, LORE
* Buff the vest of reflection, exclude it from spessmart
* [ci skip] Automatic changelog update.
* Fixed gibtonite item not exploding (#18469)
* [ci skip] Automatic changelog update.
* All code changed here is comedy gold (#18470)
* Adds syndie tape for sec, atmos, and engineering. (#18227)
* Adds Syndie Tape
* I'm dumb as bricks
* return standardisation
* [ci skip] Automatic changelog update.
* Fixed goonchat crash when opening 'save chat logs' (#18477)
* Stole some vending machine animations from Bay (#18476)
* Stole some vending machine animations from Bay
* vend_delay
* [ci skip] Automatic changelog update.
* Clean up goonchat (#18478)
* Fixed health scanner runtime (#18380)
* Adds More Shit To Autolathes. (#18328)
* Boop
* More
* Beartraps more expensive.
* Axes the axes. Same for the sprays.
* Radio messages no longer show the icon of the radio used to send them (#18370)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* Fixed spells runtime (#17815)
* Can now add robotic heads to the body (#18430)
* Can now add robotic heads to the body
* Can now put organs in those robotic heads
* Fixes Molotov logging and bottles breaking (#18481)
Actually does NOT fix Molotovs breaking, due to a BYOND bug, but if that bug gets fixed then it will
* Staff of Change bolts don't wipe wizard spells (#18461)
* Fixed#9955
* Default language isn't carried over from the old mob
* Splitting off languages part of this
* [ci skip] Automatic changelog update.
* collectible kitty ears are back to being permanently black (#18485)
* collectible kitty ears are back to being permanently black
* indentation was off
* Fixed runtime handler configuration runtimes (#18488)
* [ci skip] Automatic changelog update.
* Adds untable mutagen. (#18212)
* [ci skip] Automatic changelog update.
* Shift-MMB on things at a distance makes you point at them. (#18487)
* alt-click on things at a distance makes you point at them.
* Replace mmb swaphands with point, remove altclick point.
* Now mmb+shift
* [ci skip] Automatic changelog update.
* Action Button Runtime Hunt Episode 7: Runtimes die in magma! (#18446)
* Action Button Runtime Hunt Episode 6: Runtimes will never die!
* Wrong stick
* I'M NOT CRAZY
* I'M LITERALLY GRASPING AT STRAWS
* Removes screwy power (#18493)
* Removed screwy power
* Non-computer machines must check power too
* [ci skip] Automatic changelog update.
* Enables ghost pointing (#18489)
* Enabled ghost pointing
* Visibility sanity for pointed_at() in wolves
* [ci skip] Automatic changelog update.
* Removed areaMaster (#18459)
* reverted the change that made cat ears give brain damage (#18486)
* [ci skip] Automatic changelog update.
* Reverted the new dizziness (#18498)
* [ci skip] Automatic changelog update.
* Removes the anti-tamper device from the Tactical Assault Gear crate that can be ordered from Cargo. (#18483)
As previous mentioned in this issue, considering that no other cargo crate does this and the fact that Pomf presumably said one time that crates and lockboxes shouldn't be booby-trapped (I don't have a log for that claim, so take it with a grain of salt), I and others believe that cargonians (and other folks) shouldn't have the content of the TACTICOOL ASSAULT GEAR crate get dissolved bya blend of sulphuric acid smoke and capsaicin because they decided to very illegally bust it open for very legitimate reasons.
:CL:
*tweak: NT decided to cut their budget allocation for anti-tampering device for the Tactical Assault Gear crate,
* [ci skip] Automatic changelog update.
* Updated HoP preview in character prefs (#18511)
* Adds sanity to most cyborg/mommi verbs (#18415)
* Adds sanity to most cyborg/mommi verbs
* oops
* oops 2
* oops 3
* tweaks to make things less hellish
* actually, fuck mommis
* not needed after all
* getting unpowered removes your god dang map
* tweaks
* returns
* reverse stormtrooper gear descriptions (#18516)
* lets syndietape fit in belts (#18514)
* [ci skip] Automatic changelog update.
* Stops testing() abuse (#18504)
* Inhaler immulsions (#18520)
* Fixed blueprints just not working (#18521)
* Fixed blueprints just not working
* oops
* Moves gun calibers to defines (#18427)
* Moves gun calibers to defines
* changes shotgun shell and flare defines to 12 guage and flare guage
* Update weapons.dm
* Give handteles a destination select alt-click, make attackself automa… (#18244)
* Give handteles a destination select alt-click, make attackself automatically open a portal to the last destination.
* Sanity revisions.
* Handtele sanity.
* [ci skip] Automatic changelog update.
* Fixed a bug that made NT default silicons validhunting shitters (#18467)
* Fixed a bug that made NT default silicons validhunting shitters
* E V A L U A T E
* Re-evaluate
* [ci skip] Automatic changelog update.
* Fixed rune activation html (#18522)
* Removes stupid shit from wonderful wardrobe. (#18501)
* Remove stone mask, transmog masks, and holochips from wonderful wardrobe.
* Remove time suit and warping claws too.
* Fixes a goof in Jewvend's New() (#18528)
* Redid blinder fixes (#18482)
* allows grenadelauncher on armor suit slot (#18515)
* [ci skip] Automatic changelog update.
* Make night-vision goggles less green. (#18496)
* [ci skip] Automatic changelog update.
* :byond: (#18494)
* Basic way to eject things from transit tube pods (#18519)
* Added ejecting to transit tube pods
* List of pod contents when pod is entered, attack_robot(), and no unloading ghosts
* So ghosts don't make this print an empty list
* Have to declare others as a list
* Unload to the front of the pod station
* Limit on tube pod unloading
* Moved listing of pod occupants to examine()
* [ci skip] Automatic changelog update.
* adds more guns to summon guns (#18518)
* adds more guns to summon guns
* stunrevolver
* [ci skip] Automatic changelog update.
* Adds sanity to fabricator process (#18539)
* decoy balloons can now be bopped or popped by simple animals (#18535)
* I have to check if a weapon is passed on attackby() because doors are retarded (#18541)
* Fixed medbay vending machine turning blue (#18550)
* Make resin doors take damage from lasers and bullets. (#18553)
* Make resin doors take damage from lasers and bullets.
* Remove a return.
* [ci skip] Automatic changelog update.
* Adds an in-hand sprite for Salem (#18545)
*Adds a in-hand sprite for Salem
*Fixes Salem turning into Runtime when picked up
* [ci skip] Automatic changelog update.
* literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)
* [ci skip] Automatic changelog update.
* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point" (#18558)
* Revert "[ci skip] Automatic changelog update."
This reverts commit bf396be340.
* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)"
This reverts commit 91cb6d94e4.
* Added bees to unsafe mobs (#18562)
* Make buckshot spread independent of the distance you click at. (#18543)
* Current progress
* Make buckshot spread independent of where you click on the screen.
* [ci skip] Automatic changelog update.
* Asthma can't be a roundstart random mutation anymore (#18568)
* Lazily fixes mommi holomaps fucking up (#18564)
* Make dark gygax overload stop making it invisible (#18567)
* [ci skip] Automatic changelog update.
* Show silicon ckeys at roundend even if they ghost. (#18534)
* Show silicon ckeys at roundend even if they ghost.
* Move get_key to unsorted.dm
* Remove a blank line
* [ci skip] Automatic changelog update.
* punk's not quite dead, but a little rare (#18433)
* punk is dead
* punks almost dead
* Can now create vampires through the create antagonists button (#18538)
* winter spellbook (#18536)
* [ci skip] Automatic changelog update.
* Fixes an illegal area in the hallway (#18577)
* Added 'Does Not Tip' backdoor traitor item (#18523)
* Added 'Does Not Tip' backdoor traitor item
* Actually implement the thing
* meh
* unga bunga
* derp derp
* [ci skip] Automatic changelog update.
* Added a progress bar to the benomorph evolve spell (#18582)
* Fixed species-specific spells removal (#18585)
* In-hands for training swords (#18581)
* [ci skip] Automatic changelog update.
* Make malf law not state html to chat, make all law zeroes appear red. (#18570)
* Adds thumbs.db to .gitignore (#18597)
* Adds .code-workspace to .gitignore (#18598)
* Fixed defib in-hands (#18586)
* [ci skip] Automatic changelog update.
* while hallucinating, chance your coworkers may look like a hostile mob (#18423)
* while hallucinating, chance your coworkers may look like a hostile mob
* hallucination and adminwarns
* gotta initialize
* can now fit a pai to a minebot (#18434)
* [ci skip] Automatic changelog update.
* Balances the masks of transmogriphication (#18205)
* Masks take 5 seconds to put on
Can no longer become boss mobs through the blank mask.
* formatting preferences, and more to the blacklist
* No more becoming hitler through mask use
* [ci skip] Automatic changelog update.
* Can now repair spacepods (#18540)
* [ci skip] Automatic changelog update.
* Buckshot tweaks. (#18571)
* Current progress
* Make buckshot spread independent of where you click on the screen.
* Remove unused function, tweak bulletstorm
* Fix various syntactic problems (#18604)
* Horror form fixes, part 1 (#18584)
* Horror form fixes, part 1
* Fixed horror form costing 0 chems
* [ci skip] Automatic changelog update.
* Beekeeping 3.6 (#18592)
* Beekeeping 3.6
* qsdqsd
* qdqsdq
* grammar
* [ci skip] Automatic changelog update.
* Turns out you can't preallocate associative lists (#18606)
* Turns out you can't preallocate associative lists
* consistency
* Friendly Fire 2: NT Boogaloo (#18607)
With the advent of security getting an RPG in their armory's secure locker, NT isn't free from the joys of friendly fire and collateral damage. Please don't bully.
* [ci skip] Automatic changelog update.
* remove_air() (#18593)
* Friendly Fire 3: NT with a vengeance. (#18615)
* Revert "remove_air() (#18593)"
This reverts commit 18167fff6b.
* Revert "[ci skip] Automatic changelog update."
This reverts commit 2983acce13.
* Revert "Friendly Fire 2: NT Boogaloo (#18607)"
This reverts commit 0507bed40e.
* [ci skip] Automatic changelog update.
* Stops testing() abuse ACT2 (#18549)
* Stops testing() abuse ACT2
* Easy weird trick.
* Robots can lift tape (#18605)
* Robots can lift tape
* Whoops, forgot how MoMMIs work. MoMMIs are now unaffected.
* [ci skip] Automatic changelog update.
* Weighted voting with a threshold (#18560)
* Weighted voting with a threshold
* Reset discarded_choices
* Atmos analyzers get air from the user's location instead of the turf (#18611)
* Atmos analyzers get air from the user's location instead of the turf
* Check to see if we need a unit volume
* Fixed null environment runtimes
* [ci skip] Automatic changelog update.
* Makes the disability unit test pass (#18618)
* Fixed 2 warnings caused by #18549 (#18616)
* Unit test for disability datums (#18617)
* Fixed atmos analyzer temperature range (#18620)
* [ci skip] Automatic changelog update.
* Fixed runtime in syndie atmos tape, plus message fixes (#18608)
* Ethnic cleansing (#18619)
* Remove duplicate defs; rename one def; fix some stray typos (#18599)
* Remove duplicate defs
* Fix more typos, re-add ED209 defs
* Move damage defines to the same spot
* okay actually re-add ED209 defs
* Fix damage layer runtime (#18626)
* Gripper transparent examining (#18629)
* [ci skip] Automatic changelog update.
* doors made less insane (#18542)
* why
why
* whoops, broke doors. Thanks for catching that.
* good catches all round
* A scream was heard across the land. The coder had found the forbidden spaghetti.
* It echoed across the rooftops, through the forest, and across the sea.
* It went unheeded, as they were not the only one to be screaming.
* Gripper two-mode dropping (#18627)
* [ci skip] Automatic changelog update.
* adds anvils (#18600)
* adds anvils
* Takes a lot of airflow to move an anvil.
* let's not go the casual way about this.
* [ci skip] Automatic changelog update.
* Beekeeping 3.6.1 (#18621)
* more beekeeping
* sqdqs
* better
* Ports colorful reagent from TG. (#18492)
* Adds colorful reagent. Mescaline psilocybin amatoxin.
* Not implementing that shit yet.
* Make bleach remove weird colours from items, turfs, mobs.
* Remove tab.
* [ci skip] Automatic changelog update.
* fixing some dumb runtime (#18632)
* Fixed runtime in gripper drop_item() (#18635)
* Fixed MoMMIs not being able to pick up their modules (#18636)
* [ci skip] Automatic changelog update.
* Fixes a good in human overlay code (#18631)
* Made EMPs instant(?) (#18602)
* fixes confusion with the pizza traitor thing (#18655)
* Changes the Albuteol (athsma medication) recipe. (#18588)
* Adds Magmaws (#18630)
* Adds the magmaw. They like to eat plasma.
* adds the magmaw to the roid. Makes them not burn themselves apart. They now resurrect if blasted by fire.
* mobs of the roid, destroy these invaders!
* [ci skip] Automatic changelog update.
* Timestamp med and sec records with the in-game time (#18658)
* [ci skip] Automatic changelog update.
* Albuterol is made with HYPERZONE, not INAPROVALINE (#18661)
In other news, everybody followed Shifty's blindness and didn't notice that he swapped the Albuterol recipe to use Inaprovaline instead of Hyperzine.
* [ci skip] Automatic changelog update.
* Records give seconds again (#18660)
* Door fixes (#18669)
removes redundant is allowed check on windoors, that would prevent you emagging them unless you already had access to them.
Tweaks the allowed check on blast doors, so you can't open them by hand, and bots can't bump them open.
* magmaw fixes (#18670)
* magmaw fixes
magmaw now revive when set on fire through plasmafire
magmaw death animation now plays properly.
* adds the fire_resurrect proc
* RIGGEDsky (#18663)
* [ci skip] Automatic changelog update.
* General Security-related mapping improvements. (#18594)
* Changes the Albuteol (athsma medication) recipe.
* General Security-related mapping improvements.
* Fix compile, half-fix smartglass
* Reeeee English - 1
* Reeee English - 2
* Reee English - 3
* [ci skip] Automatic changelog update.
* Fixed robot clown stamp (#18675)
* [ci skip] Automatic changelog update.
* its (#18694)
* Office chairs for chemistry (#18624)
* Office chairs for chemistry
* fugging dreammaker
* fugging dreammaker
* fugging dreammaker
* Added separate attack verbs for lit and unlit states in matches, lighters, and cigarettes to fix issue #18572 (#18666)
* Fixed issue 18572 by adding seperate attack verbs for lit and unlit states in cigarretes, lighters, and matches.
* Made the variable declarations more consistent.
* Quantity selection for making changelings and vampires (#18673)
* [ci skip] Automatic changelog update.
* Can now attack pods (#18689)
Can now attack pods
Adds an obj-level on_attack proc, for when you hit a thing with an object. Holds the attack_delay adjustment for the user, the attack animation, the hitsound, and the material on_hit.
* Flashbang tweaks. (#18513)
* Flashbang tweaks.
* Lower the stun cap from 4 to 2, makes it more progressive.
* Dumbass
* [ci skip] Automatic changelog update.
* glock mag fix (#18703)
* [ci skip] Automatic changelog update.
* Fixed backwards borg holomap sanity (#18707)
* [ci skip] Automatic changelog update.
* Fixes
* on the first day I drew my blood
* on the second day I learned their names
* on the third day we built an altar
* on the fourth day we communed with him
* on the fifth day I fixed some issues pointed out by DamianQ
* and then some
* and then some more
* ok that's all for now
* FIXES ANOTHER AVALANCHE
* fixes the antag macros
* can now start a round, re-adds the sandbox gamemode, adds PostSetup() and late_join() to gamemode datum.
* fixes some runtimes involving monkeys and their mind being probed by secbots. Removes gamemodes active_roles.dm nonsense, as roles are supposed to be on an individual basis.
* removes startwords from the cult gamemode and moves them to the narsie faction
* Adds proper role handling for adding people to factions, adds autotraitor
* Re-implements some things that were commented out to help lessen the avalanche
* ITS ALIVE
* delegation, antag objectives now stored in memory appropriately
* standardizes the faction members stuff to be ROLES NOT MINDS, HOLY FUCK.
Removes unused variables from roles where n3x15 thought roles would also act like factions for some bloody reason.
attempts to and fails to salvage check_antagonists
* PEDANTIC SEMANTICS
* Clean up the diff
* Some new defines
* Guess I missed that
* Remove the flipped
* Move direct
* More SSair stuff
* Tidier
* Unsimulated edge tick
* Removes useless shit
* Remove additional garbage
* Dusting
* More unticked files
* I missed another, apparently
* Yet another
* Wow, an actual change! Sort of
* god damn it
* Oh, that was commented out
* These are actually very slightly different
* bad
* More readable
* Does nothing
* Roughly mimics old behavior
* Unnecessary
* Equivalent
* This makes sense above, but not here
* *shrug
* Missed these
* Destroy AirflowCanMove()
* Some cleanup
* Unification
* Bools
* Actually it SHOULD be like this
* Alright that would have been too hardcore
* Update doc
* Oops
* I have OCD
* Cleanup
* Fuck group_multiplier
* This was all unused
* Also unused
* Add some stuff
* Move stuff
* Add nothing
* Remove old
* Unused
* Move
* Some new procs
* I touched it bitch
* Compiles, probably
* Air no longer flows nonsensically
* Probably makes compare() work
* [Another synonym for cleaner]
* Potentially done
* Last thing I know of
* Oh yeah this too
* Adds new procs related to transmogrification, allows cloning pods to bwoink transmogrified ghosts.
* Makes all body-entering stuff transmogrify-friendly.
* Fixes compile error.
* Final fixes.
* The happiest mask now transmogrifies ghosts into shades, rather than turning them into shades outright.
* Re-adds happiest mask to Xenoarch finds.
* Forgot this.
* Gotta code fast, no time for local compiles.
* Makes requested changes.
* Adds has_been_shade to globalaccess.dm
* Fixes ghosts not correctly transmogging.
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!