Commit Graph

101 Commits

Author SHA1 Message Date
Anthony "Shifty Rail
189f77cbb7 Refactors player preferences for modularity + SQLite Unit Test (#37615)
* Pref code refactor

* Empty database reference

* Unit testing SQLite

* Everything else

* Disable unit testing.

* Equivalent

* more robust unit tests
2025-06-07 09:54:09 -04:00
jwhitak
ac2e48f96a opendream lints (#37147) 2024-09-20 07:23:31 -04:00
SECBATON GRIFFON
0cef7d148e More TK and dropping sanity fixes (#36475)
* forgot these

* cleaner

* better check

* fixes logic here, proc is only used now anyways

* null check

* fixes this not going up right

* redundant check

* cuts these down

* comma

* FINALLY fixes this proc

* can't drop checks

* updates these

* some more

* starts cutting down this line EVERYWHERE

* fixes these

* more cutdown

* last of em

* don't make this output "1"

* cleaner

* cuts down brick soap code

* sanity

* fixes this from creating it anyways, also cuts down use of new

* fixes this back

* fixes this a bit, still not working yet

* ornaments don't need to make a new one, also transfers dropping vars

* cuts down bluntcode while converting to create in hands

* cuts down circuitboard code

* fix grammar

* cuts down ALL of these!

* cuts these down too

* removes legacy before take item stuff by... cutting down code!

* makes this work again

* lines no longer needed, handled here now

* forgot this

* bot code cutdown
2024-06-25 08:47:18 -05:00
Shifty
87ff336107 Final revert + HUD conflicts 2023-12-25 11:29:30 +01:00
ShiftyRail
8ff1e71883 Europa /vg/ Lights : overhaul of the lighting system!!! (#35571)
* A new dawn (#16)

* Added a toggle-able graphical blur to shadows (#30755)

* Lasers and tasers now give off light (#30613)

* Fixes some shuttle turfs being searing white (#30785)

* Fixes some shuttle turfs being searing white

* second

* parity with BE

* TGUI fixed

* beepers and holomaps

* fixes flickering

* cigs and other stuff too

* fix black squares once and for all!

* turns down postprocess

* Emergency shuttle lights

* conflict

* stoves and fireplaces

* box brig remap

* ... and it's all over now, baby blue.

* fixes lag machine

* box part 1

* better bar

* Fix light constructions

* Revert "better bar"

This reverts commit a851405f3f.

* better moving lights

* box bar mk2

* Bouncing lights

* t

* linter

* less pross mov lights

* Revert "less pross mov lights"

This reverts commit 4ff895e20a.

* smooth + gult

* Bird on the Buffalo

* check

* box

* box 2

* this doesn't work for now

* New reflections

* Rearrange temp

* testing half and half

* Rewrite the entire shadow projection from start for soft shadows.

* New Shadow Stuff

* New iteration

* Special effects fix

* more effects

* fix

* Test tiny back

* Fix holdover

* attempt at render sourcing it.

* Attempt to make lag machines less laggy

* Cheaper on the filtering too

* Solution for colour mixing problems

* mixing

* fix dorms light

* Light walls colours

* Makes wall shadows less jumpy.

* small fixes

* remove smooth_light_objs, they're not used anymore

* Part one of the possible wall shadow fix :/

* fixes wall jumpyness

* remove stuff

* undo the TGUI things

* Maps

* A new dawntest (#15)

* further round of otpimisations and fixes

* more optims

* Some optimsiations + fixes bug

* light fixtures moody lights

* some work on shadows+optimisations

* fix

* Fixes some light leaks; better lights

* fire optimisations begin

* try to fix ghosts/xray

* Optimisation + map fixes

* Box station relighting

* fix sliding shadows out of backbag

* Fixes appearing lights, re-enable life for gues and spooders

* Overdark for mobs

* Fixes byond darkness but it's a bit expensive

* try fix zzz

* Light bleeding through walls part 2

* definitive fix to flare sliding

* definitive fix to flare sliding

* FINALLY fix PDA lights

* Fixes grues dying instantly

* Light bugfixes + XRAY toggle

* Box final touches

* fixes 4 paint

* fixes wrong shadow icons

* fixes vox outpost

* Glasses, documentation, old-ass goonlights

* Box bridge one ways

* review: hub and hell universe

* missed define

* copy & paste error

* remove old world.dm status

* morgue icons?

* fix snaxi not working

* robotics light switch

* Light costs change revert

* More comments on the light range icon choices

* XRAYS sanity

* small optimisation with layers

* Europa Credit

* Bringing Nano Paint into parity with Europa Lights (#17)

* fix morgue

* documentation pass: remove unclear var names, etc

* unneeded now

* bloom fix

* fixes

* last second fixes

---------

Co-authored-by: DeityLink <logistics256@gmail.com>
2023-12-15 12:30:21 -06:00
nervere
2d84ccb871 random names for the mmis of mommi/cyborg with pref enabled (#34723) 2023-07-28 19:59:18 -05:00
SECBATON GRIFFON
4ad37aae78 Adds an extra ghost warning to defibrilations when pads start setting up (#34074)
* Adds an extra ghost warning to defibrilations when pads start setting up

* this might help

* code cutdown while we're here

* some more

* some more

* some more

* some more

* some more

* typos

* more cutdown again

---------

Co-authored-by: SECBATON GRIFFON <sage>
2023-02-12 14:10:31 -06:00
SECBATON GRIFFON
d8c8a9bb90 Adds qdel defines (#33991)
* Adds qdel defines

* Adds qdel defines

* halfway through fixes

* rest of em

* fixes

* adds more

* list in action

---------

Co-authored-by: SECBATON GRIFFON <sage>
2023-02-10 15:01:18 -06:00
samo priimek
9aa67b5e69 unfuck crab MMIs (#34020) 2023-01-24 18:32:37 +00:00
kane-f
8c7edc0c10 (Revival) Improved SAMMIs (#31280)
* (Revival) Improved SAMMIs

* Linters

* Adding icons back

* Fixes

* Removing redundant code

* Nicer like this

* Making OOP less bad

Co-authored-by: kanef <kanef9x@protonmail.com>
2021-11-24 11:05:26 -06:00
DamianX
a4438724c9 Changed all relative paths to absolute (#31078) 2021-10-18 16:28:55 -05:00
DeityLink
ac51dd0537 Removes auto-shading on beheading, but cultists can now shade properly from severed heads or brains. Merry Christmas (#28451)
* Merry Christmas

* shade space damage

* get_turf

* It's fucking christmas

* Why are we still here, just to suffer?

* everything is better with defines
2020-12-30 16:08:24 -03:00
jknpj
4a6713d3d7 Replaces every screwdriver type check for an is_screwdriver() check (#25526)
* Replaces every hardcoded screwdriver check for an is_screwdriver() check

* you're right
2019-12-28 10:30:26 -06:00
Kurfursten
4cc066f3b5 The Culling of ROLE_ (#21661)
* culling of role

* fix compile

* Typos

* alien ROLE
2019-03-05 21:51:10 +00:00
Kurfursten
3b733055aa Refactors Cyborg Roundstart Spawn (SBO42) (#21463)
* borgspawn fixed

* cube to shuttle
2019-02-02 08:42:02 -08:00
jknpj
4892c79b93 Clockwork GraveKEEPER Role (#20732)
* Clockwork GraveKEEPER Role

* shameful webeditor fix

* unatomic as fuck

* what a goof

* might as well do this
2018-12-07 15:33:21 +00:00
ShiftyRail
2bd1eee894 Re-adds revs to the rotation. (#20713)
* Progress

* Hooks

* Not cult without magic I swear

* Fixes and finishes it

* Cleanup

* Bigger text and a last to_chat(world)

* Hitler

* Update dynamic_rulesets_roundstart.dm
2018-12-03 01:59:30 -08:00
DamianX
ed4746b90e Bleeding-edge into role_datums, episode 3: revenge of git merge (#18712)
* [ci skip] Automatic changelog update.

* Beretta action: Electric boogaloo (#18362)

* Beretta action: Electric boogaloo

First part of a three PRs to make a new traitor bundle centered around akimbo pistols.
This PR adds the Beretta 92FS to the game, holding 15 9mm rounds per magazine. In addition, the Beretta 92FS is also added to the Summon Guns list for Wizards.

:CL:
	*rsadd: Adds the Beretta 92FS. Kong whiskey not included.

* Forgot to add the summon guns change for Berettas.

* fuggin pushes destroying MAH CODE

* Huh yeah, my copy-pasta skills are getting worse by the day.

* Restores PKA charge indicator (#18369)

* Restored PKA charge indicator

* Updated var name

* Player preferences can be edited during server start-up (#18352)

* Player preferences can be edited during server start-up

* Better safe than sorry

* Unit testing (#18329)

* Unit testing

* Fixes

* [ci skip] Automatic changelog update.

* Doppelganger tweaks/nerfs (#18353)

* Doppelganger tweaks/nerfs

* Oof

* Oof ! (bis)

* [ci skip] Automatic changelog update.

* [ci skip] Automatic changelog update.

* Unbind the O key in hotkeymode so it can be used for macros (#18395)

* Noreact spray bottle (#18367)

* Adds the noreact spray bottle. Doesn't react straight away, slightly longer travel time

* adds sprite

* fixes adminordrazine (#18399)

* No-client messages for shades and constructs (#18401)

* No-client messages for shades and constructs

* No reason to repeat the name

* [ci skip] Automatic changelog update.

* Fail compilation with an error message if version is <512 (#18403)

* Request consoles notify user when their text is invalid (#18408)

* Fixed cult armor so it's wearable again (#18410)

* [ci skip] Automatic changelog update.

* Every day's a good day when you paint (#18351)

* Every day's a good day when you paint

* Let's paint some happy little trees right here

* Windows can now be rotated with alt-click. (#18268)

* Windows can now be rotated with alt-click.

* Re-adds fullwindow alt-click functionality.

* [ci skip] Automatic changelog update.

* Flashbangs on your tile ignore protection (#18375)

* [ci skip] Automatic changelog update.

* Corrects some of the IC dead checks to use the isDead macro (#18377)

* Fixed apiary/attackby runtime (#18417)

* Fixed bugged revive() regarding restraints (#18428)

* [ci skip] Automatic changelog update.

* Constructs and shades attackby fixes (#18422)

* [ci skip] Automatic changelog update.

* adds control datums, so you can control multiple things at once. (#18366)

* adds control datums, so you can control multiple things at once.

* moves the defines to a _DEFINE file

* Fixed revivecounter runtimes (#18421)

* Drugs that remove hallucination are 3x as effective while sleeping, 2x as effective while resting (#18398)

* [ci skip] Automatic changelog update.

* Interesting Crafting (#17540)

* Adds material inheritance to created objects, fleshes out material datums a bit

* adds description generator and quality generator

* converts qualityToString from a proc to a list by index

* removes \a macros as they would cause a JS error

* adds the mat_type variable to sheets, which holds the material type define that they represent. DO NOT MISUSE, or do, I'm not the law.

* instead of multiple different variables holding a sheet type, objects now uses a standardized sheet type variable

* removes doubleratchet

* tweaks descriptions some more. Things made via dorf stack recipes now inherit the materials sheet type when deconstructed

* calling the parent matters now

* I was only given the one fixyourshitnigger, I feel ripped off

* buffs the cost of dorf recipes

* fixes pointed out things

* [ci skip] Automatic changelog update.

* Adds the grease spell, spell aspect flags (#18373)

* Adds the grease spell, summoning forth grease (lube) either from your immediate location, or in an area in proximity to yourself

* adds spell aspect flags, for spell congruency.

Moves most of the spell defines to their own file, rather than being littered everywhere.

* [ci skip] Automatic changelog update.

* Updated mob resetVariables() (#18447)

* [ci skip] Automatic changelog update.

* Fixed uranium chair to diamond transmutation (#18449)

* Bee resetVariables() (#18448)

* Camera to blinder fixes (#18441)

* Camera to blinder fixes

* Now with fewer unnecessary bulbs created

* Got rid of bulb double negative

* Special cam to blinder continuity

* Fixed runtime, split decon list into separate vars

* [ci skip] Automatic changelog update.

* Updated helmet coverage flags (#18412)

* [ci skip] Automatic changelog update.

* Adds a robot maintenance crate to cargo (#18389)

* Adds a robot maintenance crate to cargo

* crate

* Tweaks because slimes is a crying homo

* [ci skip] Automatic changelog update.

* Cyborgs cover unlock on death (#18414)

* Adds a robot maintenance crate to cargo

* Makes cyborg covers unlock on death

* Revert "Adds a robot maintenance crate to cargo"

This reverts commit becf044207.

* [ci skip] Automatic changelog update.

* fixes some of the mobs I added for halloween that just weren't working right. (#18419)

* Relish and mustard condiments. (#18420)

* [ci skip] Automatic changelog update.

* Fixes vanishing cyborg cells (#18425)

* Passing var names this time (#18450)

* Stray white pixel on sawn-off shotgun in-hand (#18451)

* if(x.type in typesof()) -> istype() (#18453)

* if(x in typesof()) -> istype()

* 100% tested

* Fixed preferenecs formatting (#18455)

* Moved character records settings under the character-specific prefs (#18454)

* Fixed AI-eye runtime (#18456)

* [ci skip] Automatic changelog update.

* Player-minebot improvements (#18452)

* Humanize resets default language (#18464)

* [ci skip] Automatic changelog update.

* Fixed covering your face and body not preventing examine() from determining your gender (#18466)

* Defib burn husks again (#18463)

* tick tock goes the clock (#18426)

* tick tock goes the clock

* removes capitals

* [ci skip] Automatic changelog update.

* Sokoban vault (#18432)

* Sokoban [WIP]

* Rewards?

* Forgot this one

* Hmm did i fuck anything up by this

* Adds entrance

* Actually I was wrong again lol

* That's it for today

* Better cheating tracking, LORE

* Buff the vest of reflection, exclude it from spessmart

* [ci skip] Automatic changelog update.

* Fixed gibtonite item not exploding (#18469)

* [ci skip] Automatic changelog update.

* All code changed here is comedy gold (#18470)

* Adds syndie tape for sec, atmos, and engineering. (#18227)

* Adds Syndie Tape

* I'm dumb as bricks

* return standardisation

* [ci skip] Automatic changelog update.

* Fixed goonchat crash when opening 'save chat logs' (#18477)

* Stole some vending machine animations from Bay (#18476)

* Stole some vending machine animations from Bay

* vend_delay

* [ci skip] Automatic changelog update.

* Clean up goonchat (#18478)

* Fixed health scanner runtime (#18380)

* Adds More Shit To Autolathes. (#18328)

* Boop

* More

* Beartraps more expensive.

* Axes the axes. Same for the sprays.

* Radio messages no longer show the icon of the radio used to send them (#18370)

* [ci skip] Automatic changelog update.

* [ci skip] Automatic changelog update.

* Fixed spells runtime (#17815)

* Can now add robotic heads to the body (#18430)

* Can now add robotic heads to the body

* Can now put organs in those robotic heads

* Fixes Molotov logging and bottles breaking (#18481)

Actually does NOT fix Molotovs breaking, due to a BYOND bug, but if that bug gets fixed then it will

* Staff of Change bolts don't wipe wizard spells (#18461)

* Fixed #9955

* Default language isn't carried over from the old mob

* Splitting off languages part of this

* [ci skip] Automatic changelog update.

* collectible kitty ears are back to being permanently black (#18485)

* collectible kitty ears are back to being permanently black

* indentation was off

* Fixed runtime handler configuration runtimes (#18488)

* [ci skip] Automatic changelog update.

* Adds untable mutagen. (#18212)

* [ci skip] Automatic changelog update.

* Shift-MMB on things at a distance makes you point at them. (#18487)

* alt-click on things at a distance makes you point at them.

* Replace mmb swaphands with point, remove altclick point.

* Now mmb+shift

* [ci skip] Automatic changelog update.

* Action Button Runtime Hunt Episode 7: Runtimes die in magma! (#18446)

* Action Button Runtime Hunt Episode 6: Runtimes will never die!

* Wrong stick

* I'M NOT CRAZY

* I'M LITERALLY GRASPING AT STRAWS

* Removes screwy power (#18493)

* Removed screwy power

* Non-computer machines must check power too

* [ci skip] Automatic changelog update.

* Enables ghost pointing (#18489)

* Enabled ghost pointing

* Visibility sanity for pointed_at() in wolves

* [ci skip] Automatic changelog update.

* Removed areaMaster (#18459)

* reverted the change that made cat ears give brain damage (#18486)

* [ci skip] Automatic changelog update.

* Reverted the new dizziness (#18498)

* [ci skip] Automatic changelog update.

* Removes the anti-tamper device from the Tactical Assault Gear crate that can be ordered from Cargo. (#18483)

As previous mentioned in this issue, considering that no other cargo crate does this and the fact that Pomf presumably said one time that crates and lockboxes shouldn't be booby-trapped (I don't have a log for that claim, so take it with a grain of salt), I and others believe that cargonians (and other folks) shouldn't have the content of the TACTICOOL ASSAULT GEAR crate get dissolved bya blend of sulphuric acid smoke and capsaicin because they decided to very illegally bust it open for very legitimate reasons.

:CL:
	*tweak: NT decided to cut their budget allocation for anti-tampering device for the Tactical Assault Gear crate,

* [ci skip] Automatic changelog update.

* Updated HoP preview in character prefs (#18511)

*  Adds sanity to most cyborg/mommi verbs (#18415)

* Adds sanity to most cyborg/mommi verbs

* oops

* oops 2

* oops 3

* tweaks to make things less hellish

* actually, fuck mommis

* not needed after all

* getting unpowered removes your god dang map

* tweaks

* returns

* reverse stormtrooper gear descriptions (#18516)

* lets syndietape fit in belts (#18514)

* [ci skip] Automatic changelog update.

* Stops testing() abuse (#18504)

* Inhaler immulsions (#18520)

* Fixed blueprints just not working (#18521)

* Fixed blueprints just not working

* oops

* Moves gun calibers to defines (#18427)

* Moves gun calibers to defines

* changes shotgun shell and flare defines to 12 guage and flare guage

* Update weapons.dm

* Give handteles a destination select alt-click, make attackself automa… (#18244)

* Give handteles a destination select alt-click, make attackself automatically open a portal to the last destination.

* Sanity revisions.

* Handtele sanity.

* [ci skip] Automatic changelog update.

* Fixed a bug that made NT default silicons validhunting shitters (#18467)

* Fixed a bug that made NT default silicons validhunting shitters

* E V A L U A T E

* Re-evaluate

* [ci skip] Automatic changelog update.

* Fixed rune activation html (#18522)

* Removes stupid shit from wonderful wardrobe. (#18501)

* Remove stone mask, transmog masks, and holochips from wonderful wardrobe.

* Remove time suit and warping claws too.

* Fixes a goof in Jewvend's New() (#18528)

* Redid blinder fixes (#18482)

* allows grenadelauncher on armor suit slot (#18515)

* [ci skip] Automatic changelog update.

* Make night-vision goggles less green. (#18496)

* [ci skip] Automatic changelog update.

* :byond: (#18494)

* Basic way to eject things from transit tube pods (#18519)

* Added ejecting to transit tube pods

* List of pod contents when pod is entered, attack_robot(), and no unloading ghosts

* So ghosts don't make this print an empty list

* Have to declare others as a list

* Unload to the front of the pod station

* Limit on tube pod unloading

* Moved listing of pod occupants to examine()

* [ci skip] Automatic changelog update.

* adds more guns to summon guns (#18518)

* adds more guns to summon guns

* stunrevolver

* [ci skip] Automatic changelog update.

* Adds sanity to fabricator process (#18539)

* decoy balloons can now be bopped or popped by simple animals (#18535)

* I have to check if a weapon is passed on attackby() because doors are retarded (#18541)

* Fixed medbay vending machine turning blue (#18550)

* Make resin doors take damage from lasers and bullets. (#18553)

* Make resin doors take damage from lasers and bullets.

* Remove a return.

* [ci skip] Automatic changelog update.

* Adds an in-hand sprite for Salem (#18545)

*Adds a in-hand sprite for Salem
*Fixes Salem turning into Runtime when picked up

* [ci skip] Automatic changelog update.

* literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)

* [ci skip] Automatic changelog update.

* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point" (#18558)

* Revert "[ci skip] Automatic changelog update."

This reverts commit bf396be340.

* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)"

This reverts commit 91cb6d94e4.

* Added bees to unsafe mobs (#18562)

* Make buckshot spread independent of the distance you click at. (#18543)

* Current progress

* Make buckshot spread independent of where you click on the screen.

* [ci skip] Automatic changelog update.

* Asthma can't be a roundstart random mutation anymore (#18568)

* Lazily fixes mommi holomaps fucking up (#18564)

* Make dark gygax overload stop making it invisible (#18567)

* [ci skip] Automatic changelog update.

* Show silicon ckeys at roundend even if they ghost. (#18534)

* Show silicon ckeys at roundend even if they ghost.

* Move get_key to unsorted.dm

* Remove a blank line

* [ci skip] Automatic changelog update.

* punk's not quite dead, but a little rare (#18433)

* punk is dead

* punks almost dead

* Can now create vampires through the create antagonists button (#18538)

* winter spellbook (#18536)

* [ci skip] Automatic changelog update.

* Fixes an illegal area in the hallway (#18577)

* Added 'Does Not Tip' backdoor traitor item (#18523)

* Added 'Does Not Tip' backdoor traitor item

* Actually implement the thing

* meh

* unga bunga

* derp derp

* [ci skip] Automatic changelog update.

* Added a progress bar to the benomorph evolve spell (#18582)

* Fixed species-specific spells removal (#18585)

* In-hands for training swords (#18581)

* [ci skip] Automatic changelog update.

* Make malf law not state html to chat, make all law zeroes appear red. (#18570)

* Adds thumbs.db to .gitignore (#18597)

* Adds .code-workspace to .gitignore (#18598)

* Fixed defib in-hands (#18586)

* [ci skip] Automatic changelog update.

* while hallucinating, chance your coworkers may look like a hostile mob (#18423)

* while hallucinating, chance your coworkers may look like a hostile mob

* hallucination and adminwarns

* gotta initialize

* can now fit a pai to a minebot (#18434)

* [ci skip] Automatic changelog update.

* Balances the masks of transmogriphication (#18205)

* Masks take 5 seconds to put on

Can no longer become boss mobs through the blank mask.

* formatting preferences, and more to the blacklist

* No more becoming hitler through mask use

* [ci skip] Automatic changelog update.

* Can now repair spacepods (#18540)

* [ci skip] Automatic changelog update.

* Buckshot tweaks. (#18571)

* Current progress

* Make buckshot spread independent of where you click on the screen.

* Remove unused function, tweak bulletstorm

* Fix various syntactic problems (#18604)

* Horror form fixes, part 1 (#18584)

* Horror form fixes, part 1

* Fixed horror form costing 0 chems

* [ci skip] Automatic changelog update.

* Beekeeping 3.6 (#18592)

* Beekeeping 3.6

* qsdqsd

* qdqsdq

* grammar

* [ci skip] Automatic changelog update.

* Turns out you can't preallocate associative lists (#18606)

* Turns out you can't preallocate associative lists

* consistency

* Friendly Fire 2: NT Boogaloo (#18607)

With the advent of security getting an RPG in their armory's secure locker, NT isn't free from the joys of friendly fire and collateral damage. Please don't bully.

* [ci skip] Automatic changelog update.

* remove_air() (#18593)

* Friendly Fire 3: NT with a vengeance. (#18615)

* Revert "remove_air() (#18593)"

This reverts commit 18167fff6b.

* Revert "[ci skip] Automatic changelog update."

This reverts commit 2983acce13.

* Revert "Friendly Fire 2: NT Boogaloo (#18607)"

This reverts commit 0507bed40e.

* [ci skip] Automatic changelog update.

* Stops testing() abuse ACT2 (#18549)

* Stops testing() abuse ACT2

* Easy weird trick.

* Robots can lift tape (#18605)

* Robots can lift tape

* Whoops, forgot how MoMMIs work. MoMMIs are now unaffected.

* [ci skip] Automatic changelog update.

* Weighted voting with a threshold (#18560)

* Weighted voting with a threshold

* Reset discarded_choices

* Atmos analyzers get air from the user's location instead of the turf (#18611)

* Atmos analyzers get air from the user's location instead of the turf

* Check to see if we need a unit volume

* Fixed null environment runtimes

* [ci skip] Automatic changelog update.

* Makes the disability unit test pass (#18618)

* Fixed 2 warnings caused by #18549 (#18616)

* Unit test for disability datums (#18617)

* Fixed atmos analyzer temperature range (#18620)

* [ci skip] Automatic changelog update.

* Fixed runtime in syndie atmos tape, plus message fixes (#18608)

* Ethnic cleansing (#18619)

* Remove duplicate defs; rename one def; fix some stray typos (#18599)

* Remove duplicate defs

* Fix more typos, re-add ED209 defs

* Move damage defines to the same spot

* okay actually re-add ED209 defs

* Fix damage layer runtime (#18626)

* Gripper transparent examining (#18629)

* [ci skip] Automatic changelog update.

* doors made less insane (#18542)

* why

why

* whoops, broke doors. Thanks for catching that.

* good catches all round

* A scream was heard across the land. The coder had found the forbidden spaghetti.

* It echoed across the rooftops, through the forest, and across the sea.

* It went unheeded, as they were not the only one to be screaming.

* Gripper two-mode dropping (#18627)

* [ci skip] Automatic changelog update.

* adds anvils (#18600)

* adds anvils

* Takes a lot of airflow to move an anvil.

* let's not go the casual way about this.

* [ci skip] Automatic changelog update.

* Beekeeping 3.6.1 (#18621)

* more beekeeping

* sqdqs

* better

* Ports colorful reagent from TG. (#18492)

* Adds colorful reagent. Mescaline psilocybin amatoxin.

* Not implementing that shit yet.

* Make bleach remove weird colours from items, turfs, mobs.

* Remove tab.

* [ci skip] Automatic changelog update.

* fixing some dumb runtime (#18632)

* Fixed runtime in gripper drop_item() (#18635)

* Fixed MoMMIs not being able to pick up their modules (#18636)

* [ci skip] Automatic changelog update.

* Fixes a good in human overlay code (#18631)

* Made EMPs instant(?) (#18602)

* fixes confusion with the pizza traitor thing (#18655)

* Changes the Albuteol (athsma medication) recipe. (#18588)

* Adds Magmaws (#18630)

* Adds the magmaw. They like to eat plasma.

* adds the magmaw to the roid. Makes them not burn themselves apart. They now resurrect if blasted by fire.

* mobs of the roid, destroy these invaders!

* [ci skip] Automatic changelog update.

* Timestamp med and sec records with the in-game time (#18658)

* [ci skip] Automatic changelog update.

* Albuterol is made with HYPERZONE, not INAPROVALINE (#18661)

In other news, everybody followed Shifty's blindness and didn't notice that he swapped the Albuterol recipe to use Inaprovaline instead of Hyperzine.

* [ci skip] Automatic changelog update.

* Records give seconds again (#18660)

* Door fixes (#18669)

removes redundant is allowed check on windoors, that would prevent you emagging them unless you already had access to them.

Tweaks the allowed check on blast doors, so you can't open them by hand, and bots can't bump them open.

* magmaw fixes (#18670)

* magmaw fixes

magmaw now revive when set on fire through plasmafire

magmaw death animation now plays properly.

* adds the fire_resurrect proc

* RIGGEDsky (#18663)

* [ci skip] Automatic changelog update.

*  General Security-related mapping improvements. (#18594)

* Changes the Albuteol (athsma medication) recipe.

* General Security-related mapping improvements.

* Fix compile, half-fix smartglass

* Reeeee English - 1

* Reeee English - 2

* Reee English - 3

* [ci skip] Automatic changelog update.

* Fixed robot clown stamp (#18675)

* [ci skip] Automatic changelog update.

* its (#18694)

* Office chairs for chemistry (#18624)

* Office chairs for chemistry

* fugging dreammaker

* fugging dreammaker

* fugging dreammaker

* Added separate attack verbs for lit and unlit states in matches, lighters, and cigarettes to fix issue #18572 (#18666)

* Fixed issue 18572 by adding seperate attack verbs for lit and unlit states in cigarretes, lighters, and matches.

* Made the variable declarations more consistent.

* Quantity selection for making changelings and vampires (#18673)

* [ci skip] Automatic changelog update.

* Can now attack pods (#18689)

Can now attack pods

Adds an obj-level on_attack proc, for when you hit a thing with an object. Holds the attack_delay adjustment for the user, the attack animation, the hitsound, and the material on_hit.

* Flashbang tweaks. (#18513)

* Flashbang tweaks.

* Lower the stun cap from 4 to 2, makes it more progressive.

* Dumbass

* [ci skip] Automatic changelog update.

* glock mag fix (#18703)

* [ci skip] Automatic changelog update.

* Fixed backwards borg holomap sanity (#18707)

* [ci skip] Automatic changelog update.

* Fixes
2018-07-03 04:28:11 -07:00
MadmanMartian
0507519fa3 Deals with the avalanche. (#16796) 2018-02-09 12:16:24 -08:00
Shadowmech88
3c7ef5ab93 Fixes runtime errors when cloning things with no mind. 2017-11-01 07:00:14 -05:00
Emilc4h
7443cc2cc0 Fixes a couple of grammatical errors (#16364)
* Makes MMIs improper

* Forgot that
2017-10-29 18:14:26 +01:00
Shadowmech88
dabedde521 Transmogrified Cloning (#16311)
* Adds new procs related to transmogrification, allows cloning pods to bwoink transmogrified ghosts.

* Makes all body-entering stuff transmogrify-friendly.

* Fixes compile error.

* Final fixes.
2017-10-29 18:05:37 +01:00
unid15
258da2c3fa Changes organ paths 2017-07-31 08:55:41 +02:00
SonixApache
89bccdd557 Fixes MoMMI namepick (#15335)
* Fixes MoMMI namepick

I don't know why this fixes things, I just undid some changes that N3X15 did in #13984
fixes #15290, fixes #14444

* implement "rename board fix"

* in which i move the namepick down two lines
2017-07-06 17:51:00 -07:00
DrCelt
5c518a9b16 Fixes #10970 (#12834)
Fixes #10970
2016-12-18 17:16:00 +01:00
DrCelt
7afa0afe97 Fixes #10969 (#12876)
Fixes #10969
(actually only fixes it in that it brings the code in line with all other things like it:
- brains
- heads
- head removals
- mmi inserts)

the true fix will likely be in the PR just after this
2016-12-18 15:35:04 +01:00
Sprok0
af03a50800 minor mmi fix (#12572) 2016-11-27 07:15:40 -08:00
ComicIronic
b35eaa65d8 Replaced loc setting with forceMove. (#11490)
* Replaced loc setting with forceMove.

* Update forceMove to permit moving to null loc.

Also fixed atom locking with offsets not following properly.
2016-08-29 06:40:45 -05:00
ComicIronic
d490e1f970 Removed one line ifs and elses. (#11389) 2016-08-15 05:36:21 -05:00
ComicIronic
b2b5c81633 Moved research names over to defines. (#11424)
* Moved research names over to defines.

Also fixed 4 (four) instances of the incorrect research name being used.

* Changed research names to avoid collisions.
2016-08-14 17:47:22 -05:00
9600bauds
0bf2dbc3ce Morgue tray messages (#11195)
* Morgue tray messages

* i wonder if this counts as a nonstandard formatting change???
2016-08-07 14:56:50 -05:00
clusterfack
6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00
9600bauds
1eff06b27c Adds a "bwoink-me-bro" to putting ghosted brains in MMIs (#10968) 2016-07-22 01:19:44 +01:00
DrCelt
984b8df59d Fixes #10307 (#10670)
* Fixes #10307
Fixes #10307 and heads too

* fixes ghostize

I hate you cluster
2016-06-20 00:29:46 -05:00
ComicIronic
24e1c261b9 Moves w_class to defines. (#10051) 2016-05-14 19:37:06 -05:00
sood
4102dab658 Revert "SAMMIs - Stationary Assembly MMIs" (#9822) 2016-05-01 13:32:15 -07:00
cloroxygen
599122ebf9 SAMMIs - Stationary Assembly MMIs (#9736)
* Telekenisis Electrocution #9574[sic] Fix

* Fixes #9592

* Fixes #9586

* Negative tally sums in human_movement now allow faster than normal movement. Basic refactoring included

* Discussed modifications, vtec fix, speed enhancements for borgs

* SAMMIs - Stationary Assembly MMIs

* Revert "Negative tally sums in human_movement now allow faster than normal movement. Basic refactoring included"

This reverts commit ed662fd280.

* omitting capitalization change

* omitting capitalization change 2: electric boogaloo

* adding newline to eof

* SAMMIs can speak

* Ghosts can freely enter and exit SAMMIs

* SAMMIs can be built from empty MMIs
Added message indicating when they are inhabited by ghost or not

* Fixes, tweaks, things that will require explanation
Also, really cool addition to SAMMI law handling, you can now alter the SAMMI's primary law

* Changelog

* idk what happened there

* delete-after: True

* Added Admin message for SAMMI law updates

* SAMMI ghosts now reenter their original corpse when using Re-Enter corpse verb
2016-05-01 11:40:11 -07:00
PJB3005
1a2f9ab059 All the EOLs are now LF.
Fuck you too 0D :^)
2016-01-16 23:28:07 +01:00
unid15
f8da080ba1 adds clown glue 2015-12-31 14:06:18 +01:00
clusterfack
abf5050613 Soft Deletions
Makes Slimes soft delete
Makes radio enabled MMIs soft delete
Makes computer frames soft delete
Makes robot exoskeletons soft delete
Makes display cases soft delete
2015-12-10 20:08:42 -06:00
Sood
3177b3af13 Reverted admin debug changes, nulled references after qdels 2015-12-06 15:11:57 -08:00
Sood
3cdf89b675 qdel replacing del, time for bugs 2015-12-06 15:11:15 -08:00
PJB3005
99bf59d80e Adds a to_chat() proc, to pave the way to a non shit chat. 2015-11-25 15:55:15 +01:00
PJB3005
3cca5692af Removes the panic writer messages. 2015-11-20 03:17:06 +01:00
DeityLink
c963022710 more fixes 2015-11-11 14:23:41 +01:00
wwjnc
5d9b443bc9 Fixes #3117. 2015-11-05 23:31:25 +01:00
PJB3005
a2a897dc92 Changelog 2015-10-16 00:50:46 +02:00
PJB3005
440f1ef8bd Fixes MMIs.
Courtesy to @N3X15 to the fix, I made it because he's busy/
2015-10-16 00:20:34 +02:00
Rob Nelson
d788482efa Resolve confusing and conflicting brain and MMI messages due to old oversight in MMIs. SEE FULL CHANGE.
May be controversial as it fixes an old MMI oversight.
https://github.com/d3athrow/vgstation13/issues/6138#issuecomment-148282918

Fixes #6138
2015-10-14 22:22:46 -07:00
Rob Nelson
cc735ee57c Fixes #6110: MMIs do proper sanity checks, removed runtime ops. 2015-10-13 10:46:28 -07:00