* WIP HUDs
* Iterative
* midway with nightvision
* introduction of the nullrodhud
* Thermal hud update to new system
* basic pathogen hud
* vampirehud updates
* rebasing sechuds on /hud vs /sunglasses
* wrapping up mob coverage
* curseddoublehuds and pai can still arrest
* combined hud rename and icons
* removing medical hud mental changes and icons
* reverts medhud icons
* Final cleanup
* missing icon, weird git merge bug
* Removes vampire glasses
* BUSSING errr testing procs
* fix runtimes with missing clients
* fixes arrest inheritance and det tracking huds
* Magic number into variable
* broken framework to fix golemgib; todo: species dust
* species-specific dusting and fixing this spaghetti
* code cleanup, fix runtimes, fix animations
* this tab removal brought to you by dilt
---------
Co-authored-by: nervere <sage@lulz>
* A new dawn (#16)
* Added a toggle-able graphical blur to shadows (#30755)
* Lasers and tasers now give off light (#30613)
* Fixes some shuttle turfs being searing white (#30785)
* Fixes some shuttle turfs being searing white
* second
* parity with BE
* TGUI fixed
* beepers and holomaps
* fixes flickering
* cigs and other stuff too
* fix black squares once and for all!
* turns down postprocess
* Emergency shuttle lights
* conflict
* stoves and fireplaces
* box brig remap
* ... and it's all over now, baby blue.
* fixes lag machine
* box part 1
* better bar
* Fix light constructions
* Revert "better bar"
This reverts commit a851405f3f.
* better moving lights
* box bar mk2
* Bouncing lights
* t
* linter
* less pross mov lights
* Revert "less pross mov lights"
This reverts commit 4ff895e20a.
* smooth + gult
* Bird on the Buffalo
* check
* box
* box 2
* this doesn't work for now
* New reflections
* Rearrange temp
* testing half and half
* Rewrite the entire shadow projection from start for soft shadows.
* New Shadow Stuff
* New iteration
* Special effects fix
* more effects
* fix
* Test tiny back
* Fix holdover
* attempt at render sourcing it.
* Attempt to make lag machines less laggy
* Cheaper on the filtering too
* Solution for colour mixing problems
* mixing
* fix dorms light
* Light walls colours
* Makes wall shadows less jumpy.
* small fixes
* remove smooth_light_objs, they're not used anymore
* Part one of the possible wall shadow fix :/
* fixes wall jumpyness
* remove stuff
* undo the TGUI things
* Maps
* A new dawntest (#15)
* further round of otpimisations and fixes
* more optims
* Some optimsiations + fixes bug
* light fixtures moody lights
* some work on shadows+optimisations
* fix
* Fixes some light leaks; better lights
* fire optimisations begin
* try to fix ghosts/xray
* Optimisation + map fixes
* Box station relighting
* fix sliding shadows out of backbag
* Fixes appearing lights, re-enable life for gues and spooders
* Overdark for mobs
* Fixes byond darkness but it's a bit expensive
* try fix zzz
* Light bleeding through walls part 2
* definitive fix to flare sliding
* definitive fix to flare sliding
* FINALLY fix PDA lights
* Fixes grues dying instantly
* Light bugfixes + XRAY toggle
* Box final touches
* fixes 4 paint
* fixes wrong shadow icons
* fixes vox outpost
* Glasses, documentation, old-ass goonlights
* Box bridge one ways
* review: hub and hell universe
* missed define
* copy & paste error
* remove old world.dm status
* morgue icons?
* fix snaxi not working
* robotics light switch
* Light costs change revert
* More comments on the light range icon choices
* XRAYS sanity
* small optimisation with layers
* Europa Credit
* Bringing Nano Paint into parity with Europa Lights (#17)
* fix morgue
* documentation pass: remove unclear var names, etc
* unneeded now
* bloom fix
* fixes
* last second fixes
---------
Co-authored-by: DeityLink <logistics256@gmail.com>
* Soft Reset
* white define
* alpha define
* high roller starting mats, recyk, and melt temp
* open container check
* removed radium prank, moved to a special interaction with the painting brush
* fixing conflicts in items.dmi (removed coin icons moved to coins.dmi)
* lib comp filter/sort working on boxstation
* addressing UI issues
* public/remote gallery changes for compatibility
* local telepathy option
* small refactor
* target -> targets, more accurate with local/all
* include __DEFINES\living.dm
* change to minimize duplication
* making All target auto update
* bitwise operation
---------
Co-authored-by: gheritt <145183032+gheritt@users.noreply.github.com>
* legs are now OK
* Losing a leg will knock you down
* Bolas will no longer affect legless people, halved chance of hitting if the target is one-legged
* Allows admins to force the Grinch ruleset outside its yearly period
* Fixed Grinch
* ackackaack
* grinch stuff
* derp
* one last runtime
* Update code/datums/gamemode/role/grinch.dm
* complete and total revert of adam changes to tinfoil hat code
* forgot some changes
* fix map
* this map stuff isnt even related to my changes but whatever
* quotes
* revert map changes to avoid merge conflict for upcoming refactor
* newline