* First Day
* you sit right there I'll be back
* More UI work
* cultist slot
* cultist slots finished
* actually finished
* ritualized soulblades and shit
* roles part of the main panel
* fixing tooltips and removing rituals
* eclipse event
* eclipse manager
* more eclipse work
* rebase and dance platforms
* more dancing
* more dance and some particles
* lots of stuff again
* more parallax
* pillars and particles
* dark devotion
* more UI
* progress
* sqdqsdsqdsqd
* almost there
* more polish
* gradius
* Rituals return
* Rituaaaals
* tests and fixes
* first fix
* qsdqsd
* derp
* fix
* more fixes
* drill cult
* more polish
* narsie gib and better desc for add_zero_2
* better arg names
* polish and fixes
* fix pylons
* stuck meatblobs no longer spam runtimes
* better
* thematic
* this is way better
* finishing touches
* we've got one more surprise for you
* (and one last fix)
* (and another one)
* Makes LAssailant a weakref
* Makes LAssailant a weakref
* Makes LAssailant a weakref
* Makes LAssailant a weakref
* cleans up comments
* cleans up comments
* cleanup
* cleanup
* cleans up this comment now for anyone who could re-enable
* more like old syntax
* better var name
---------
Co-authored-by: SECBATON-GRIFFON <>
* Fixes mobs not being able to keep their view inside wall peepholes
* redundant
* now makes this work properly again after removing redundant code
* now this supports multiple peepers
* adjacency check
* don't check adjacency if manually stopping the look through
* readable
---------
Co-authored-by: SECBATON-GRIFFON <kanef9x@protonmail.com>
Co-authored-by: SECBATON-GRIFFON <>
* inventories you're viewing no longer close when you move away (if you stay in range)
* adjecent instead of view()
---------
Co-authored-by: nervere <sage@lulz>
* A new dawn (#16)
* Added a toggle-able graphical blur to shadows (#30755)
* Lasers and tasers now give off light (#30613)
* Fixes some shuttle turfs being searing white (#30785)
* Fixes some shuttle turfs being searing white
* second
* parity with BE
* TGUI fixed
* beepers and holomaps
* fixes flickering
* cigs and other stuff too
* fix black squares once and for all!
* turns down postprocess
* Emergency shuttle lights
* conflict
* stoves and fireplaces
* box brig remap
* ... and it's all over now, baby blue.
* fixes lag machine
* box part 1
* better bar
* Fix light constructions
* Revert "better bar"
This reverts commit a851405f3f.
* better moving lights
* box bar mk2
* Bouncing lights
* t
* linter
* less pross mov lights
* Revert "less pross mov lights"
This reverts commit 4ff895e20a.
* smooth + gult
* Bird on the Buffalo
* check
* box
* box 2
* this doesn't work for now
* New reflections
* Rearrange temp
* testing half and half
* Rewrite the entire shadow projection from start for soft shadows.
* New Shadow Stuff
* New iteration
* Special effects fix
* more effects
* fix
* Test tiny back
* Fix holdover
* attempt at render sourcing it.
* Attempt to make lag machines less laggy
* Cheaper on the filtering too
* Solution for colour mixing problems
* mixing
* fix dorms light
* Light walls colours
* Makes wall shadows less jumpy.
* small fixes
* remove smooth_light_objs, they're not used anymore
* Part one of the possible wall shadow fix :/
* fixes wall jumpyness
* remove stuff
* undo the TGUI things
* Maps
* A new dawntest (#15)
* further round of otpimisations and fixes
* more optims
* Some optimsiations + fixes bug
* light fixtures moody lights
* some work on shadows+optimisations
* fix
* Fixes some light leaks; better lights
* fire optimisations begin
* try to fix ghosts/xray
* Optimisation + map fixes
* Box station relighting
* fix sliding shadows out of backbag
* Fixes appearing lights, re-enable life for gues and spooders
* Overdark for mobs
* Fixes byond darkness but it's a bit expensive
* try fix zzz
* Light bleeding through walls part 2
* definitive fix to flare sliding
* definitive fix to flare sliding
* FINALLY fix PDA lights
* Fixes grues dying instantly
* Light bugfixes + XRAY toggle
* Box final touches
* fixes 4 paint
* fixes wrong shadow icons
* fixes vox outpost
* Glasses, documentation, old-ass goonlights
* Box bridge one ways
* review: hub and hell universe
* missed define
* copy & paste error
* remove old world.dm status
* morgue icons?
* fix snaxi not working
* robotics light switch
* Light costs change revert
* More comments on the light range icon choices
* XRAYS sanity
* small optimisation with layers
* Europa Credit
* Bringing Nano Paint into parity with Europa Lights (#17)
* fix morgue
* documentation pass: remove unclear var names, etc
* unneeded now
* bloom fix
* fixes
* last second fixes
---------
Co-authored-by: DeityLink <logistics256@gmail.com>
* Adds qdel defines
* Adds qdel defines
* halfway through fixes
* rest of em
* fixes
* adds more
* list in action
---------
Co-authored-by: SECBATON GRIFFON <sage>
* Baseball bat updates, sans new types
* Baseball bat updates, sans new types
* Baseball bat updates, sans new types
Co-authored-by: SECBATON GRIFFON <sage>
* Some basic stuff.
* Heating stuff.
* Room temperature pills.
* Attempt to fix unit test.
* Fix order.
* Fix fat calculation.
* Plasmamen specific heat.
* Comment change.
* Slight, mostly comment changes.
* Remove unnecessary check.
* Feeling if reagents are hot or cold. Add electronic thermometer to chemistry locker.
* Still feeling warm or cool but with painkillers.
* More inheritance + defines for body thermal mass calculation.
* Attempt to fix mouse runtime and possibly unit test.
* Move into new file.
* Change scaling, and reagent dispensers dispensing reagents at the ambient temperature.
* Buddha mode
* devilish
* HELLISH
* tidy
* fixes
* find a way to do this that doesnt make server be kill
* turn it off for now so we can test better
* lag-free method
* oh this too
* basis of this part
* fixes
* fixes
* fixes
* fixes
* cap on this to stop possible lag
* fix
* Allows admins to ghost if buddha'd
* New way of getting things
* More basic stuff
* More stuff
* actual way to do it
* in practice
* hell freezes over
* cursed dice edition
* tweaking this so it can be turned off if it breaks
* disabilities, removing rendundant thing with floor
* Limbs and final proc sorting
* better like this
* better like this
* better like this
* in setup cause it lags during game
* better logging
* restructured code, buddhas cannot be gibbed
* this too
* this too
* this too
* this too
* finally right bantype
* removed limit
* hell is now a dungeon for performance
* hell is now a dungeon for performance
* hell is now a dungeon for performance
* removes unused zlevel now
* area
* new sneding
* new sending
* fixes proc name
* uses this db call instead for ease of testing, confirms pref copying works anyways, revert to old one if necessary
* testing one for now
* better scope
Co-authored-by: SECBATON GRIFFON <sage>
* 2 Singularities in the world at once have a 10% chance to link
* Sanity
* Sanity
* One important line
* Better selection method
* A white hole?
* A white hole?
* Requested name change
* Requested name change
* Fullstops
* Other.desc
* Sanity
* Changes method
* Fixes
* One line
* This counts too
* Make them act no matter what
* Crystal nerf
* Bracket
* Tweaks odds, does both ways
* While loop stuff, better way maybe
* Possible sanity
* Final stuff
Co-authored-by: kanef <kanef9x@protonmail.com>
* Actual icon
* Puddle reformatting
* Basis of smoothcode
* Moving puddle code into a turf reagent system, reformat and overhaul
* Make this act on splashing, for now
* More work on standardising behaviour
* More standardisation, should ideally make spread work nicer
* Some tweaks
* Fixes
* Makes it work in practice, code slimmed down
* More standardising
* Redone calculations
* Fixes infinite reagents
* Puddle scaling with volume
* Presets for mapping
* Actual stuff
* Better way
* Get actual turf
* Blacklisting some of these
* Evaporation rate
* Removing old splash verb, adding reagents to a turf should do this by default now
* Makes these invisible
* Makes this not cleanable, for now
* Standardising this into reagent stuff
* Fixes
* Space clears reagents
* Basic viscosity system
* Adds some rudimentary values
* Space cleaner thng
* Beginning rework of this, removing unused fuel type
* Fuel puddle rework
* Fuel puddle rework
* Find and replace mishap
* Removing from .dme
* Removing unused variable
* Rewriting the preset init ones
* Redoing mapped puddles
* Makes sure these are gone
* Type fix
* New plane and layer
* Makes slip work
* Fix
* Fix
* Puddles can now react to crossing over it
* Proper bracketing
* Puddle values
* Current puddle reference to save on locating
* Nicer smoothing
* Tweaking values
* Water color tweak
* Greatly simplifies wet floor puddles
* Simplified line
* No reason for invisible puddles anymore
* Makes wet/dry vaccuum work with this
* Mop
* Reformatting how reagents are held
* Allows space cleaner to clean some kinds of puddles
* Fixing
* Moving this to simulated level
* Fixes puddles not being made anymore
* Standardised alpha
* Removing this for now
* Fixing chem dupe issue for when this matters
* Server config for behaviour
Co-authored-by: kanef <kanef9x@protonmail.com>