* Beretta action: Electric boogaloo
First part of a three PRs to make a new traitor bundle centered around akimbo pistols.
This PR adds the Beretta 92FS to the game, holding 15 9mm rounds per magazine. In addition, the Beretta 92FS is also added to the Summon Guns list for Wizards.
:CL:
*rsadd: Adds the Beretta 92FS. Kong whiskey not included.
* Forgot to add the summon guns change for Berettas.
* fuggin pushes destroying MAH CODE
* Huh yeah, my copy-pasta skills are getting worse by the day.
* can now buckle animals
can now put animals in cryo
slimes and other large mobs can not be put in cryo
made mining mobs large
made slimes large
made wendigo large
* macros
* Fixes scanners properly this time
* Just some code cleanup
* Fixes HE pipes being fast
* Fixes a bug that, for once, was not my fault
* Bugs both my fault and otherwise
* Why didn't I just do this in the first place?
* Turns out I wasn't the one who did the last one
* Simplification
* This was just completely incorrect
* Just style, which should have been included in the last commit
* Use new proc
* Simplification. This is still fucked up by the way
* And fixes a bug with freezers. This behavior is still fucked up though
* Woah fuck I nearly missed this. Freezers no longer have the volume of an entire zone.
* This should really be based on partial pressure, but that's a problem for another day
* There was never a reason to remove the air since thermal energy change is scale-invariant, dummy
* I THINK this is as correct as it's going to get without a rewrite
* Reading this hurt me
* Forgot this one, long ago
* Fuck lifecode
* Various stuff
* Removing the air is still unnecessary
* Fixes these not updating the zones, but these should really adjust thermal energy rather than absolute temperature
* Fixes these to update and use pressure
* This one gets special mention for breaking any existing sleeping agent in the area
* Whoops. I really need to standardize this.
* For fuck's sake
* I was going to make it adjust the environment temperature directly but looking at the code hurt my skull
* Not really deserving of its own commit but R-UST is next
* Existence is pain
* Fixes compile errors and a trillion runtimes
The gas_mixture procs should probably never return null, but oh well
* You're solving for the wrong n
* Don't explode tanks
* Revert "[ci skip] Automatic changelog update."
This reverts commit c4eaaeb372.
* Revert "Fixes almost all the bugs that I should have fixed six months ago (#18323)"
This reverts commit e7c24c311c.
* Fixes scanners properly this time
* Just some code cleanup
* Fixes HE pipes being fast
* Fixes a bug that, for once, was not my fault
* Bugs both my fault and otherwise
* Why didn't I just do this in the first place?
* Turns out I wasn't the one who did the last one
* Simplification
* This was just completely incorrect
* Just style, which should have been included in the last commit
* Use new proc
* Simplification. This is still fucked up by the way
* And fixes a bug with freezers. This behavior is still fucked up though
* Woah fuck I nearly missed this. Freezers no longer have the volume of an entire zone.
* This should really be based on partial pressure, but that's a problem for another day
* There was never a reason to remove the air since thermal energy change is scale-invariant, dummy
* I THINK this is as correct as it's going to get without a rewrite
* Reading this hurt me
* Forgot this one, long ago
* Fuck lifecode
* Various stuff
* Removing the air is still unnecessary
* Fixes these not updating the zones, but these should really adjust thermal energy rather than absolute temperature
* Fixes these to update and use pressure
* This one gets special mention for breaking any existing sleeping agent in the area
* Whoops. I really need to standardize this.
* For fuck's sake
* I was going to make it adjust the environment temperature directly but looking at the code hurt my skull
* Not really deserving of its own commit but R-UST is next
* Existence is pain
* Fixes compile errors and a trillion runtimes
The gas_mixture procs should probably never return null, but oh well
* You're solving for the wrong n
Grab it while it's hot! Your time has come, pyromancer wizard.
Fully upgraded version (prettymuch-permanent ring of fire that moves with you) now costs only 50 points
🆑
* tweak: Ring of fire and its upgrades now cost 10 spell points (down from 20)