* martians can now be exploded
* removes human centricity
* new UI!
* centered inventory icons
* fixes some overly large throw icons, intent icons now black-background rather than white
* You can now crawl when on the floor. Click with an empty hand on a turf in proximity
* can no longer crawl-move while being pulled or locked to something
* uses the current movement cooldown code for delaying the movement
* RETURNTOPOOL AND VARIOUS
* fixes
* forgot a fix
* more fix
* too tired to git
* Sood AKA that guy that always tries to fix GC even though he forgets how it works every time and he always does it late at night in a hurry
* cluster knows best
* misc martian fixes
* martians can now pick up smaller mobs like a human, and can check turfs like a human
* can now use player panel on martians
* adds martian language
* missing arguments from u_equip and unequipped
* potentially out of scope changes
* that wasn't how object-oriented programming is supposed to go at all!
* removes carbon check
* martian shield funtimes
* rewrites attacked_by so it's more OOP-friendly
* optimizations and keeping to the standards
* Grippers 2
[insert eletric bogaloo meme]
* watafuk
* not used.
* ops
* Makes Beer2 more expensive
* removes the sheet inserter board
* Adds sheet inserter to supply
* fucking --force
* OPAQUE
* G.wrapped
* Good point.
* prevent
* I'll test this later.
No really, i will.
* You got a point
* JUST GO FOR IT
adds the food bag back because what the fuck
* Anomaly goes from 1 to 10
* oops
* we back
in black
You know how when wrenching pipes, if you misclick and hit one you already placed, you can't place pipes for a moment?
Yeah some genius decided that if an attackby is handled it MUST generate a cooldown. Every object that DIDN'T have a cooldown on attackby was literally misusing attackby.
This dumb cooldown is finally removed. There's still cooldowns on attacking and stuff as far as I can tell.
If anything becomes exploitable and spam clickable we can fix that later.
* Adds the time suit.
* Adds better sprites by diammz.
* Activation and deactivation sounds added to time suit.
* Fixes conflicts.
* Fixes conflicts.
* Fixes argument names.
* Makes some things into procs.
* Fixes compile errors.
* Ready for real this time.
* Removes /obj level crap
* Woopsie shmoopsie
* Woopsie shmoopsie part 2
* Fixes 30000 changes
* Test
* Let's see how this works
* Revert map changes
* This will work at last
* ADDS TRAINS
CHOO CHOO MOTHERFUCKER
-FAST TRAINS
-SLOW TRAINS
-THOMAS THE TRAIN ENGINE
-TRAIN SIMULATOR BITCH MOTHERFUCKER WHAT YOU KNOW, TRAIN SIMULATOR BITCH WATCH THAT TRAIN GO, I PULL UP TO THE STATION YEAH IM ON TIME, STACKING MAD CHIPS WHEN THEY HOP ON MY LINE
-MOTHERFUCKER ARE YOU REALLY GOING TO READ ALL THIS
-PRETTY SURE BY THIS POINT YOU HAD TO OPEN UP THE COMMIT ITSELF TO READ THIS
-WOW FUCKING STOP ALREADY YOU NERD
-adds penis to vagina
* FORGOT MY COAL
* Changes plasma to phoron
Because plasma has been coopted to mean the 4th state of matter, we're rebasing to the new bay naming standard of phoron
* Fixes maps and filenames
* Whoops forgot to change test box!
* action buttons awaiting tooltips
* Before replacing action_button_names
* almost there
* include the thing
* convert action button names, "working"
* HONK
* i'm not sure this does what I think it does but it does, hide arrow works?
* Buttons can be moved properly, don't null anymore
* everything works*
* We have spellmasters we probably don't need these
* Removes their action icons, a few more verbs, could do with some neat sprites
* Ay we could move this to the visor like he originally wanted
* ALMOST FIXED
* HATE HOLOMAPS
* Why this
* TG but stronger