Commit Graph

767 Commits

Author SHA1 Message Date
Rob Nelson
27e1c5e869 ONCLICK CODE PORT. GOD HELP US ALL. 2014-01-17 18:24:53 -08:00
Rob Nelson
3f6313d892 Add "Die a glorious death" objective. 2014-01-16 13:41:13 -08:00
d3athrow
eaa0b4e0ae Fix making sounds in an area 2014-01-15 18:52:30 -06:00
Rob Nelson
b874763ae0 Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge 2014-01-08 19:07:28 -08:00
Rob Nelson
8250e50414 Fix MoMMIs being forced to sync by asshole roboticists. 2014-01-08 19:07:11 -08:00
d3athrow
d64fa59dde Fix MOMMI AI syncing 2014-01-08 21:00:59 -06:00
Rob Nelson
00b300a24d Missing files 2014-01-04 20:26:54 -08:00
Rob Nelson
68cda18862 Fix more by-ref issues in DNA 2013-12-23 04:52:35 -08:00
Rob Nelson
e27e1428d6 Minimize casualties objective. Yes, that IS a lot of changes. 2013-12-21 10:19:08 -08:00
Rob Nelson
c1ba72eae6 Merge pull request #287 from VelardAmakar/Bleeding-Edge
Hydro/Kitchen Tweaks + Traitor items
2013-12-18 03:08:24 -08:00
VelardAmakar
6ef1ab0f14 Added Subjugation, a targeted spell that causes the victim to be unable to walk, talk, or interact with things easily. 2013-12-16 17:22:05 -05:00
VelardAmakar
aa2eb5950d Added Ambrosia Cruciatus and Chemsprayer as job-spec traitor items. 2013-12-15 22:30:28 -05:00
d3athrow
134bcdc905 traitor panel shows enthralled status 2013-12-14 05:58:43 -06:00
d3athrow
ea8b3fb06d Fixing not having your powers given on cloning, and fixes not removing verbs from a mob when the mind is moved. 2013-12-13 05:10:22 -06:00
d3athrow
aa306f6735 Add vampires to the traitor panel and fix power granting. Changed brute damage from vampire blood sucking to cloneloss. Reduced damage per drain to 5 and increased blood loss to 25 2013-12-11 23:33:29 -06:00
d3athrow
62b0c767a1 Vampires initial commit, Missing is blood sucking, admin backend(check_antags, making vampires and removing them), and 'fluff' such as enviroment interactions and whatnot.
What works, powers, preference, objective, gamemode. As of right now all vampires are given all the active powers to begin with and 5000 blood to muck around with. When we're ready for testing starting blood will be zero.
2013-12-11 06:44:08 -06:00
Rob Nelson
f3d4832560 Fix unloaded batons 2013-12-02 16:43:59 -08:00
Rob Nelson
a6feb2b170 Fix for issue #230 2013-12-01 13:43:59 -08:00
Rob Nelson
0094fefd1b More fixings. 2013-12-01 00:16:40 -08:00
Rob Nelson
16ac17f884 DNA modifiers work now. 2013-11-29 15:29:27 -08:00
Rob Nelson
f6ac715f6a Fix some misc bugs 2013-11-23 12:49:33 -08:00
Rob Nelson
13e2c178a4 Added the new robolimbs 2013-11-13 18:12:48 -08:00
d3athrow
198e82847a NanoUI APC 2013-11-10 21:55:48 -06:00
Rob Nelson
1877ae544a Add in ways to extinguish people :V 2013-11-03 21:53:01 -08:00
Rob Nelson
8d01ff247b Completed adding AME from old /vg/. 2013-11-03 14:40:58 -08:00
Rob Nelson
894e9a6790 Lock a mob to a defined z-level (for MoMMI spawners on derelict). 2013-10-23 16:09:47 -07:00
Rob Nelson
fac75229b8 Fix a bunch of problems with phazon construction. Phase array still not taking. 2013-10-21 03:42:39 -07:00
SarahJohnson489
1aec70cc27 Added a Hydroponic trays crate to cargo for 12 points - parts for 2 trays minus the metal and cable.
Could use a solar crate esque - This is how you build it with a cheeky, metal and coil not provided.
2013-10-19 06:14:11 -07:00
d3athrow
3fce59b050 Possibly a horrible decision, a spell that removes clothes requirement at the cost of 2 spells. Now you can be stealthy and cast your spells too! 2013-10-10 17:44:09 -05:00
Rob Nelson
23c7d26aeb Mecha construction detection fixed. 2013-10-09 18:52:36 -07:00
Rob Nelson
74c93196e0 Fix icons and standing. 2013-09-27 00:40:39 -07:00
Rob Nelson
5713734fd5 The biggest bugfix I have ever made. For Peirrot and his throat. 2013-09-26 23:38:01 -07:00
d3athrow
944c4d34bd Fixes MoMMI's showing up as cyborg in their assigned role 2013-09-23 17:49:32 -05:00
d3athrow
f7042bc3c0 Powergloves, zap mothafucka 2013-09-22 15:34:03 -05:00
d3athrow
4390ee80a6 Making the greytide implant more apparent 2013-09-18 07:19:10 -05:00
d3athrow
c735330d2b Fixes malfunction gamemode and malf AI's 2013-09-15 22:41:29 -05:00
Rob Nelson
afaa3d1ba8 Add per-unit job objectives and add a shitload for robotics. 2013-09-15 01:06:57 -07:00
d3athrow
738adc7f9d Adds drunk bullets to the bartender's traitor item list. 2013-09-13 02:58:44 -05:00
Rob Nelson
4092fcd09b Fix PDA messaging, formatting, and cheeta codes. 2013-09-12 05:38:58 -07:00
Rob Nelson
f290807440 Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge 2013-09-11 23:54:31 -07:00
Rob Nelson
99e735535a Beginning of job tasks framework. Payment is not in yet. 2013-09-11 23:54:15 -07:00
d3athrow
b9e3132042 Adds a new traitor item for assistants: The greytide implant. 2013-09-12 01:25:24 -05:00
d3athrow
6d02bea41a pickpocket system, and pickpocket gloves. 2013-09-09 18:51:49 -05:00
d3athrow
708d38bb62 Adds meat cleaver and the proximity mine to the job specific traitor tools. 2013-09-09 01:09:19 -05:00
d3athrow
165c8ab75d Commiting what i've got so far for the new traitor items 2013-09-06 23:24:23 -05:00
Rob Nelson
1273d06df5 Combine a shitload of strings. 2013-09-04 13:17:54 -07:00
Rob Nelson
2b77203275 ** WILL NOT COMPILE, OVER STRINGS LIMIT **
Import new bay stuff.
2013-09-03 23:19:24 -07:00
d3athrow
e9cddbf0f0 - Adds descriptions to uplink items explaining their use. 2013-08-30 06:07:22 -05:00
Giacomand
dff538f5ab Ported /tg/'s blob revamp to /vg/ code.
I suggest testing this first.
2013-08-25 02:13:41 +01:00
d3athrow
a1cbc1b818 Fixed a runtime for mommis, rearranged their laws and made it so they can state laws. 2013-08-17 18:58:28 -05:00