gurfan
12b68b9546
Electric Boogaloo (Take Two) ( #31892 )
...
* wall and floor and overlay icons
* HOLY SHIT PLANEMASTERS ARE AMAZING <3 LUMMOX
* nevermind shit is fucked i hate byond
* apc hackin tweaks start now
* attack_ai is overridden almost everywhere for zero reason
* more attack_ai shit
* more shit
* FORCEDISABLE pt. 1
* FORCEDISABLE pt 2
* more forcedisable 3
* 3.1
* end of forcedisable
* remove all hackview shit, cleanup
* better apc hacking, lots of fixes, and UI!
* more machine ability, lots of cleanup, radial lock updating, modules and active modules
* movable ui elements
* ADVANCED hologrmas
* more SHIT
* SHUNTSHUNTSHUNT
* fig congflgighgsa
* more testing
* fuck
* commit 2
* holo fixes
* fake APC images!
* lots of stuff
* fixes and cleanup and vomit
* More abilities. AI Control fixes and cleanup
* fixes
* fix
* clear another warning
* remove comment fix numbers
* raise price
* raise price
* fix
* 1 autoborger limit
* remove undocumented change
* handle at bot level
* order of operations
* dont call ert
* decrease
* fix unit test
* icon check please work
* remove unused icons, comment out chem dispenser drain
* comment out firewall, add disable to turrets
* remove unused wall icons
* Sort mob list, humans appear at the top
* fix sorting, fix hologram bug
* hologram tweaks, stupid fucking alert APC name
* qdel
* raise ever so slightly
* revert
* Delete broken_hand_icons.txt
* Update setup.dm
* Create setup.dm
* attack_self
* fix filter icon, delete unused file, remove forcedisable from magtape deck
* accidental change
* mousedropfrom recharge station
* oh rite
* fixo
* remove useless code
* aaahhh
* remove rig meal, made obsolete by emag
* fffffshhhhhhwooooop
* typo!
2022-01-31 18:18:06 -06:00
DamianX
c5dffbe635
Revert "Electric Boogaloo ( #31728 )" ( #31868 )
...
This reverts commit 8bb40feca6 .
2022-01-19 15:46:18 +01:00
gurfan
8bb40feca6
Electric Boogaloo ( #31728 )
...
* wall and floor and overlay icons
* HOLY SHIT PLANEMASTERS ARE AMAZING <3 LUMMOX
* nevermind shit is fucked i hate byond
* apc hackin tweaks start now
* attack_ai is overridden almost everywhere for zero reason
* more attack_ai shit
* more shit
* FORCEDISABLE pt. 1
* FORCEDISABLE pt 2
* more forcedisable 3
* 3.1
* end of forcedisable
* remove all hackview shit, cleanup
* better apc hacking, lots of fixes, and UI!
* more machine ability, lots of cleanup, radial lock updating, modules and active modules
* movable ui elements
* ADVANCED hologrmas
* more SHIT
* SHUNTSHUNTSHUNT
* fig congflgighgsa
* more testing
* fuck
* commit 2
* holo fixes
* fake APC images!
* lots of stuff
* fixes and cleanup and vomit
* More abilities. AI Control fixes and cleanup
* fixes
* fix
* clear another warning
* remove comment fix numbers
* raise price
* raise price
* fix
* 1 autoborger limit
* remove undocumented change
* handle at bot level
* order of operations
* dont call ert
* decrease
* fix unit test
* icon check please work
* remove unused icons, comment out chem dispenser drain
* comment out firewall, add disable to turrets
* remove unused wall icons
* Sort mob list, humans appear at the top
* fix sorting, fix hologram bug
* hologram tweaks, stupid fucking alert APC name
* qdel
* raise ever so slightly
* revert
* Delete broken_hand_icons.txt
* Update setup.dm
* Create setup.dm
* attack_self
* fix filter icon, delete unused file, remove forcedisable from magtape deck
* accidental change
* mousedropfrom recharge station
* oh rite
* fixo
* remove useless code
* aaahhh
2022-01-19 08:15:08 -06:00
kane-f
d761ee1ff4
Mineral machine revamps, constructable/modifyable unloaders. ( #29531 )
...
* Beginning refactor
* More refactoring
* Worked example with mints
* Refactoring stacking machines
* Oh this is meant to go here
* Beginning smelter refactor
* And finally, rewriting unloaders, the thing we need to work on
* Rewriting these machines too, never see em used but they still use those old in/out items
* Forgot this
* Base variables for editing unloaders
* Adding multitool menu for unloading machines
* Associative list tweak, will be added to the menu soon
* Compile error fixed
* More of these
* And more
* Last one
* Okay, this refactor should make it work right
* Redundant variable
* Refactored multitool menu as common between all, removes copypasted code
* This is already in allowed_types
* Dunno if this flag should be here
* Moving this variable down to common level too, forgot it
* Nicer descriptions
* Adding to .dme
* Adding conveyor_act()s with this thing, why not, more power to it
* This should help
* Adding parts and a circuitboard
* Adding part upgrades and circuit design
* Fixing name
* Why does indentation do this
* Standardising these to box stations for some reason, don't ask
* Removing the input and output items, as well as removing them from as many maps as possible
* Reworking directions on packed and box
* Chaining conveyor_act()s
* Checking in nearby unloading machine too
* Here too
* Function for repeated code
* Forgot this
* This too
* Better check
* Guess this too
* Doing changes, make chaining work
* Remove this
* Removing infinite loop MC crash
* Crude loop checking recursive method, may be extremely broken, need to test it
* Compile and logic fix, more comments on this, tested and this actually works somehow
* Fixing dirs on test box, hive vault and castle
* Synergy, horizon, bagel, boxes
* xoq, meta
* Snaxi, deff
* Lowfat, roid
* An attempt at fixing lamprey
* Updating Dorfstation, now that PR is merged
* Fixing design typepath
* Returning false is actually unnecessary, no return fails conditionals just as much
Co-authored-by: kanef <kanef9x@protonmail.com >
2021-05-30 15:41:23 -05:00
tianyou
9f8a234ad5
fixes the stacking machine to not shit up the materials datum of the stacks it outputs
2020-07-23 10:24:06 +08:00
DamianX
f5c96279c6
Removed datum pooling ( #26992 )
...
* removed pooling
* replace returnToPool with qdel
* did stuff
2020-07-03 19:38:38 -03:00
ShiftyRail
eeb24fd031
Expunges hasvar() ( #26846 )
...
* Expunges hasvar()
* removes whitespace
* remove
2020-06-26 09:55:08 +02:00
Exxion
4d7a2df990
Renamed Clamp() to clamp()
2019-10-25 17:18:20 -04:00
MadmanMartian
187c8ca4f5
Switches ore from /weapon to /stack ( #21474 )
...
* Try not to lose it all again
* Map checks
* Sanity here and there
* test boooox
2019-01-30 09:53:34 -03:00
Emilc4h
08bc014a71
Changes the light_color of two consoles
2017-10-04 15:41:55 +01:00
Damian
ed2448128a
Changed the stacking machine console icon
2017-09-29 16:43:33 +02:00
clusterfack
fe2a1a3a08
Migrating Code to use Proper Byond Move() Code ( #8667 )
...
* Initial Commit
All CanPass replaced with cross, all CheckExit replaced with uncross
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc
* Commit #3
All move code has now been unhacked, all of it is functional except for border objects which still retain none of their original functionality
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc (reverted from commit fdee8c8b687a4d1f305bdc5f5e1a59ebeacb4702)
* Fuck me
* Okay Redo
* Hello, I am finished
2016-05-02 08:34:42 -07:00
PJB3005
99bf59d80e
Adds a to_chat() proc, to pave the way to a non shit chat.
2015-11-25 15:55:15 +01:00
PJB3005
3cca5692af
Removes the panic writer messages.
2015-11-20 03:17:06 +01:00
PJB3005
c7c9613b07
Unifies pooling.
2015-09-26 16:27:27 +02:00
PJB3005
0eff6853ec
Signal datum pooling.
2015-07-25 15:18:58 +02:00
PJB3005
1975056513
stacking machine frequency fix
2015-07-23 15:36:01 +02:00
PJB3005
3bc5d86263
LIGHTING IS BACK.
...
AND A SHITLOAD FASTER.
SANIC.
2015-07-21 14:16:27 +02:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
7a3ff4efc3
THE LIGHTING IS DEAD, LONG LIVE DAL
2015-07-18 23:05:18 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
PJB3005
af788e6e71
sanic
2015-07-12 14:26:34 +02:00
PJB3005
6f56b1e6e9
Conveyors now gotta go fast!
2015-07-12 13:36:29 +02:00
PJB3005
2bd631edf3
SQUASHED
2015-07-07 12:36:05 +02:00
D3athrow
ea0d0ceeef
More why is this in processing_objects.
2015-01-31 14:27:18 -06:00
Rob Nelson
5fa7270669
Slagging fixes.
...
* Slag now properly displays that it has content.
* Worthlessness is red.
* Smelting furnaces give minerals to slag.
* Drink glasses and bottles melt properly.
2014-11-03 15:02:55 -08:00
Aranclanos
641d6b34ff
qdel for mining machinery
2014-05-23 16:25:49 -03:00
Rob Nelson
4785a6f85e
Stupid BYOND and its stupid loop checking.
2013-12-16 20:27:17 -08:00
Rob Nelson
2978f45f4b
Stacking machine refactored.
2013-11-19 10:35:07 -08:00
Rob Nelson
ff178ef2f7
Resolves issue #257
2013-11-17 17:43:02 -08:00
Rob Nelson
ecd7783732
HELO I AM PLASWINDOW I DO NOT CONFORM TO YOUR RULES
2013-11-02 19:31:00 -07:00
Rob Nelson
79d06fc822
PHAYZUN
2013-09-13 07:07:20 -07:00
Rob Nelson
2b77203275
** WILL NOT COMPILE, OVER STRINGS LIMIT **
...
Import new bay stuff.
2013-09-03 23:19:24 -07:00
Cael_Aislinn
aae42d928a
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/__HELPERS/type2type.dm
code/__HELPERS/unsorted.dm
code/datums/datumvars.dm
code/datums/disease.dm
code/datums/organs/organ_external.dm
code/datums/supplypacks.dm
code/defines/obj.dm
code/game/area/areas.dm
code/game/atoms.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/civilian.dm
code/game/machinery/alarm.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/effects/decals/contraband.dm
code/game/objects/effects/signs.dm
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
code/game/objects/items/weapons/photography.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/window.dm
code/game/sound.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/DetectiveWork/evidence.dm
code/modules/DetectiveWork/footprints_and_rag.dm
code/modules/DetectiveWork/scanner.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminpm.dm
code/modules/awaymissions/gateway.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/client/preferences.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mint.dm
code/modules/mining/ores_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/say.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/setup.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/powerarmor/powerarmor.dm
code/world.dm
html/changelog.html
icons/effects/96x96.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/turf/areas.dmi
icons/turf/walls.dmi
maps/RandomZLevels/fileList.txt
maps/RandomZLevels/spacebattle.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 00:23:22 +10:00
Cael_Aislinn
e6c70937e5
Merge branch 'incremental_tg' r4967 (27/10/2012) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/__HELPERS/game.dm
code/__HELPERS/type2type.dm
code/datums/helper_datums/getrev.dm
code/game/atoms.dm
code/game/gamemodes/events.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/newscaster.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/telecomms/telemonitor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/machinery/wishgranter.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/objs.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/admin/IsBanned.dm
code/modules/admin/admin.dm
code/modules/admin/verbs/adminsay.dm
code/modules/admin/verbs/getlogs.dm
code/modules/awaymissions/zlevel.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/miscellaneous.dm
code/modules/flufftext/TextFilters.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mine_items.dm
code/modules/mining/mint.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
code/modules/mob/mob.dm
code/modules/paperwork/filingcabinet.dm
code/modules/paperwork/photocopier.dm
code/modules/power/gravitygenerator.dm
html/changelog.html
icons/mob/head.dmi
icons/mob/human_face.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-28 01:07:36 +10:00
aranclanos@hotmail.com
0258d5be22
-Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
...
-Reduced the chunks of code about minerals in door_assembly.dm
Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
giacomand@gmail.com
6a2d78bc94
-Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
...
-Atmos delay is now based on active players, to help fight lag for massive player rounds.
-Changed some for(blah in world) loops to use the correct lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
Cael_Aislinn
c314b5f42b
Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
...
Conflicts:
README.txt
SQL/tgstation_schema.sql
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
code/FEA/FEA_airgroup.dm
code/FEA/FEA_fire.dm
code/FEA/FEA_gas_mixture.dm
code/FEA/FEA_turf_tile.dm
code/TriDimension/Pipes.dm
code/WorkInProgress/buildmode.dm
code/WorkInProgress/organs/organs.dm
code/WorkInProgress/virus2/Disease2/analyser.dm
code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
code/WorkInProgress/virus2/Disease2/cureimplanter.dm
code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
code/WorkInProgress/virus2/Disease2/dishincubator.dm
code/WorkInProgress/virus2/Disease2/isolator.dm
code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
code/WorkInProgress/virus2/analyser.dm
code/WorkInProgress/virus2/antibodies.dm
code/WorkInProgress/virus2/base.dm
code/WorkInProgress/virus2/biohazard destroyer.dm
code/WorkInProgress/virus2/cureimplanter.dm
code/WorkInProgress/virus2/curer.dm
code/WorkInProgress/virus2/diseasesplicer.dm
code/WorkInProgress/virus2/dishincubator.dm
code/WorkInProgress/virus2/isolator.dm
code/WorkInProgress/virus2/monkeydispensor.dm
code/datums/ai_laws.dm
code/datums/configuration.dm
code/datums/datumvars.dm
code/datums/diseases/alien_embryo.dm
code/datums/diseases/appendicitis.dm
code/datums/diseases/robotic_transformation.dm
code/datums/diseases/xeno_transformation.dm
code/datums/helper_datums/getrev.dm
code/datums/helper_datums/teleport.dm
code/datums/helper_datums/tension.dm
code/datums/mind.dm
code/datums/mixed.dm
code/datums/shuttle_controller.dm
code/datums/spell.dm
code/datums/spells/ethereal_jaunt.dm
code/datums/spells/genetic.dm
code/datums/spells/wizard.dm
code/defines/area/Space Station 13 areas.dm
code/defines/atom.dm
code/defines/global.dm
code/defines/mob/dead/observer.dm
code/defines/mob/living/carbon/alien.dm
code/defines/mob/living/carbon/alien_humanoid.dm
code/defines/mob/living/carbon/carbon.dm
code/defines/mob/living/carbon/metroid.dm
code/defines/mob/living/carbon/monkey.dm
code/defines/mob/living/living.dm
code/defines/mob/living/silicon/ai.dm
code/defines/mob/living/silicon/robot.dm
code/defines/obj.dm
code/defines/obj/closet.dm
code/defines/obj/clothing.dm
code/defines/obj/clothing/costume.dm
code/defines/obj/computer.dm
code/defines/obj/costume.dm
code/defines/obj/decal.dm
code/defines/obj/door.dm
code/defines/obj/hydro.dm
code/defines/obj/machinery.dm
code/defines/obj/storage.dm
code/defines/obj/supplypacks.dm
code/defines/obj/toy.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/AStar.dm
code/defines/procs/command_name.dm
code/defines/procs/dbcore.dm
code/defines/procs/forum_activation.dm
code/defines/procs/gamehelpers.dm
code/defines/procs/helpers.dm
code/defines/procs/icon_procs.dm
code/defines/procs/station_name.dm
code/defines/procs/statistics.dm
code/defines/turf.dm
code/game/algorithm.dm
code/game/area/areas.dm
code/game/asteroid/artifacts.dm
code/game/atom_procs.dm
code/game/cellautomata.dm
code/game/dna.dm
code/game/events/EventProcs/clang.dm
code/game/events/EventProcs/dust.dm
code/game/events/EventProcs/ninja_abilities.dm
code/game/events/EventProcs/ninja_equipment.dm
code/game/events/EventProcs/space_ninja.dm
code/game/events/EventProcs/spacevines.dm
code/game/gamemodes/blob/blob.dm
code/game/gamemodes/blob/blob_finish.dm
code/game/gamemodes/blob/blob_report.dm
code/game/gamemodes/blob/theblob.dm
code/game/gamemodes/changeling/changeling.dm
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/changeling/traitor_chan.dm
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/cult/cult_items.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/black_hole.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/gamemodes/malfunction/malfunction.dm
code/game/gamemodes/meteor/meteor.dm
code/game/gamemodes/meteor/meteors.dm
code/game/gamemodes/nuclear/nuclear.dm
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code/modules/research/message_server.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/rdmachines.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/scripting/AST/Operators/Binary Operators.dm
code/modules/scripting/Implementations/Telecomms.dm
code/modules/scripting/Parser/Keywords.dm
code/modules/scripting/Scanner/Tokens.dm
code/modules/scripting/stack.dm
code/modules/security levels/keycard authentication.dm
code/modules/security levels/security levels.dm
code/setup.dm
code/stylesheet.dm
code/unused/AI_Visibility.dm
code/unused/Ultralight.dm
code/unused/airtunnel.dm
code/unused/beast/bodypart.dm
code/unused/conveyor.dm
code/unused/disease2/analyser.dm
code/unused/disease2/base.dm
code/unused/disease2/biohazard destroyer.dm
code/unused/disease2/cureimplanter.dm
code/unused/disease2/curer.dm
code/unused/disease2/diseasesplicer.dm
code/unused/disease2/dishincubator.dm
code/unused/disease2/isolator.dm
code/unused/disease2/monkeydispensor.dm
code/unused/dna.dm
code/unused/gamemodes/deathmatch.dm
code/unused/jobs.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/mining/spaceship_builder_unused.dm
code/unused/new_year.dm
code/unused/spacecraft/manufacturing.dm
code/unused/spacecraft/shipcore.dm
config/README feedback.txt
config/admins.txt
config/config.txt
config/rules.html
data/mode.txt
html/add-to-changelog.html
html/archivedchangelog.html
html/changelog.css
html/changelog.html
html/changelog.js
icons/effects/blood.dmi
icons/effects/genetics.dmi
icons/misc/fullscreen.dmi
icons/mob/AI.dmi
icons/mob/alien.dmi
icons/mob/animal.dmi
icons/mob/back.dmi
icons/mob/belt.dmi
icons/mob/blob.dmi
icons/mob/critter.dmi
icons/mob/dam_human.dmi
icons/mob/eyes.dmi
icons/mob/feet.dmi
icons/mob/hands.dmi
icons/mob/head.dmi
icons/mob/human.dmi
icons/mob/human_face.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/livestock.dmi
icons/mob/mask.dmi
icons/mob/mecha.dmi
icons/mob/mob.dmi
icons/mob/monkey.dmi
icons/mob/robots.dmi
icons/mob/screen1.dmi
icons/mob/screen1_Midnight.dmi
icons/mob/screen1_Orange.dmi
icons/mob/screen1_alien.dmi
icons/mob/screen1_old.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/mob/zone_sel.dmi
icons/obj/Cryogenic2.dmi
icons/obj/aibots.dmi
icons/obj/ammo.dmi
icons/obj/atmos.dmi
icons/obj/bureaucracy.dmi
icons/obj/card.dmi
icons/obj/cigarettes.dmi
icons/obj/closet.dmi
icons/obj/clothing/glasses.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/computer.dmi
icons/obj/contraband.dmi
icons/obj/decals.dmi
icons/obj/device.dmi
icons/obj/doors/DoorHazard.dmi
icons/obj/doors/door_assembly.dmi
icons/obj/drinks.dmi
icons/obj/engine.dmi
icons/obj/food.dmi
icons/obj/grenade.dmi
icons/obj/gun.dmi
icons/obj/harvest.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/obj/janitor.dmi
icons/obj/library.dmi
icons/obj/lighting.dmi
icons/obj/machines/field_generator.dmi
icons/obj/machines/gateway.dmi
icons/obj/machines/mining_machines.dmi
icons/obj/machines/particle_accelerator.dmi
icons/obj/meter.dmi
icons/obj/mining.dmi
icons/obj/objects.dmi
icons/obj/paper.dmi
icons/obj/pda.dmi
icons/obj/pipes/disposal.dmi
icons/obj/plants.dmi
icons/obj/power.dmi
icons/obj/projectiles.dmi
icons/obj/robotics.dmi
icons/obj/seeds.dmi
icons/obj/singularity.dmi
icons/obj/stationobjs.dmi
icons/obj/stock_parts.dmi
icons/obj/storage.dmi
icons/obj/structures.dmi
icons/obj/surgery.dmi
icons/obj/syringe.dmi
icons/obj/tank.dmi
icons/obj/terminals.dmi
icons/obj/toy.dmi
icons/obj/vending.dmi
icons/obj/watercloset.dmi
icons/obj/weapons.dmi
icons/obj/wizard.dmi
icons/turf/areas.dmi
icons/turf/floors.dmi
icons/turf/walls.dmi
interface/interface.dm
interface/skin.dmf
maps/Antiqua.dmm
maps/RandomZLevels/assistantChamber.dmm
maps/RandomZLevels/fileList.txt
maps/tgstation.2.0.9.dmm
sound/AI/animes.ogg
sound/AI/newroundsexy.ogg
sound/AI/newroundsexy2.ogg
sound/effects/adminhelp.ogg
tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
tools/expand_filedir_paths.py
tools/readme.txt
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-22 04:00:11 +10:00
sieve32@gmail.com
459c558898
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
...
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.
r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds
[VGTG]
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
baloh.matevz
68aface68a
- Added the cloth and leather stack types, they are however not yet present anywhere on the map. Sprites by Ausops
...
- The sheet stacking machine in mining can now also stack cardboard, wood, leather and cloth.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3793 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-11 15:45:42 +00:00
Ren Erthilo
1a1d8c3d17
TG: - commented out the old adamantine recipe.
...
- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment
So yeah, adamantine will have a new recipe and will no longer be gained from ore
and added mythril to the procesisng unit, stacking unit and coin press.
NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in
machine_processing.dm Everything else is already in working order. Oh and you
need to make the coin and sheet sprite.
Revision: r3146
Author: baloh.matevz
2012-04-23 22:10:26 +01:00
Ren Erthilo
7d04c9c169
TG: Added Spacevines to the random events. Added a spawn space-vines option to the
...
secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
7cb6114eff
TG: Steel renamed to plasteel.
...
Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: uporotiy
2012-04-09 17:15:57 +01:00
Ren Erthilo
1f5d50ec67
TG: Slightly updated the mining consoles, so they can interface with a machine in
...
any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech. r2849
2012-03-26 18:15:26 +01:00
baloh.matevz
1c7d34ddc3
- commented out the old adamantine recipe.
...
- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment
So yeah, adamantine will have a new recipe and will no longer be gained from ore and added mythril to the procesisng unit, stacking unit and coin press.
NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in machine_processing.dm Everything else is already in working order. Oh and you need to make the coin and sheet sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 17:20:16 +00:00
elly1989@rocketmail.com
0a80f91f2c
Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
...
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
quartz235@gmail.com
b3f7865754
moving all the git stuff over to this so people who don't want to spend 8 years figuring out the bass ackward git system can actually run our server code
...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-25 05:05:55 +00:00
uporotiy
85157b5a68
Steel renamed to plasteel.
...
Having more than 100 burn damage and being dead now makes you a husk.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
petethegoat@gmail.com
2872b940de
Slightly updated the mining consoles, so they can interface with a machine in any direction.
...
Added proper ('proper') open and broken sprites for the new Odysseus mech.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2849 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 04:42:51 +00:00
Zachary Wilson
cad1a9eba7
Fastler's changes: adding ID requirements to mining consoles.
2011-11-18 12:14:13 -06:00