* starts PR and adds bunch of soundfiles, will cull some if not needed
* first blood
* cuts down these sounds and uses this
* fixes
* works now
* some more sound stuff
* headshot support
* runtime fix
* not gonna use these either
* converts files finally
* forgot this
* timer hotfix
* oh, here
* makes them say it too
* Delete bunker.txt
---------
Co-authored-by: SECBATON-GRIFFON <kanef9x@protonmail.com>
* initial work
* saner
* cleaner
* file split
* moves defines
* cleanup
* compiles
* bus tool
* testing
* better admin tools
* better admin tools
* headlines
* headlines
* more headlines, all done now
* cannot get this to show up over gitignore
* this too
* reverting all of this since i can't get gitignore to behave and it's out of scope
* forgot this
* go again
* saner system, more akin to events subsystem, a lot copied from it
* consistency
* fixes something
* makes this show up too
* reformats
---------
Co-authored-by: SECBATON-GRIFFON <kanef9x@protonmail.com>
* commit this now, put on backburner maybe
* updates to this
* does this for this too
* cleaner logic
* oh right like this
* no longer necessary
* here too
* cleans this up
* takes range into account
* just speeds up this subsystem for now
* cuts this down too
* makes this 1.2 seconds faster
* this takes off 0.1 seconds too and works the same
* optimises this too
* new logic shaves off 0.3
* 0.1 seconds off
* sanity
* another 0.1 down
* no time shaved but it does fix this issue and clean up code
* closet cleanup
* cleaner line
* now filters it like so
* no spawn() here for roundstart stuff
* cutdown
* forgot this
* Fixes status displays skipping a second with shuttles
* rewrite
* fixes this issue with the flames
* moved checks here
* reduces unneeded calls
* makes this not shoot twice too
* reduces wait
---------
Co-authored-by: SECBATON-GRIFFON <>
* Speeds up lights on at roundstart
* cleaner
* for all of em
* this was faster
* speeds this up too
* updates desc
* updates the area if used
* even more speed cutdown!!!
* makes it do itself too
* moar logging
* adds moody light
* unnecessary addition
* correct name
* kills this
* makes brighter
* back to pre conflict merge state
* Fixes haunting not updating ghost minimap
* makes this the right thing
* adds this back because it doesn't work for normal moving otherwise, the events fix the anchor thing
* A new dawn (#16)
* Added a toggle-able graphical blur to shadows (#30755)
* Lasers and tasers now give off light (#30613)
* Fixes some shuttle turfs being searing white (#30785)
* Fixes some shuttle turfs being searing white
* second
* parity with BE
* TGUI fixed
* beepers and holomaps
* fixes flickering
* cigs and other stuff too
* fix black squares once and for all!
* turns down postprocess
* Emergency shuttle lights
* conflict
* stoves and fireplaces
* box brig remap
* ... and it's all over now, baby blue.
* fixes lag machine
* box part 1
* better bar
* Fix light constructions
* Revert "better bar"
This reverts commit a851405f3f.
* better moving lights
* box bar mk2
* Bouncing lights
* t
* linter
* less pross mov lights
* Revert "less pross mov lights"
This reverts commit 4ff895e20a.
* smooth + gult
* Bird on the Buffalo
* check
* box
* box 2
* this doesn't work for now
* New reflections
* Rearrange temp
* testing half and half
* Rewrite the entire shadow projection from start for soft shadows.
* New Shadow Stuff
* New iteration
* Special effects fix
* more effects
* fix
* Test tiny back
* Fix holdover
* attempt at render sourcing it.
* Attempt to make lag machines less laggy
* Cheaper on the filtering too
* Solution for colour mixing problems
* mixing
* fix dorms light
* Light walls colours
* Makes wall shadows less jumpy.
* small fixes
* remove smooth_light_objs, they're not used anymore
* Part one of the possible wall shadow fix :/
* fixes wall jumpyness
* remove stuff
* undo the TGUI things
* Maps
* A new dawntest (#15)
* further round of otpimisations and fixes
* more optims
* Some optimsiations + fixes bug
* light fixtures moody lights
* some work on shadows+optimisations
* fix
* Fixes some light leaks; better lights
* fire optimisations begin
* try to fix ghosts/xray
* Optimisation + map fixes
* Box station relighting
* fix sliding shadows out of backbag
* Fixes appearing lights, re-enable life for gues and spooders
* Overdark for mobs
* Fixes byond darkness but it's a bit expensive
* try fix zzz
* Light bleeding through walls part 2
* definitive fix to flare sliding
* definitive fix to flare sliding
* FINALLY fix PDA lights
* Fixes grues dying instantly
* Light bugfixes + XRAY toggle
* Box final touches
* fixes 4 paint
* fixes wrong shadow icons
* fixes vox outpost
* Glasses, documentation, old-ass goonlights
* Box bridge one ways
* review: hub and hell universe
* missed define
* copy & paste error
* remove old world.dm status
* morgue icons?
* fix snaxi not working
* robotics light switch
* Light costs change revert
* More comments on the light range icon choices
* XRAYS sanity
* small optimisation with layers
* Europa Credit
* Bringing Nano Paint into parity with Europa Lights (#17)
* fix morgue
* documentation pass: remove unclear var names, etc
* unneeded now
* bloom fix
* fixes
* last second fixes
---------
Co-authored-by: DeityLink <logistics256@gmail.com>
* deprecate revs hook handler
* properly deprecate revs hook, deprecate apes hook, make apes into faction and role datums
* make apes into faction and role datums
* remove redundant reboot hook handler and hook
* handle media setup in login
* remove mob hooks
* replace MobAreaChange hook
* remove rest of hooks and remove files from dme
* no more SetupHooks()
* MobAreaChanged event and move jukebox hook into proc
* fix OnMobAreaChanged proc
* byond sux
* remove unused event
* fix title music
---------
Co-authored-by: nervere <sage@lulz>
* fix improve fire
* Update vgstation13.dme
* Update objs.dm
* molar
* undo
* fire chain reaction
* portal sparks dont burn everything down
* less bright
* change name of firedummy
* fix firecolor on New()
* msg
* fire dont get in the way of clicks
* list type
* list type again