Commit Graph

43 Commits

Author SHA1 Message Date
PJB3005
3cca5692af Removes the panic writer messages. 2015-11-20 03:17:06 +01:00
DeityLink
55c97473d6 turf_flick_anim 2015-08-24 00:18:03 +02:00
PJB3005
9d7ff729b6 Atom locking 2015-08-15 15:06:04 +02:00
unid15
4e1a37d849 shit a brick and fuck me with it 2015-08-07 20:56:57 +02:00
unid15
c28c19276e This is a combination of 8 commits.
first batch of fixes

mum

we have safety now

clean the code

anti-retard

poor cargonians

fuck you transit areas

fixio
2015-08-07 17:31:41 +00:00
unid15
6c4d0add75 SHUTTleS 2015-08-06 16:59:13 +00:00
PJB3005
3bc5d86263 LIGHTING IS BACK.
AND A SHITLOAD FASTER.

SANIC.
2015-07-21 14:16:27 +02:00
D3athrow
d59f6a07b0 comment out panicwriter and saytesting 2015-07-20 16:04:48 -05:00
D3athrow
7a3ff4efc3 THE LIGHTING IS DEAD, LONG LIVE DAL 2015-07-18 23:05:18 -05:00
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
PJB3005
ae7ab25539 BAY LIGHTING PEOPLE 2015-06-06 22:15:21 +02:00
clusterfack
e053bd704c IN WORLD
Removes a bunch of in worlds from the code.
Deity please stop adding more it wounds me.
2015-05-12 02:13:48 -05:00
DeityLink
a2d3779b10 even better 2015-05-03 16:33:29 +02:00
ComicIronic
a1b39e1dcb Removes snewflake code and also missed proc.
>I really wish that redundant shit wasn't needed

Good news.

Also changed something to use Adjacent, for fun.
2015-03-09 22:11:03 +00:00
clusterfack
4f09d3a76a Narsie Fixes, Lag Fixes, Power Failure Fixes
Fixes narsie double consuming all atoms in range
Commented out see_narsie until someone fixes it causing narsie double vision
Instead of deleting pipelines, narsie will now set them to invisible
Fixes #2587, powernet shutdown should work perfectly well now
As above, fixes apcs recharging somewhat during different events and starting things back up
Absolute pathed datum_pipeline.dm
Disallowed shuttle controller deleting narsie/singulo on entry
Added better lag logging for setting the universal state to hell_universe
Lightswitches should start with the areas current light status
Fixes a jukebox runtime during narsie's summoning for servers with no media server access

Rename Procs

Thing

Improving see_narsie to prevent double narsie
2015-02-26 10:02:08 -06:00
DeityLink
30d7764cb9 All of NewCult 2015-02-20 20:53:58 +01:00
D3athrow
391170bd39 more qdel so far 2015-02-02 01:57:27 -06:00
d3athrow
bd87dbee57 Merge pull request #1711 from DeityLink/some-more-cult-stuff
the NARSIE HAS RISEN update
2014-10-26 10:51:34 -05:00
clusterfack
50412995e2 Revert one change
I tested all combinations of if and else if and this one appears to give the best results.
2014-10-20 15:42:19 -05:00
clusterfack
880a80ea97 Undid redundant change 2014-10-20 14:00:48 -05:00
clusterfack
47c3af55da Changed else ifs to if
Else ifs were not activating
2014-10-20 13:59:36 -05:00
clusterfack
e434e39093 Update shuttle_controller.dm
Fix #2
2014-10-20 12:06:58 -05:00
clusterfack
a28ea2c1b0 Update shuttle_controller.dm
Fixed indentation
2014-10-20 12:01:35 -05:00
clusterfack
30ae124bf7 Shuttle Fix 2014-10-20 00:18:25 -05:00
DeityLink
7c6a04fe87 cleaning up 2014-10-18 21:41:45 +02:00
Rob Nelson
23c115d408 Prevent shuttle from working at all during supermatter cascade. 2014-08-10 16:10:09 -07:00
Rob Nelson
61059b85ff Bugfixens for endgame 2014-08-10 15:43:02 -07:00
Rob Nelson
c32a441e14 Shuttles and pods have their own radio station that only turns on when shuttle leaves. 2014-08-09 18:31:48 -07:00
ESwordTheCat
d54ce4a28b Fix compile error. 2014-06-18 12:32:07 -08:00
ESwordTheCat
c4bb064acc More refactors. 2014-06-18 12:29:14 -08:00
Rob Nelson
7cdd86da4f Fix some problems with areas.
* Fire alarms and alert lighting fixed, will no longer leave behind floating chunks on lighting changes.
* Added a system to bitch about improper alert activation.
* Optimized iconupdates in areas
* Voting system added for firedoors, prevents one alarm overriding the other, optimizes too.
* Optimizations for fire alarms and general code cleanup.
2014-03-09 20:09:37 -07:00
Rob Nelson
5bd6a23a2d Shuttle/pod fixes. Simplified pod movement, destroy grilles/windows/etc. 2014-01-21 12:09:27 -08:00
Rob Nelson
9843fcdef9 Added a rewrite of the IRC bot, standardized communication with nudge. 2013-12-13 03:50:47 -08:00
Rob Nelson
a16621d8dc Clean up some code 2013-12-07 00:04:42 -08:00
Rob Nelson
1eb125de33 Gib mobs in the shuttle's way. 2013-12-04 16:34:36 -08:00
Rob Nelson
e5440fec4f Sanity check shuttle code. 2013-09-22 17:31:06 -07:00
cib
ae53c1e2d4 Shuttle doors now lock on transit. 2013-03-15 15:50:55 +01:00
Cael_Aislinn
bdeb96b7e5 Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-11 22:12:31 +10:00
giacomand@gmail.com
1434a0154c -Added a config option, which defaults to off, which will let the gamemodes Wizard, Malf and Rev carry on playing without round interruption. Meaning...
The wizard round will carry on even if the wizard dies
The malf round will carry on even if the AI dies. When the AI dies the shuttle will become callable. If the AI takesover the station or causes the station to explode, the round will end like normal.
Rev will carry on playing even when all heads or all rev heads die. The shuttle will become callable when this is true.

-Properly fixed the PDA runtime without adding special snowflakes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5489 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 20:53:03 +00:00
cib
cc2057240a Fixed two compile errors. 2012-12-16 04:23:57 +01:00
cib
16a31a0cc3 Fixes issue #2053
Shuttle doors now close just before the shuttle leaves.
2012-12-16 03:59:32 +01:00
Erthilo
a88c318051 Attack logging, better intent switcher HUD, alien species fixes, misc admin commands, moderator commands. 2012-09-24 17:56:49 +01:00
elly1989@rocketmail.com
6e274cd395 New lighting, it's essentially just the old DAL system with a queue.
Comments for lighting:
	Like sd_DAL (what we used to use), it changes the shading overlays of areas by splitting each type of area into sub-areas
	by using the var/tag variable and moving turfs into the contents list of the correct sub-area.

	Unlike sd_DAL however it uses a queueing system. Everytime we  call a change to opacity or luminosity
	(through SetOpacity() or SetLuminosity()) we are  simply updating variables and scheduling certain lights/turfs for an
	update. Actual updates are handled periodically by the lighting_controller. This carries additional overheads, however it
	means that each thing is changed only once per lighting_controller.processing_interval ticks. Allowing for greater control
	over how much priority we'd like lighting updates to have. It also makes it possible for us to simply delay updates by
	setting lighting_controller.processing = 0 at say, the start of a large explosion, waiting for it to finish, and then
	turning it back on with lighting_controller.processing = 1.

	Unlike our old system there is a hardcoded maximum luminosity. This is to discourage coders using large luminosity values
	for dynamic lighting, as the cost of lighting grows rapidly at large luminosity levels (especially when changing opacity
	at runtime)

	Also, in order for the queueing system to work, each light remembers the effect it casts on each turf. This is going to
	have larger memory requirements than our previous system but hopefully it's worth the hassle for the greater control we
	gain. Besides, there are far far worse uses of needless lists in the game, it'd be worth pruning some of them to offset
	costs.

	Known Issues/TODO:
		admin-spawned turfs will have broken lumcounts. Not willing to fix it at this moment
		mob luminosity will be lower than expected when one of multiple light sources is dropped after exceeding the maximum luminosity
		Shuttles still do not have support for dynamic lighting (I hope to fix this at some point)
		No directional lighting support. Fairly easy to add this and the code is ready.
		When opening airlocks etc, lighting does not always update to account for the change in opacity.

Explosions now cause lighting to cease processing temporarily.

Moved controller datums to the code/controllers directory. I plan on standardising them.
"Master","Ticker","Lighting","Air","Jobs","Sun","Radio","Supply Shuttle","Emergency Shuttle","Configuration","pAI" controller datums can be accessed via the debug controller verb (used to be the debug master controller verb)
Supply shuttle now uses a controller datum. Shuttles tend to arrive up to 30 seconds late, this is not a bug.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4537 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-25 16:06:57 +00:00