Commit Graph

13 Commits

Author SHA1 Message Date
DeityLink
73515e284d [Cult 4] Part #4-1: Constructs Changes Part 1 (#28806)
* WraithChanges

* well this took longer than expected

* there goes my Saturday

* artificer HUD adjustment

* aight good

* hue

* oh you

* fixes
2021-02-12 16:02:53 +01:00
MadmanMartian
7b33cd990c Holy futureproofing (#21024)
Rather than several istype(I, /obj/item/weapon/nullrod), now it uses macros

Two macros:

 - Isholyweapon: Used when checking if something is being struck by something holy
 - Isholyprotection: Used when checking if there's something holy that may protect the user
2018-12-13 15:12:00 +01:00
JustSumBody
1d57bffe60 Big band musical instrument update (#11475)
* Objects and supply crates

* fixes some pathing I didn't even know these things played sounds

* Adds/rearranges sounds to instruments folder

* Moves instrument inhands to musician.dmi new inhands/sprites

* I'm not good at descriptions

* I am not good at reading

* Adds harmonica and guitar sprites

* harmonica sounds

* honk

* Surely I don't need to recompile after adding these things to the crate because only an idiot would mess that up

* harmonica sprites and button for when it's in mask slot

* changelog, barring sudden inspiration I think I'm set
2016-08-21 07:46:45 -05:00
clusterfack
6edf0208ac 64x64 Sprites (#11214)
* Move DMI files over to 64x64

* Lighting overlay + world.icon_size.

* Change 32 to world icon size

* Adds pixel shift multiplier

* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion

* Fixes lighting properly

* Fix spacepods bounds

* Redo all icons with BYONDTools bug fixed

* Update ALL the map files dear god

* Double crayon font size

* Update all screen locs

* Fix contextual clicks

Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces

* Fixes maptext size and the final touch ups on antag screen locs

* Runs optipng on the DMI files in last commit.

Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.

* Reduces parallax size a bit for 64x64 map sizes

* Fix lobby screens

* Fix DME
2016-08-05 02:07:02 +02:00
DrCelt
7ed76c60f1 NO MORE HALF MEASURES, CLUSTER (#11183)
* NO MORE HALF MEASURES, CLUSTER

* NO MORE HALF MEASURES, CLUSTER

* bugfixes

* bugfixes

* final bugfixes before the final testing

* we have clearance for lift-off, captain.
2016-08-02 20:32:38 -05:00
DrCelt
778f64fcb1 PLANES (#10499)
* PLANES

* whoops

* bugfixes

* adds dummy noir obj/screen

* I.plane = initial(I.plane) + assorted bugfixes

* fixed bugs and did a thing with lasers & tasers

* thanks for using a define up there it's really useful and maintainable.
2016-06-17 19:26:18 -05:00
PJB3005
3cca5692af Removes the panic writer messages. 2015-11-20 03:17:06 +01:00
DeityLink
32f99eb040 better-cult 2015-08-11 03:17:10 +00:00
DeityLink
9c9c336d97 better_artificer_building 2015-08-11 03:17:09 +00:00
D3athrow
d59f6a07b0 comment out panicwriter and saytesting 2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
ComicIronic
273ae8805a [L4SPRITES] Spell HUD buttons
Sprites by Skowron, who is, as always, da best.

Added spell buttons for all spells. This is building on an idea originally put in by Deity, but which was done in a snowflake way and only for constructs.
These spell buttons are generated by handler procs for mobs.
Each spell button has a spell icon, changes with its percentage charge, and can be shown or hidden with the spell master.
The spell master itself can be moved around thanks to TG movable objects.
Constructs now inherit Life(), for sanity and goodcode.
Moved several Harvester procs to spells. (We can do this with ling and vamp too!)
Added Narsie listing so Harvesters don't loop through world.
Replaced a lot of strings in spellcode with defines.

Waiting for the wonderful Skowron's sprites for all spells given by genetic powers, as well as a few spells.
2015-03-15 00:23:47 +00:00
ComicIronic
90aa65d308 Spell code rework: in progress.
Moved some code around, redid several spells to work under a standard system.
2015-02-12 20:15:43 +00:00