* framework
* more worky
* more spells, iron out some errors
* start finishing the spells
* fix confligs
* last two spells, add spell paths to powers
* COMPILE
* runtime fixes part 1/infinity
* more fixes
* get things working!
* typo
* spell icons, spell name fixes, cost fixes
* Update absorb_dna.dm
* fix indents
* fixes, tweaks
* can you guess where I used find and replace
* typo
* better operators
* move hivemind bank to a faction variable
* remove extra )
* CRASH()
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* rework add_power to use IDs, add ID defines for ling powers, stack_trace if an ID wasnt set
* Revert "rework add_power to use IDs, add ID defines for ling powers, stack_trace if an ID wasnt set"
This reverts commit e4207fea78.
* tweak
* remove IDs from vampire powers, remove unnecessary role checks in the spells (done in cast_check), tweak power_holder purchased powers, ling evolution menu verb -> spell
* lesser form fixes, vamp grant spell fixes
* more cleanup, fix spell bases, fix travis hopefully
* remove that
* more fixes
* fix doublechek
* evolve spell icon
* use CRASH
* use locate
* remove comment
* comment, locate type not src
* locate, add a comment, absorb wont steal ling spells
* use class danger, flesh sound when transforming
* target, not user
* extra )
* unfuck icon, correct faction adding
* fix faction for real
* whoops
* fix a bunch of spells
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* Ports Vampire to role_datums.
* Spells
* Spells r dum
* A lot of stuff
* tgstat
* I dun get it
* to_chat(world) madness
* Stash
* Fixes a few things
* Enthrall, more fixes
* Changes
* (Almost) all spells !
* Almost done
* Final touch.
* Cleaning up review comments, real objectives.
* What a dummy.
* Adds ling intro sound, adds gamemode orphaned role process handling, adds role process handling to factions. Changeling the changeling HUD to show how much genetic damage you have sustained, changes the changeling greeting. (#17713)
* [Cult 3.0] mostly Cult Altar related stuff (#17723)
* cultaltar
* cultaltar 2
* cultaltar 3
* cultaltar 4
* Adds rev to role datums (#17873)
* Ports Vampire to role_datums.
* Spells
* Spells r dum
* A lot of stuff
* tgstat
* Role datums tator, double agents, and nuclear operatives (#17935)
* It's not calling things on members for some reason.
* there's probably a to_chat(world in here somewhere
* double agents
* nuke ops tomorrow. Tonight we gondola
* nuke ops bois
* Almost forgot the objective
* I dun get it
* to_chat(world) madness
* Stash
* Fixes a few things
* Enthrall, more fixes
* Changes
* (Almost) all spells !
* Almost done
* Final touch.
* Cleaning up review comments, real objectives.
* What a dummy.
* Haha
* Update acquire_blood.dm
* Change the orders of things
* Redundant
* I can't believe I didnd't fix that sooner
It's probably because I'm retarded lmao
* Extended, role datums edition
The joke is that it's not extended but vampire
* .dme and a small mistake
* Re-implements everything related to vampire.
Notably, the life() procs.
Mostly, it's copypaste, but with of course changed for antag datums.
Minor refactor on the way icons are updated; previously, this was in
Life(), now it's only when needed.
* Vampire, part 2
* Requested changes
* Whoops