* lots of shit
* mario's mystery meat
* haha, kill all donors
* DNAlessSplatters
* hehehhehehhh....blud
* can you feel my sanity slipping away?
* more fixes and removed mop changes (other than the overlay)
* WAKE ME UP
* oh yeah I removed that arg
* fixes
* DERP
* Oh right that too
* Update code/game/objects/items/weapons/melee/energy.dm
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* Update code/game/objects/items/weapons/melee/energy.dm
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
The drop_item arg is now the loc placed, not the child of the loc or whatever.
Removed a few lines of items being placed into themselves, on themselves, into other things manually, into their users, etc.
Cleans up the fix for MoMMI recharger silliness.
This took about 2 hours of non-stop manual searches.
Added generic procs for pings, beeps, and buzzes.
Made the virology machines use these properly.
The Incubator now plays a sound as well as a message, just to annoy the virologist. To help stop this being too annoying, I raised the delay on the message firing.
Removed a pointless proc.
Added new icon_states for when the incubator has a well fed virus and when it undergoes a mutation.