* WIP Roachmen, sprites don't seem to be working
* changed map back to default
* Fixed an issue with the new() function in human.dm, added an organ list, specified the correct eyes to use. Fuckers are still invisible, but they're closer than they were.
* Fixed faulty icon files causing the "invisible bug" issue, added insectoids into lists for bald and shaven accessories.
* Minor edit to sprite_accessories
* Fiddling with hair and facial hair, haven't figured out f_style error yet
* fixed all issues.
* changed map back to tgstation
* fixed a conflict
* Update roach.dm
* Changed language key to something that works
* Added insectoid organs and sprites, added insectoid name generator, added insect organs to the bioprinter.
* again, changed map back to tgstation
* fixed sprite layering issue
* Update organ_objects.dm
* misc martian fixes
* martians can now pick up smaller mobs like a human, and can check turfs like a human
* can now use player panel on martians
* adds martian language
* missing arguments from u_equip and unequipped
* potentially out of scope changes
* that wasn't how object-oriented programming is supposed to go at all!
* removes carbon check
* martian shield funtimes
* rewrites attacked_by so it's more OOP-friendly
* optimizations and keeping to the standards
* Adds a slime person race.
* Replaces all mentions of the slime mutantrace with the slime species datum.
* Fixes errors and things.
* Finishes implementing slime people race.
* Makes requested changes.
* Removes comment.
* Fixes conflicts.
* Adds golems as a proper race.
* Adds golem name file.
* Fixes a couple names.
* Further fixes to names.
* Changes the golem language key from g to p.
* Adds groin states for golems, as well as deformed states for all golem limbs.
* Changes attack verb to "punches." Updates the changelog with more complete information as to the golems' capabilities.
* Adds some extra checks for golems. Golems can now walk over broken glass barefoot without being hurt.
* Fixes new macros.