Commit Graph

434 Commits

Author SHA1 Message Date
clusterfack
2c2a8b481c Log dead say
Wow this went unfixed for a long time what the hell
Fixes #9658
2016-05-31 22:30:48 -05:00
Probe1
4f509eb88f Changes the observer message about ghosting to reflect vgstation instead of bay rules. (#9929)
* Changes the observer message about ghosting to reflect vgstation instead of bay rules.

* Swaps message to "If you ghost, you will not be able to re-enter your current body." from @Shadowmech88 's recommendation.
2016-05-13 17:31:21 -07:00
DeityLink
1c76cf4bae More Blob stuff (#9924)
* mahohomahomahomahohohoho

* changelog Cinqo de Maho
2016-05-05 19:44:03 -07:00
clusterfack
fe2a1a3a08 Migrating Code to use Proper Byond Move() Code (#8667)
* Initial Commit

All CanPass replaced with cross, all CheckExit replaced with uncross

* Commit #2

Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc

* Commit #3

All move code has now been unhacked, all of it is functional except for border objects which still retain none of their original functionality

* Commit #2

Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc

* Commit #2

Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc (reverted from commit fdee8c8b687a4d1f305bdc5f5e1a59ebeacb4702)

* Fuck me

* Okay Redo

* Hello, I am finished
2016-05-02 08:34:42 -07:00
Intigracy
77048bffb6 succumb tweak (#9495) 2016-04-24 02:13:13 -05:00
PJB3005
3dba14e2e9 Atom locking categories. (#9197)
* Basic atom locking categories framework laid out.

* Implemented.
2016-04-09 01:55:49 -05:00
clusterfack
8253ad9bcb April foolsyo 2016-04-01 17:00:11 -05:00
clusterfack
b85e36663d Increase ghost speed
This probably works
2016-03-31 22:44:52 -05:00
Intigracy
7167d2ead0 removes sleep(5), the first time I tested it I had the else if as an if
at least this code -functions-
2016-03-16 10:18:32 -07:00
Intigracy
4e696a259d ghosting while in crit no longer fucks you over for entering your body 2016-03-13 17:33:53 -07:00
sood
64413b8e0d Revert "Adds a noir genetics block which the detective starts roundstart with if he has selected the "Gumshoe" alternate title. This block turns vision black and white except for blood, which stands out as red." 2016-02-09 13:44:36 -08:00
Sood
f9bb1f2d8a h 2016-02-08 00:13:32 -08:00
DrCelt
085e933fec Adds a noir genetics block which the detective starts roundstart with if he has selected the "Gumshoe" alternate title. This block turns vision black and white except for blood, which stands out as red. 2016-02-07 17:42:05 +00:00
clusterfack
3fda63bf74 The initial fix I had that actually worked 2016-01-29 19:10:49 -06:00
clusterfack
7d4ff8c54f Fix #4876
Ghost poltergeist starts off on cooldown
2016-01-29 05:01:05 -06:00
clusterfack
c1a0461d4f Refactor Immovable Rod
I'm going to fall asleep now but I've remade immovable rod. It's pretty neat now if you throw one at the station.

Things I want to fix before this gets merged.
- It needs a better method for choosing targets and the target should terminate at the end of the zlevel approximately
- Still has some stupid issue where the appearance is all fucked up when it's tearing through the station instead of being like a normal projectile
2016-01-27 14:16:06 -06:00
PJB3005
1a2f9ab059 All the EOLs are now LF.
Fuck you too 0D :^)
2016-01-16 23:28:07 +01:00
dylanstrategie
210d073337 Fix the many instances where haunting updates improperly 2016-01-11 05:55:49 +01:00
9600bauds
ec80ae0776 why 2016-01-07 00:00:01 -03:00
dylanstrategie
d7a2e3b1a6 Re-add following AIs in chat targetting AI eye 2016-01-04 06:52:03 +01:00
dylanstrategie
22ca70fc08 Why didn't I expect shitcoding 2016-01-04 06:14:19 +01:00
dylanstrategie
f9a0abb037 Change observer following to use locked_to methods 2016-01-04 02:48:46 +01:00
clusterfack
5c5909f0fb Fixes adminghosts making ghosts
When deleted
2016-01-02 04:17:22 -06:00
clusterfack
1503fdd19d Observers lose PROXMOVE flag
Nothing that I can see that uses PROXMOVE flag necessitates observers to have this flag, and in fact, most of the things using it had to make an exception for observers as a result.
2015-12-23 11:24:43 -06:00
PJB3005
99bf59d80e Adds a to_chat() proc, to pave the way to a non shit chat. 2015-11-25 15:55:15 +01:00
Rob Nelson
94ea06888d That should fix it. 2015-11-21 18:19:17 -08:00
Rob Nelson
e01b146d60 Get rid of excess spawn, fix Teleport command to objects or braindead mobs 2015-11-21 15:40:09 -08:00
PJB3005
3cca5692af Removes the panic writer messages. 2015-11-20 03:17:06 +01:00
Rob Nelson
768d8f8438 Merge pull request #6607 from 9600bauds/don'tbwoinkmebro
Fixes #6606
2015-11-16 17:17:45 -08:00
9600bauds
6d8062ebc7 Fixes DNA scanner bwoinking ghosts that can't rejoin their body, fixes defib reviving corpses from ghosts that can't rejoin their body. 2015-11-15 18:20:42 -03:00
DeityLink
acca7053cd aaah 2015-11-11 15:44:08 +01:00
DeityLink
b9211b87f5 plane 2015-11-08 21:40:38 +01:00
unid15
301d9bc06c better default ghost icon 2015-10-30 19:05:31 +01:00
clusterfack
82b52184b1 Observer Dexterity
Observers are now dextrous, we already have checks for ghost sanity so there's no concern here.
Fixes #5971
2015-10-27 23:08:10 -05:00
Rob Nelson
00cfae5734 GHOSTEARS and GHOSTRADIO fixed. 2015-10-16 14:25:53 -07:00
Rob Nelson
b35d5fc142 Fix double-encoding deadchat 2015-10-12 20:42:32 -07:00
Rob Nelson
6560317d17 Fix mob say_quote() not being used when lang is null.
Fixes #6094
2015-10-12 18:02:54 -07:00
Rob Nelson
ec3c43fd37 Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into tcomms-rework
# Conflicts:
#	code/modules/mob/living/carbon/species.dm
#	vgstation13.dme
2015-10-09 11:15:14 -07:00
Rob Nelson
3ca2cfcf8b More work on Saycode, add graphical documentation. 2015-10-08 02:09:12 -07:00
Rob Nelson
a09552f34b Revert "New Nuke Icons, new Medical HUD sprites" 2015-10-06 21:25:02 -07:00
Rob Nelson
ae5c831252 Merge pull request #5931 from Repth1/Bleeding-Edge
New Nuke Icons, new Medical HUD sprites
2015-10-04 00:10:07 -07:00
DeityLink
087530a815 ethereal fixes and changelog 5947 2015-10-04 08:47:01 +02:00
Repth
d1c0d85236 -50 not 50 2015-10-02 21:31:30 +01:00
Repth
753e37f3f6 MedicalHUD QoL changes, more readable and less head blocking top bar, smaller icons to not interfere with speech bubbles, no bar when at full health, faster flashing state at -50 to -99 health. http://i.imgur.com/gwdXDYo.png 2015-10-02 21:21:13 +01:00
Rob Nelson
7d0ac82cbf Hide sprite verb oh god commit before thunderstorm hits 2015-09-05 17:28:44 -07:00
D3athrow
57c8aa2d22 Merge branch Bleeding-Edge into snowflake_the_world
Conflicts:
	code/game/objects/effects/overlays.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2015-08-25 04:18:02 -05:00
Unfit
0e53c2583b spook() proc
also remove spoilers from changelog

drug messages for gibber

fixed

more fluff - all for now

aaaaaa

fix for ghosts
2015-08-19 00:05:38 +02:00
clusterfack
21b381168a Remove mob references in destroy()
Let's get going on that mob qdeletion
2015-07-24 06:32:55 -05:00
D3athrow
d59f6a07b0 comment out panicwriter and saytesting 2015-07-20 16:04:48 -05:00
D3athrow
2cda2b611f what 2015-07-18 23:40:42 -05:00