Commit Graph

6 Commits

Author SHA1 Message Date
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
D3athrow
6f8f1ff08f 110% plagiarism 2015-06-13 20:18:43 -05:00
clusterfack
6ff70404e8 Fixes any transformation getting people stuck as contents during transformation.
Span class fixes for all of atmospherics files.
Calls new ..() for dice, adds minsides for admins to play with
Fixes bug where people would magically change the size of objects using wrapping paper
2015-03-04 20:23:31 -06:00
Rob Nelson
0abc116244 Pipe fixes, vent standardization, AI announce fixes. 2014-12-11 14:07:13 -08:00
Rob Nelson
ae44ec5161 BEEEAAAAMS (and atmos/supermatter stuff)
A lot of fixes that became intertwined.
- rscadd: "BEAMS!  Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method.  They also look cooler."
- rscadd: "Prisms can combine emitter beams that multiply the damage."
- rscadd: "Infrared triggers use the same system as emitters."
- rscadd: "Burst HE pipes have their own sprite"
- rscadd: "High-performance event observers (needed for beams)"
- rscadd: "Supermatter audio alerts"
- rscadd: "Added radiation floor decals."
- bugfix: "Burst pipes are no longer baleeted by their own explosions."
- bugfix: "Pipes are given time to release pressure before the next round of pressure checks."
- bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions"
- bugfix: "Gas miners no longer melt."
2014-12-08 22:44:20 -08:00
Rob Nelson
c3b4c48ce1 Pipe bursting. 2014-11-24 22:46:28 -08:00