Commit Graph

8 Commits

Author SHA1 Message Date
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
D3athrow
5796813948 FUCKING REVERSIONS 2015-05-11 20:02:13 -05:00
D3athrow
9c21244617 REVERT GAS DATUMS UNTIL COMIC FIXES THE PERFORMANCE ISSUES: PLEASE WORK ON THE GASDATUMS BRANCH https://github.com/d3athrow/vgstation13/tree/gasdatums in the mean time. 2015-05-10 22:55:46 -05:00
D3athrow
b075f8bb5a Break everything, multitool menu usage goes to machinery/attackby in most cases, add MULTITOOL_MENU to the things machine_flags that you want to dicker with. 2015-05-09 15:46:09 -05:00
clusterfack
147c5bd5a7 A process scheduler thing
Included:
-The process lists use |= instead of += due to the increased stability of the former against double additions.

-Atmospherics machinery is moved under the pipenet processing.

-Modified the atmospherics processes to return 1 when theyve done something, and 0 if they aint done jack shit. Then called scheck() if they return 1, possibly  reducing unnecessary scheck calls while still managing to smooth out the atmospherics processing.

-If a powernet happens to get rebuilt by either powernets or power machinery scheck() is also called
2015-05-08 01:15:19 -05:00
clusterfack
278e345e71 Adds a datum pooling proc, shamelessly stolen from regular object pooling.
Applies datum pooling to pipelines and pipenetwork for major performance improvements in their deletion.
These improvements should be especially noticeable in anything that deletes pipelines/networks once per tick, ie singulo narsie and supermatter
Removes the wires qdel, just why
2015-03-21 16:10:41 -05:00
clusterfack
6ff70404e8 Fixes any transformation getting people stuck as contents during transformation.
Span class fixes for all of atmospherics files.
Calls new ..() for dice, adds minsides for admins to play with
Fixes bug where people would magically change the size of objects using wrapping paper
2015-03-04 20:23:31 -06:00
ComicIronic
7c0f3e1266 Pipe unification and type switching
Tanks are now unaries, not pipes.
Portable connectors are now unaries, not their own type.
Valves are now binaries, T-Valves are now trinaries.
Pipes as much as possible now use the general attackby code.
Slight changes to pooling code.
Removed loads of duplicate code that existed for no real reason.
T-Valves now come in manual and digital and mirrored under those types, not the other way around.
Mirrored connecting sprites for T-Valves should show up properly now.

Never again.
2015-02-18 21:36:36 +00:00