Commit Graph

65 Commits

Author SHA1 Message Date
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
D3athrow
9c21244617 REVERT GAS DATUMS UNTIL COMIC FIXES THE PERFORMANCE ISSUES: PLEASE WORK ON THE GASDATUMS BRANCH https://github.com/d3athrow/vgstation13/tree/gasdatums in the mean time. 2015-05-10 22:55:46 -05:00
ComicIronic
c1a58dc3c3 Gas math stripping
Removed update_values(). RIP, shine on you CPU diamond.
Removed get_moles_by_id and get_archived_moles_by_id, all moles are now accessed directly to reduce call cost.
Added set_temperature and set_volume procs which recalc pressure when temperature or pressure change.
Heat_capacity is now a var updated when gases update.
Modified adjust_gas to use set_gas, modified set_gas to alter heat_capacity, total_moles, and pressure as needed.
2015-05-09 18:43:24 +01:00
D3athrow
9c2b08c24e even more 2015-04-14 21:11:54 -05:00
D3athrow
01d2471fc9 Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
Conflicts:
	code/ATMOSPHERICS/pipe/pipe_dispenser.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/embedded_controller/embedded_controller_base.dm
	code/modules/mining/money_bag.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/simple_animal/friendly/farm_animals.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/rdconsole.dm
	code/modules/research/xenoarchaeology/machinery/analysis_base.dm
	code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
	code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
D3athrow
4fad74d811 yahar should fix being sucked or blown away from a zone you're nowhere near anymore. 2015-03-09 22:48:41 -05:00
eswordthecat
3cc28d4f67 SPANSSSS 2015-03-06 08:50:49 +08:00
eswordthecat
f21be579e5 Clamps clamps. 2015-03-06 08:39:28 +08:00
D3athrow
f7b08339a1 Fix stuff doing the slamjam thank you maam even if zas didnt throw a thing. 2015-01-15 18:40:24 -06:00
Rob Nelson
f1cadf6ef1 Mob movement/attack/click/special delay rework
This code was just a big fucking mess.  Happy motherfucking 2015.

 * Delay procs and variables replaced with a standardized delayer framework.
 * Cleaned up the absolutely fucking atrocious fix_next_move() diagnostic verb.
 * Added the ability to adjust minimum and maximum delay clamps per-mob for adminbus purposes and future features.
   * USECASE: Fat people cannot attack as fast (not implemented)

Tested somewhat by smacking a window with a crowbar.  Movespeeds also don't seem insane, either.
2015-01-01 03:21:23 -08:00
eswordthecat
d214513c61 baby we have proc for this. 2014-11-24 00:41:54 -08:00
eswordthecat
aaeb48ac55 Probably fix #1509. 2014-11-24 00:36:53 -08:00
ComicIronic
abf976d91a Edited proc arguments. 2014-10-31 21:33:36 +00:00
ESwordTheCat
3d0d4aaea5 remove duplicate defines 2014-08-12 06:22:05 -08:00
ESwordTheCat
1dc6dba3f2 Make it 33 prob instead of 100. 2014-07-03 21:48:44 -08:00
ESwordTheCat
2fc72087a1 bloody_body. 2014-07-03 21:45:15 -08:00
ESwordTheCat
5df636467b Clampening locate of airflow_dest. 2014-06-23 06:58:00 -08:00
Aranclanos
6d0aaabbc6 Airflow pushing should work now, and also be a bit less laggy 2014-06-03 11:11:30 -03:00
Rob Nelson
09683bc2ba Optimize the fuck out of Bustanuts. 2014-04-16 19:26:43 -07:00
Rob Nelson
ea94270c84 ZAS updates from Bay in a shitty attempt to fix our lagspikes. 2014-04-10 22:29:26 -07:00
d3athrow
0e75a0ff71 bustanuts runtime fixes 2014-04-01 13:53:15 -05:00
d3athrow
74424359dd remove debug output 2014-03-31 22:51:20 -05:00
d3athrow
229b4c1323 Bust a nut, bust a nut. Everything's better when you busta-nut! 2014-03-31 21:01:58 -05:00
d3athrow
eaa0b4e0ae Fix making sounds in an area 2014-01-15 18:52:30 -06:00
Rob Nelson
2b77203275 ** WILL NOT COMPILE, OVER STRINGS LIMIT **
Import new bay stuff.
2013-09-03 23:19:24 -07:00
d3athrow
3e141319a1 Commenting out play_sound in airflow.dm otherwise the play_sound proc happens way too often when shit hits the fan. Also adding rei to the sprite's credits 2013-08-28 05:22:31 -05:00
d3athrow
f0228e8c67 magboots fix 2013-08-27 18:00:33 -05:00
Rob Nelson
f27630945a Idiot-proof ZAS settings a bit. 2013-08-26 21:43:58 -07:00
Giacomand
e67e691b27 Merge branch 'blobrevamp' of https://github.com/Giacomand/vgstation13 into Bleeding-Edge
Conflicts:
	html/changelog.html
2013-08-25 02:55:15 +01:00
Giacomand
dff538f5ab Ported /tg/'s blob revamp to /vg/ code.
I suggest testing this first.
2013-08-25 02:13:41 +01:00
Rob Nelson
1a40e9a817 ZAS settings reworked to be more configurable. 2013-08-24 03:52:42 -07:00
Rob Nelson
b58ebb7310 Add Flo back in. She cute. 2013-08-21 00:02:35 -07:00
d3athrow
bffb1f30ca Commented some stuff out to save performance as its not used 2013-08-18 20:16:48 -05:00
d3athrow
9aca107200 Overhaul of how fire is handled, this is where a lot of the lag came from. Also the zas neutering things are included. 2013-07-09 04:43:58 -05:00
SkyMarshal
b3f13d4dca Airflow now prevents doors being bumped open.
Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-17 01:36:05 -07:00
SkyMarshal
8c39c0ffb0 Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
Chinsky
a2073134b3 Fixed runtimes in airflow. 2013-01-16 22:05:31 +04:00
Cael_Aislinn
8581932c57 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/game/objects/items/toys.dm
	icons/mob/back.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/uniforms.dmi
	icons/obj/weapons.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 22:14:46 +10:00
Cael_Aislinn
1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00
Chinsky
a1163b5522 Fix for runtime in airflow for godmode mobs. 2013-01-11 04:55:31 +04:00
Cael_Aislinn
1a998e804d cleaned up and commented airflow code, fixed a bug in airflow where items airflow'd items could move other things around, removed myself from admins (it is such a dreadful bother to have to re-add myself all the time, I don't know how anyone could stand it)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-04 18:18:38 +10:00
SkyMarshal
ecdb9ab118 Fixed the sillies marked with "skytodo". Removed ONESIZEFITSALL flag as we removed fatness, replaced it with PLASMAGUARD flag as that is what we were using the value as previously. Firedoors should no longer be derpy. The remaining "skytodo"s are places where I have no idea what the fuck you wanted or no idea what the fuck needed done with it. 2012-11-11 14:33:33 -07:00
Cael_Aislinn
c8dd6d3b4f moved some re-used ul procs to another file
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-25 01:59:05 +10:00
Erthilo
aff3907c04 Cleaning up files and UltraLight, added some BS12 files, and fixes sprite issues. 2012-08-24 16:20:50 +01:00
Cael_Aislinn
c314b5f42b Initial merge http://code.google.com/p/tgstation13/source/browse/trunk/ rev 4489 (I think) with BS12
Conflicts:
	README.txt
	SQL/tgstation_schema.sql
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/pipes.dm
	code/FEA/FEA_airgroup.dm
	code/FEA/FEA_fire.dm
	code/FEA/FEA_gas_mixture.dm
	code/FEA/FEA_turf_tile.dm
	code/TriDimension/Pipes.dm
	code/WorkInProgress/buildmode.dm
	code/WorkInProgress/organs/organs.dm
	code/WorkInProgress/virus2/Disease2/analyser.dm
	code/WorkInProgress/virus2/Disease2/biohazard destroyer.dm
	code/WorkInProgress/virus2/Disease2/cureimplanter.dm
	code/WorkInProgress/virus2/Disease2/diseasesplicer.dm
	code/WorkInProgress/virus2/Disease2/dishincubator.dm
	code/WorkInProgress/virus2/Disease2/isolator.dm
	code/WorkInProgress/virus2/Disease2/monkeydispensor.dm
	code/WorkInProgress/virus2/analyser.dm
	code/WorkInProgress/virus2/antibodies.dm
	code/WorkInProgress/virus2/base.dm
	code/WorkInProgress/virus2/biohazard destroyer.dm
	code/WorkInProgress/virus2/cureimplanter.dm
	code/WorkInProgress/virus2/curer.dm
	code/WorkInProgress/virus2/diseasesplicer.dm
	code/WorkInProgress/virus2/dishincubator.dm
	code/WorkInProgress/virus2/isolator.dm
	code/WorkInProgress/virus2/monkeydispensor.dm
	code/datums/ai_laws.dm
	code/datums/configuration.dm
	code/datums/datumvars.dm
	code/datums/diseases/alien_embryo.dm
	code/datums/diseases/appendicitis.dm
	code/datums/diseases/robotic_transformation.dm
	code/datums/diseases/xeno_transformation.dm
	code/datums/helper_datums/getrev.dm
	code/datums/helper_datums/teleport.dm
	code/datums/helper_datums/tension.dm
	code/datums/mind.dm
	code/datums/mixed.dm
	code/datums/shuttle_controller.dm
	code/datums/spell.dm
	code/datums/spells/ethereal_jaunt.dm
	code/datums/spells/genetic.dm
	code/datums/spells/wizard.dm
	code/defines/area/Space Station 13 areas.dm
	code/defines/atom.dm
	code/defines/global.dm
	code/defines/mob/dead/observer.dm
	code/defines/mob/living/carbon/alien.dm
	code/defines/mob/living/carbon/alien_humanoid.dm
	code/defines/mob/living/carbon/carbon.dm
	code/defines/mob/living/carbon/metroid.dm
	code/defines/mob/living/carbon/monkey.dm
	code/defines/mob/living/living.dm
	code/defines/mob/living/silicon/ai.dm
	code/defines/mob/living/silicon/robot.dm
	code/defines/obj.dm
	code/defines/obj/closet.dm
	code/defines/obj/clothing.dm
	code/defines/obj/clothing/costume.dm
	code/defines/obj/computer.dm
	code/defines/obj/costume.dm
	code/defines/obj/decal.dm
	code/defines/obj/door.dm
	code/defines/obj/hydro.dm
	code/defines/obj/machinery.dm
	code/defines/obj/storage.dm
	code/defines/obj/supplypacks.dm
	code/defines/obj/toy.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/AStar.dm
	code/defines/procs/command_name.dm
	code/defines/procs/dbcore.dm
	code/defines/procs/forum_activation.dm
	code/defines/procs/gamehelpers.dm
	code/defines/procs/helpers.dm
	code/defines/procs/icon_procs.dm
	code/defines/procs/station_name.dm
	code/defines/procs/statistics.dm
	code/defines/turf.dm
	code/game/algorithm.dm
	code/game/area/areas.dm
	code/game/asteroid/artifacts.dm
	code/game/atom_procs.dm
	code/game/cellautomata.dm
	code/game/dna.dm
	code/game/events/EventProcs/clang.dm
	code/game/events/EventProcs/dust.dm
	code/game/events/EventProcs/ninja_abilities.dm
	code/game/events/EventProcs/ninja_equipment.dm
	code/game/events/EventProcs/space_ninja.dm
	code/game/events/EventProcs/spacevines.dm
	code/game/gamemodes/blob/blob.dm
	code/game/gamemodes/blob/blob_finish.dm
	code/game/gamemodes/blob/blob_report.dm
	code/game/gamemodes/blob/theblob.dm
	code/game/gamemodes/changeling/changeling.dm
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/changeling/traitor_chan.dm
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/cult/cult_items.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/gamemodes/malfunction/malfunction.dm
	code/game/gamemodes/meteor/meteor.dm
	code/game/gamemodes/meteor/meteors.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/nuclear/nuclearbomb.dm
	code/game/gamemodes/nuclear/pinpointer.dm
	code/game/gamemodes/objective.dm
	code/game/gamemodes/revolution/revolution.dm
	code/game/gamemodes/sandbox/h_sandbox.dm
	code/game/gamemodes/sandbox/sandbox.dm
	code/game/gamemodes/setupgame.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/gamemodes/wizard/soulstone.dm
	code/game/gamemodes/wizard/spellbook.dm
	code/game/gamemodes/wizard/spells.dm
	code/game/gamemodes/wizard/veilrender.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/civilian_chaplain.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job/silicon.dm
	code/game/jobs/job_controller.dm
	code/game/jobs/jobs.dm
	code/game/machinery/Beacon.dm
	code/game/machinery/OpTable.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/autolathe.dm
	code/game/machinery/biogenerator.dm
	code/game/machinery/bots/bots.dm
	code/game/machinery/bots/cleanbot.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/floorbot.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/bots/mulebot.dm
	code/game/machinery/camera.dm
	code/game/machinery/cell_charger.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/Operating.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/arcade.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/buildandrepair.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/crew.dm
	code/game/machinery/computer/hologram.dm
	code/game/machinery/computer/law.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/power.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/robot.dm
	code/game/machinery/computer/security.dm
	code/game/machinery/computer/shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/deployable.dm
	code/game/machinery/door_control.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/doors/airlock_electronics.dm
	code/game/machinery/doors/brigdoors.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/doors/poddoor.dm
	code/game/machinery/doors/unpowered.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/flasher.dm
	code/game/machinery/gateway.dm
	code/game/machinery/hologram.dm
	code/game/machinery/hydroponics.dm
	code/game/machinery/kitchen/gibber.dm
	code/game/machinery/morgue.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/pipe/construction.dm
	code/game/machinery/pipe/pipe_dispenser.dm
	code/game/machinery/portable_turret.dm
	code/game/machinery/recharger.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/requests_console.dm
	code/game/machinery/shieldgen.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/machinery/syndicatebeacon.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/telecomms/telemonitor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/turrets.dm
	code/game/machinery/vending.dm
	code/game/magic/cultist/ritual.dm
	code/game/magic/cultist/runes.dm
	code/game/magic/library.dm
	code/game/magic/musician.dm
	code/game/master_controller.dm
	code/game/mecha/combat/combat.dm
	code/game/mecha/combat/gygax.dm
	code/game/mecha/equipment/mecha_equipment.dm
	code/game/mecha/equipment/tools/tools.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_wreckage.dm
	code/game/mecha/medical/medical.dm
	code/game/mecha/medical/odysseus.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/alien/facehugger.dm
	code/game/objects/alien/resin.dm
	code/game/objects/bodybag.dm
	code/game/objects/closets.dm
	code/game/objects/closets/emergency.dm
	code/game/objects/closets/extinguisher.dm
	code/game/objects/closets/fireaxe.dm
	code/game/objects/closets/firecloset.dm
	code/game/objects/closets/fitnesscloset.dm
	code/game/objects/closets/janitor.dm
	code/game/objects/closets/kitchen.dm
	code/game/objects/closets/nuclear.dm
	code/game/objects/closets/secure/bar.dm
	code/game/objects/closets/secure/cargo.dm
	code/game/objects/closets/secure/engineering.dm
	code/game/objects/closets/secure/hydroponics.dm
	code/game/objects/closets/secure/medical.dm
	code/game/objects/closets/secure/personal.dm
	code/game/objects/closets/secure/scientist.dm
	code/game/objects/closets/secure/secure_closets.dm
	code/game/objects/closets/secure/security.dm
	code/game/objects/closets/syndicate.dm
	code/game/objects/closets/wardrobe.dm
	code/game/objects/contraband.dm
	code/game/objects/crates.dm
	code/game/objects/devices/PDA/PDA.dm
	code/game/objects/devices/PDA/cart.dm
	code/game/objects/devices/PDA/chatroom.dm
	code/game/objects/devices/aicard.dm
	code/game/objects/devices/flash.dm
	code/game/objects/devices/flashlight.dm
	code/game/objects/devices/paicard.dm
	code/game/objects/devices/scanners.dm
	code/game/objects/devices/taperecorder.dm
	code/game/objects/devices/traitordevices.dm
	code/game/objects/door_assembly.dm
	code/game/objects/effect_system.dm
	code/game/objects/electricchair.dm
	code/game/objects/explosion.dm
	code/game/objects/gibs.dm
	code/game/objects/grille.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/candle.dm
	code/game/objects/items/clothing.dm
	code/game/objects/items/food.dm
	code/game/objects/items/helper_procs.dm
	code/game/objects/items/item.dm
	code/game/objects/items/robot_items.dm
	code/game/objects/items/robot_parts.dm
	code/game/objects/items/tk_grab.dm
	code/game/objects/items/weapons/AI_modules.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/RSF.dm
	code/game/objects/items/weapons/cameras.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/items/weapons/clown_items.dm
	code/game/objects/items/weapons/dna_injector.dm
	code/game/objects/items/weapons/explosives.dm
	code/game/objects/items/weapons/flamethrower.dm
	code/game/objects/items/weapons/grenades.dm
	code/game/objects/items/weapons/hand_lablers.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/implants/implant.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/implants/implantchair.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/game/objects/items/weapons/implants/implantfreedom.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/implants/implantpad.dm
	code/game/objects/items/weapons/kitchen.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/medical.dm
	code/game/objects/items/weapons/mops_cleaners.dm
	code/game/objects/items/weapons/papers_bins.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
	code/game/objects/items/weapons/table_rack_parts.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/items/weapons/wrappingpaper.dm
	code/game/objects/mineral_doors.dm
	code/game/objects/radio/beacon.dm
	code/game/objects/radio/electropack.dm
	code/game/objects/radio/encryptionkey.dm
	code/game/objects/radio/headset.dm
	code/game/objects/radio/intercom.dm
	code/game/objects/radio/radio.dm
	code/game/objects/secstorage/sbriefcase.dm
	code/game/objects/secstorage/ssafe.dm
	code/game/objects/stacks/glass.dm
	code/game/objects/stacks/metal.dm
	code/game/objects/stacks/stack.dm
	code/game/objects/stacks/wood.dm
	code/game/objects/stool.dm
	code/game/objects/storage/backpack.dm
	code/game/objects/storage/belt.dm
	code/game/objects/storage/bible.dm
	code/game/objects/storage/briefcase.dm
	code/game/objects/storage/lockbox.dm
	code/game/objects/storage/storage.dm
	code/game/objects/storage/uplink_kits.dm
	code/game/objects/structures.dm
	code/game/objects/tables_racks.dm
	code/game/objects/tank.dm
	code/game/objects/tanks/emergency.dm
	code/game/objects/tanks/jetpack.dm
	code/game/objects/toys.dm
	code/game/objects/transfer_valve.dm
	code/game/objects/uplinks.dm
	code/game/objects/watercloset.dm
	code/game/objects/weapons.dm
	code/game/objects/windoor_assembly.dm
	code/game/objects/window.dm
	code/game/prisonshuttle.dm
	code/game/smoothwall.dm
	code/game/sound.dm
	code/game/step_triggers.dm
	code/game/structure/structure.dm
	code/game/supplyshuttle.dm
	code/game/throwing.dm
	code/game/topic.dm
	code/game/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/airtight/land.dm
	code/game/vehicles/airtight/space.dm
	code/game/vehicles/vehicle.dm
	code/game/verbs/ooc.dm
	code/game/verbs/sound.dm
	code/game/verbs/suicide.dm
	code/game/verbs/who.dm
	code/game/vote.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/NewBan.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_investigate.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/banjob.dm
	code/modules/admin/create_mob.dm
	code/modules/admin/create_object.dm
	code/modules/admin/create_turf.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/MC.dm
	code/modules/admin/verbs/adminhelp.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/adminsay.dm
	code/modules/admin/verbs/atmosdebug.dm
	code/modules/admin/verbs/cinematic.dm
	code/modules/admin/verbs/deadsay.dm
	code/modules/admin/verbs/debug.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/admin/verbs/mapping.dm
	code/modules/admin/verbs/massmodvar.dm
	code/modules/admin/verbs/modifyvariables.dm
	code/modules/admin/verbs/onlyone.dm
	code/modules/admin/verbs/playsound.dm
	code/modules/admin/verbs/possess.dm
	code/modules/admin/verbs/pray.dm
	code/modules/admin/verbs/randomverbs.dm
	code/modules/admin/verbs/striketeam.dm
	code/modules/admin/verbs/striketeam_syndicate.dm
	code/modules/assembly/assembly.dm
	code/modules/assembly/signaler.dm
	code/modules/chemical/Chemistry-Machinery.dm
	code/modules/chemical/Chemistry-Tools.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/costume.dm
	code/modules/clothing/gimmick.dm
	code/modules/clothing/glasses.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/clothing/glasses/hud.dm
	code/modules/clothing/gloves.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/jumpsuit.dm
	code/modules/clothing/mask.dm
	code/modules/clothing/shoes.dm
	code/modules/clothing/spacesuit.dm
	code/modules/clothing/spacesuits/captain.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/spacesuits/ninja.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/spacesuits/syndi.dm
	code/modules/clothing/spacesuits/void.dm
	code/modules/clothing/suit.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/bomb.dm
	code/modules/clothing/suits/detective.dm
	code/modules/clothing/suits/fire.dm
	code/modules/clothing/suits/heavy.dm
	code/modules/clothing/suits/hos.dm
	code/modules/clothing/suits/labcoat.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/clothing/suits/wiz_robe.dm
	code/modules/clothing/uniforms/lawyer.dm
	code/modules/critters/critter.dm
	code/modules/critters/critter_AI.dm
	code/modules/critters/critters.dm
	code/modules/critters/hivebots/hivebot.dm
	code/modules/flufftext/Dreaming.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/food/food.dm
	code/modules/food/meat.dm
	code/modules/food/recipes_microwave.dm
	code/modules/maps/SwapMaps.dm
	code/modules/maps/dmm_suite.dm
	code/modules/maps/fromdmp.dm
	code/modules/maps/randomZlevel.dm
	code/modules/maps/reader.dm
	code/modules/maps/writer.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/machine_unloading.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/mint.dm
	code/modules/mining/ores_materials_coins.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/death.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/death.dm
	code/modules/mob/living/blob/blob.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/death.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/drone.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm
	code/modules/mob/living/carbon/alien/humanoid/caste/sentinel.dm
	code/modules/mob/living/carbon/alien/humanoid/death.dm
	code/modules/mob/living/carbon/alien/humanoid/hud.dm
	code/modules/mob/living/carbon/alien/humanoid/humanoid.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/humanoid/login.dm
	code/modules/mob/living/carbon/alien/humanoid/queen.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/alien/larva/hud.dm
	code/modules/mob/living/carbon/alien/larva/larva.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/alien/larva/login.dm
	code/modules/mob/living/carbon/alien/larva/powers.dm
	code/modules/mob/living/carbon/alien/special/_main.dm
	code/modules/mob/living/carbon/alien/special/snakeman.dm
	code/modules/mob/living/carbon/brain/MMI.dm
	code/modules/mob/living/carbon/brain/brain.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/brain/hud.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/brain/say.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/emote.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/hud.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackalien.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/login.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/whisper.dm
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/examine.dm
	code/modules/mob/living/carbon/metroid/life.dm
	code/modules/mob/living/carbon/metroid/login.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/carbon/metroid/powers.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/carbon/monkey/examine.dm
	code/modules/mob/living/carbon/monkey/hud.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/monkey/login.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	code/modules/mob/living/carbon/monkey/powers.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/login.dm
	code/modules/mob/living/say.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/examine.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/ai/login.dm
	code/modules/mob/living/silicon/ai/move.dm
	code/modules/mob/living/silicon/death.dm
	code/modules/mob/living/silicon/decoy/death.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/pai/hud.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/mob/living/silicon/pai/recruit.dm
	code/modules/mob/living/silicon/pai/software.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/examine.dm
	code/modules/mob/living/silicon/robot/hud.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/login.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
	code/modules/mob/living/silicon/robot/say.dm
	code/modules/mob/living/silicon/robot/wires.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/living/simple_animal/life.dm
	code/modules/mob/login.dm
	code/modules/mob/logout.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_grab.dm
	code/modules/mob/mob_helpers.dm
	code/modules/mob/mob_movement.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/mob/new_player/login.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/savefile.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/mob/organ/organ.dm
	code/modules/mob/organ/organ_external.dm
	code/modules/mob/organ/pain.dm
	code/modules/mob/say.dm
	code/modules/mob/screen.dm
	code/modules/mob/simple_animal/crab.dm
	code/modules/mob/transform_procs.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/filingcabinet.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/handlabeler.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/photocopier.dm
	code/modules/paperwork/stamps.dm
	code/modules/power/antimatter/computer.dm
	code/modules/power/antimatter/engine.dm
	code/modules/power/antimatter/fuel.dm
	code/modules/power/apc.dm
	code/modules/power/cable.dm
	code/modules/power/cable_heavyduty.dm
	code/modules/power/cell.dm
	code/modules/power/generator.dm
	code/modules/power/generator_type2.dm
	code/modules/power/gravitygenerator.dm
	code/modules/power/lighting.dm
	code/modules/power/port_gen.dm
	code/modules/power/sd_DynamicAreaLighting.dm
	code/modules/power/singularity/collector.dm
	code/modules/power/singularity/containment_field.dm
	code/modules/power/singularity/emitter.dm
	code/modules/power/singularity/field_generator.dm
	code/modules/power/singularity/generator.dm
	code/modules/power/singularity/investigate.dm
	code/modules/power/singularity/particle_accelerator/particle.dm
	code/modules/power/singularity/particle_accelerator/particle_accelerator.dm
	code/modules/power/singularity/particle_accelerator/particle_chamber.dm
	code/modules/power/singularity/particle_accelerator/particle_control.dm
	code/modules/power/singularity/particle_accelerator/particle_emitter.dm
	code/modules/power/singularity/particle_accelerator/particle_power.dm
	code/modules/power/singularity/singularity.dm
	code/modules/power/smes.dm
	code/modules/power/solar.dm
	code/modules/power/switch.dm
	code/modules/power/turbine.dm
	code/modules/projectiles/ammunition.dm
	code/modules/projectiles/gun.dm
	code/modules/projectiles/guns/energy.dm
	code/modules/projectiles/guns/energy/laser.dm
	code/modules/projectiles/guns/energy/nuclear.dm
	code/modules/projectiles/guns/energy/pulse.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/guns/projectile.dm
	code/modules/projectiles/guns/projectile/pistol.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/guns/projectile/shotgun.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
	code/modules/projectiles/projectile/bullets.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/recycling/conveyor2.dm
	code/modules/recycling/disposal-construction.dm
	code/modules/recycling/disposal.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	code/modules/research/destructive_analyzer.dm
	code/modules/research/message_server.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
	code/modules/research/rdmachines.dm
	code/modules/research/research.dm
	code/modules/research/server.dm
	code/modules/scripting/AST/Operators/Binary Operators.dm
	code/modules/scripting/Implementations/Telecomms.dm
	code/modules/scripting/Parser/Keywords.dm
	code/modules/scripting/Scanner/Tokens.dm
	code/modules/scripting/stack.dm
	code/modules/security levels/keycard authentication.dm
	code/modules/security levels/security levels.dm
	code/setup.dm
	code/stylesheet.dm
	code/unused/AI_Visibility.dm
	code/unused/Ultralight.dm
	code/unused/airtunnel.dm
	code/unused/beast/bodypart.dm
	code/unused/conveyor.dm
	code/unused/disease2/analyser.dm
	code/unused/disease2/base.dm
	code/unused/disease2/biohazard destroyer.dm
	code/unused/disease2/cureimplanter.dm
	code/unused/disease2/curer.dm
	code/unused/disease2/diseasesplicer.dm
	code/unused/disease2/dishincubator.dm
	code/unused/disease2/isolator.dm
	code/unused/disease2/monkeydispensor.dm
	code/unused/dna.dm
	code/unused/gamemodes/deathmatch.dm
	code/unused/jobs.dm
	code/unused/mining/datum_processing_recipe.dm
	code/unused/mining/spaceship_builder_unused.dm
	code/unused/new_year.dm
	code/unused/spacecraft/manufacturing.dm
	code/unused/spacecraft/shipcore.dm
	config/README feedback.txt
	config/admins.txt
	config/config.txt
	config/rules.html
	data/mode.txt
	html/add-to-changelog.html
	html/archivedchangelog.html
	html/changelog.css
	html/changelog.html
	html/changelog.js
	icons/effects/blood.dmi
	icons/effects/genetics.dmi
	icons/misc/fullscreen.dmi
	icons/mob/AI.dmi
	icons/mob/alien.dmi
	icons/mob/animal.dmi
	icons/mob/back.dmi
	icons/mob/belt.dmi
	icons/mob/blob.dmi
	icons/mob/critter.dmi
	icons/mob/dam_human.dmi
	icons/mob/eyes.dmi
	icons/mob/feet.dmi
	icons/mob/hands.dmi
	icons/mob/head.dmi
	icons/mob/human.dmi
	icons/mob/human_face.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/livestock.dmi
	icons/mob/mask.dmi
	icons/mob/mecha.dmi
	icons/mob/mob.dmi
	icons/mob/monkey.dmi
	icons/mob/robots.dmi
	icons/mob/screen1.dmi
	icons/mob/screen1_Midnight.dmi
	icons/mob/screen1_Orange.dmi
	icons/mob/screen1_alien.dmi
	icons/mob/screen1_old.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/mob/zone_sel.dmi
	icons/obj/Cryogenic2.dmi
	icons/obj/aibots.dmi
	icons/obj/ammo.dmi
	icons/obj/atmos.dmi
	icons/obj/bureaucracy.dmi
	icons/obj/card.dmi
	icons/obj/cigarettes.dmi
	icons/obj/closet.dmi
	icons/obj/clothing/glasses.dmi
	icons/obj/clothing/gloves.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/uniforms.dmi
	icons/obj/computer.dmi
	icons/obj/contraband.dmi
	icons/obj/decals.dmi
	icons/obj/device.dmi
	icons/obj/doors/DoorHazard.dmi
	icons/obj/doors/door_assembly.dmi
	icons/obj/drinks.dmi
	icons/obj/engine.dmi
	icons/obj/food.dmi
	icons/obj/grenade.dmi
	icons/obj/gun.dmi
	icons/obj/harvest.dmi
	icons/obj/hydroponics.dmi
	icons/obj/items.dmi
	icons/obj/janitor.dmi
	icons/obj/library.dmi
	icons/obj/lighting.dmi
	icons/obj/machines/field_generator.dmi
	icons/obj/machines/gateway.dmi
	icons/obj/machines/mining_machines.dmi
	icons/obj/machines/particle_accelerator.dmi
	icons/obj/meter.dmi
	icons/obj/mining.dmi
	icons/obj/objects.dmi
	icons/obj/paper.dmi
	icons/obj/pda.dmi
	icons/obj/pipes/disposal.dmi
	icons/obj/plants.dmi
	icons/obj/power.dmi
	icons/obj/projectiles.dmi
	icons/obj/robotics.dmi
	icons/obj/seeds.dmi
	icons/obj/singularity.dmi
	icons/obj/stationobjs.dmi
	icons/obj/stock_parts.dmi
	icons/obj/storage.dmi
	icons/obj/structures.dmi
	icons/obj/surgery.dmi
	icons/obj/syringe.dmi
	icons/obj/tank.dmi
	icons/obj/terminals.dmi
	icons/obj/toy.dmi
	icons/obj/vending.dmi
	icons/obj/watercloset.dmi
	icons/obj/weapons.dmi
	icons/obj/wizard.dmi
	icons/turf/areas.dmi
	icons/turf/floors.dmi
	icons/turf/walls.dmi
	interface/interface.dm
	interface/skin.dmf
	maps/Antiqua.dmm
	maps/RandomZLevels/assistantChamber.dmm
	maps/RandomZLevels/fileList.txt
	maps/tgstation.2.0.9.dmm
	sound/AI/animes.ogg
	sound/AI/newroundsexy.ogg
	sound/AI/newroundsexy2.ogg
	sound/effects/adminhelp.ogg
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM.sln
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Form1.resx
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Program.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/AssemblyInfo.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Resources.resx
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.Designer.cs
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties/Settings.settings
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/UnstandardnessTestForDM.csproj
tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug/UnstandardnessTestForDM.vshost.exe.manifest
	tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug/UnstandardnessTestForDM.csproj.FileListAbsolute.txt
	tools/expand_filedir_paths.py
	tools/readme.txt

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-22 04:00:11 +10:00
Erthilo
a93db06afb Rebalanced sleepy pen, takes about 30 seconds to fall asleep, and 2 minutes total from stabbing to wear off. Fixes aliens, can no longer be pushed over by airflow, and all their powers work correctly. CentComm console has a 5 second cooldown now. 2012-08-18 21:32:21 +01:00
SkyMarshal
cf89bbed1b ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded. 2012-08-11 00:50:19 -07:00
SkyMarshal
4fe2b585a7 Adds further checking and variable presets to ZAS, and made the contamination overlay actually work. 2012-07-24 22:12:25 -07:00
SkyMarshal
ba75994b29 ZAS updates and possible fixes. Zones will no longer connect to a space tile under a door. Added a secondary airflow value for what can move large objects, like closets. 2012-06-23 17:58:54 -07:00
SkyMarshal
f39676cacb Removes the unfortunately derpy bloody footprints. 2012-06-21 11:10:05 -07:00