work around for boomboxes being in a box fixes#97
any machines (including boomboxes) that are purchased now no longer come in a box.
See merge request !141
Adds space carp pheromones
Eh, probably shitty but here it goes. Probably needs a better name too
* Created by mixing carpotoxin, leporazine and carbon. You have to have them in your system for them to have any effect
* Carps won't mind you if you have carp pheromones in your system. If a carp is already angry at you, however, ingesting pheromones won't save your ass
* If you have carp pheromones in your system, you constantly emit a horrible stench noticeable by other people without a mask on.
Also removes an unused type of meat which doesn't work
See merge request !118
Fixing a hookshot bug, and adding attack logs
* Fixed a bug that would make hookshots unable to fire, and their projectile chain to remain on the ground.
* Using the hookshot on a mob now creates attack logs.
* Fixed a bug that would allow hookshots to let players clip through walls.
See merge request !144
Gets rid of duplicate biogenerator.dm, actually adds monkey cubes as a product of the biogen
Actually allows you to get monkey cubes from the biogenerator now. This is already in the changelog, but didn't work because I was testing the wrong biogenerator.
The deleted file isn't ticked, so no dme edit required.
See merge request !127
Bugfixes
* Fixes corgi meat objective not working (Fixes#110)
* Fixes corgi meat recipes not working
* Fixes gibber runtimes (Fixes#104, Fixes#88)
* Fixes mobs not rotating properly on shuttles
See merge request !132
Fixes a jaunter runtime. Jaunters now work correctly.
sleep in New() was halting the proc, so it would delete the portal and then try setting its target
See merge request !136