D3athrow
506f971ae6
fuck you nanoui hello annoying htmlui
2015-07-21 22:06:32 -05:00
D3athrow
d59f6a07b0
comment out panicwriter and saytesting
2015-07-20 16:04:48 -05:00
D3athrow
7a3ff4efc3
THE LIGHTING IS DEAD, LONG LIVE DAL
2015-07-18 23:05:18 -05:00
D3athrow
41d7df01fd
just fuck my shit up
2015-07-18 02:30:51 -05:00
D3athrow
7fdb6e3d63
yay sorta oop maybe
2015-07-14 16:30:04 -05:00
PJB3005
af788e6e71
sanic
2015-07-12 14:26:34 +02:00
PJB3005
6f56b1e6e9
Conveyors now gotta go fast!
2015-07-12 13:36:29 +02:00
clusterfack
4340f5b61e
Crew monitoring computer v1.1
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It just werks edition
There is a check now for html range that doesn't require calling range() and allows silicons to use it at range
The dot on the minimap is still super fucking small, I need to find the element to make it larger
2015-07-07 20:43:13 -05:00
clusterfack
9417d5149b
HTML UI Interfaces
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# Version 1.0
THEY DON'T LAG LIKE NANOUI
Only crew monitoring computer exists
Doesn't display coordinate data that I've seen
Takes a few seconds to populate with information as well
None of the improvements/bugfixes have been applied yet
2015-07-07 17:51:07 -05:00
clusterfack
4184528663
Rest in Peace
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Burn in hell tick compensation
2015-07-02 15:07:52 -05:00
D3athrow
8446615c92
this thing
2015-07-01 16:06:20 -05:00
D3athrow
7c8c306e0c
rararararar
2015-06-30 21:43:55 -05:00
D3athrow
5b392df988
aaaaa
2015-06-30 20:52:14 -05:00
D3athrow
51015b629f
set initial lighting process schedule
2015-06-29 14:22:59 -05:00
PJB3005
7fcfc0774a
No.
2015-06-27 18:29:41 +02:00
D3athrow
ba9a986378
Yes
2015-06-27 11:13:56 -05:00
PJB3005
d8a2ad50ae
OH GOD T-THANKS BYOND
2015-06-27 17:38:38 +02:00
PJB3005
fe8478f79d
Fixes lights getting stuck
2015-06-26 10:35:08 +02:00
PJB3005
cf9a522238
Cutting & rounding
2015-06-24 13:33:22 +02:00
D3athrow
cea4e4e00c
break everything again, scheck and other loop sleeps now sleep for a proper 10th of a second instead of just 1 tick at whatever FPS. Throw some scheck like calls in the zas ticker.
2015-06-15 15:13:24 -05:00
PJB3005
0d24c4acd4
REVERT OH GOD
2015-06-09 17:25:44 +02:00
PJB3005
10a31385b7
More shit
2015-06-09 01:47:02 +02:00
clusterfack
7eddcec371
Turn the lights back on
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Better fix #4880 and turn the lights back on, !L.destroyed check nested in a L.destroyed check
2015-06-07 19:27:32 -05:00
PJB3005
9eaa5b6c76
Lighting optimizations.
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Less lists, more optimized for() loops, more turf ref usage, better turf ref handling when the resolution is 1, pooling for lighting overlays
2015-06-07 22:57:11 +02:00
PJB3005
ae7ab25539
BAY LIGHTING PEOPLE
2015-06-06 22:15:21 +02:00
D3athrow
3875f39b70
changing ticklag changes the processes interval to adapt.
2015-05-17 16:51:14 -05:00
D3athrow
6db380332c
Shuffles vote choice order.
2015-05-16 17:02:25 -05:00
D3athrow
34ad3124aa
MoMMI static toggle and config
2015-05-12 18:28:43 -05:00
d3athrow
ff8530d695
Merge pull request #4405 from clusterfack/IN_WORLD
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IN WORLD
2015-05-12 03:20:19 -05:00
clusterfack
e053bd704c
IN WORLD
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Removes a bunch of in worlds from the code.
Deity please stop adding more it wounds me.
2015-05-12 02:13:48 -05:00
D3athrow
25ac050891
Re-Applying REDOING SHIT
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I already made these explicit changes what the fuck happened to them.
Fixes #4370 clearly but what the fuck mang.
2015-05-11 17:02:56 -05:00
D3athrow
9c21244617
REVERT GAS DATUMS UNTIL COMIC FIXES THE PERFORMANCE ISSUES: PLEASE WORK ON THE GASDATUMS BRANCH https://github.com/d3athrow/vgstation13/tree/gasdatums in the mean time.
2015-05-10 22:55:46 -05:00
ririchiyo
6a3ecf778f
Merge pull request #4371 from clusterfack/thingy
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REDOING SHIT
2015-05-09 16:02:38 -04:00
clusterfack
b13c919f73
REDOING SHIT
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I already made these explicit changes what the fuck happened to them.
Fixes #4370 clearly but what the fuck mang.
2015-05-09 14:21:35 -05:00
D3athrow
becd447d96
Fix portables not getting processed. Simple pipes are removed properly so we dont have a list of 8000 things being iterated over every 2 seconds.
2015-05-09 14:13:45 -05:00
clusterfack
2e69f0a6bc
Pipenets
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Whoops pipenet list is empty no more updates.
Fixes #4359
2015-05-08 23:31:01 -05:00
clusterfack
147c5bd5a7
A process scheduler thing
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Included:
-The process lists use |= instead of += due to the increased stability of the former against double additions.
-Atmospherics machinery is moved under the pipenet processing.
-Modified the atmospherics processes to return 1 when theyve done something, and 0 if they aint done jack shit. Then called scheck() if they return 1, possibly reducing unnecessary scheck calls while still managing to smooth out the atmospherics processing.
-If a powernet happens to get rebuilt by either powernets or power machinery scheck() is also called
2015-05-08 01:15:19 -05:00
d3athrow
be7aeee555
Merge pull request #4235 from DeityLink/fixmech
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[Bugfixes] bunch of narsie/cascade endgame-related fixes
2015-05-04 21:58:55 -05:00
ComicIronic
4d432e5240
Gas Datums
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Moved gas_mixture gas numbers to a list which is connected to a global gas_datum list, like with reagents.
Modified some maths procs to be more sane, added adjust_gas and set_gas to help with processing.
Added a modular system for gas flags - gases can now be marked as fuel and oxidiser with a flag, logged with a flag, scanned with a flag, etc.
Changed scrubbers to use a list of scrubbing gases rather than a set of vars.
Made miners and xenoarch effects more sensible - they now produce gas by ID, not manually.
Made turfs' starting gases into a list, removed turf gas number vars.
2015-05-04 10:36:04 +01:00
DeityLink
a2d3779b10
even better
2015-05-03 16:33:29 +02:00
D3athrow
fdf8b918aa
Another regex pass
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<span class='warning'><b> -> <span class='danger'>
2015-04-14 21:11:54 -05:00
D3athrow
ad8cf7a810
Revert mob lum cap to fix flashlight problem, fix #3867
2015-04-12 18:37:28 -05:00
D3athrow
01d2471fc9
Merge branch 'color_replace_2_electric_boogaloo' into Bleeding-Edge
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Conflicts:
code/ATMOSPHERICS/pipe/pipe_dispenser.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/embedded_controller/embedded_controller_base.dm
code/modules/mining/money_bag.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/simple_animal/friendly/farm_animals.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/rdconsole.dm
code/modules/research/xenoarchaeology/machinery/analysis_base.dm
code/modules/research/xenoarchaeology/machinery/artifact_harvester.dm
code/modules/research/xenoarchaeology/tools/ano_device_battery.dm
2015-04-12 16:40:59 -05:00
D3athrow
4046561982
map renders link based on configuration option.
2015-04-10 15:02:05 -05:00
D3athrow
7bc411bf54
Slow the sun down a bit so powernet machinery can track it a bit better automatically.
2015-04-08 14:40:27 -05:00
clusterfack
86c4aa2dad
Fix two issues that came as a result of powernet changes
2015-04-04 01:42:43 -05:00
clusterfack
1c1f30df53
Part 3: Stable build, confirmation of powernet rebuilding successfully, powernet ticking successfully, pooling successfully, expanding and rebuilding networks successfully, and emitters fucking turn themselves off.
2015-04-01 04:44:57 -05:00
clusterfack
7791a7e8ad
Fixes a little bug where power machines weren't rebuilding before they process()-ed
2015-03-31 19:39:07 -05:00
clusterfack
5b1c1e58c3
Part 2: powernets process now, sort of. They still dont set available power for some reason and it seems like everything drains from full power to 0 in fucking seconds.
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Everything works now ahhhhhhh, spooky fucking shit.
2015-03-31 18:34:07 -05:00
clusterfack
293138d8dd
Part 1 of powernet rework.
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Still has an issue with powernets not processing after being rebuilt
2015-03-30 22:20:04 -05:00