Bomberman fixes and camera hearing
* Hopefully fixes Bomberman Arenas not properly putting players inside the spawned Bombermen
* Bomberman Arenas with more than 2 players now starts a 60 seconds countdown as soon as 2 players have registered, Which for example allows 2-9 players to fight on the 10-players map without requiring an admin to force-start the round.
* Thunderdome/Arena cameras are now fucking indestructible.
* You can now add voice analyzers to cameras, which will allow people near security camera computers connected to them to hear what people in view of those cameras are saying. Entertainment monitors broadcast to everyone that can see them.
See merge request !146
Transparent hoods and helmets that don't hide your face no longer hide your glasses or beard
* Beekeeper hood no longer hides your hair, facial hair, glasses, or headset
* Anomaly hood no longer hides your facial hair or glasses
See merge request !128
beam projectiles entering a time bubble will properly fade off their trailing beam and restart when leaving it.
Silicons now take 33% less damage from lightning spell due to them taking brute damage from the EMP
lightning properly doesn't stun anymore.
work around for boomboxes being in a box fixes#97
any machines (including boomboxes) that are purchased now no longer come in a box.
See merge request !141
Adds space carp pheromones
Eh, probably shitty but here it goes. Probably needs a better name too
* Created by mixing carpotoxin, leporazine and carbon. You have to have them in your system for them to have any effect
* Carps won't mind you if you have carp pheromones in your system. If a carp is already angry at you, however, ingesting pheromones won't save your ass
* If you have carp pheromones in your system, you constantly emit a horrible stench noticeable by other people without a mask on.
Also removes an unused type of meat which doesn't work
See merge request !118
Fixing a hookshot bug, and adding attack logs
* Fixed a bug that would make hookshots unable to fire, and their projectile chain to remain on the ground.
* Using the hookshot on a mob now creates attack logs.
* Fixed a bug that would allow hookshots to let players clip through walls.
See merge request !144
Gets rid of duplicate biogenerator.dm, actually adds monkey cubes as a product of the biogen
Actually allows you to get monkey cubes from the biogenerator now. This is already in the changelog, but didn't work because I was testing the wrong biogenerator.
The deleted file isn't ticked, so no dme edit required.
See merge request !127
Bugfixes
* Fixes corgi meat objective not working (Fixes#110)
* Fixes corgi meat recipes not working
* Fixes gibber runtimes (Fixes#104, Fixes#88)
* Fixes mobs not rotating properly on shuttles
See merge request !132
Fixes a jaunter runtime. Jaunters now work correctly.
sleep in New() was halting the proc, so it would delete the portal and then try setting its target
See merge request !136