Commit Graph

42 Commits

Author SHA1 Message Date
Rob Nelson
62f5af4068 Use the same icon for all library computers. 2015-03-04 11:39:02 -08:00
Rob Nelson
fba68a346e rm old comments 2015-03-04 11:38:16 -08:00
Rob Nelson
3f232c0d68 Fix library computer menus not refreshing on click. 2015-03-04 11:31:05 -08:00
Rob Nelson
80178bb67d Fix queries. 2015-03-04 01:11:28 -08:00
Rob Nelson
305bcdceb0 Fix some issues with migrations. 2015-03-04 00:30:33 -08:00
Rob Nelson
9acc302a6e Add in basic admin toolkit on library checkout computers. 2015-03-03 15:05:21 -08:00
Rob Nelson
903ac329be LIBRARY OVERHAUL 2015-02-24 18:54:56 -08:00
d3athrow
70578acdc7 Merge pull request #2781 from Angelite191/minorfixes
Minor bug fixes
2015-02-14 11:04:53 -06:00
D3athrow
994e53660a Fix nigger library computer again 2015-02-08 23:50:48 -06:00
ComicIronic
4cbb67516a Code cleanup 2: Hell's Kitchen
Made is_hot and is_sharp object procs, not global procs. Added sharpness vars for objects. Things use these procs OOP now.
Made all kitchen knives inherit from utensil/knife. This also fixes an issue with plastic knives, #2863.
Forks now work with all food properly. Fuck oldcode.
Made some procs macros, moved a maths proc, shrunk unsorted.dm a little.
Removed a redundant get_turf_loc proc that was just get_turf.
2015-02-08 13:11:54 +00:00
Angelite191
c0578f25e0 Update lib_items.dm
polishing
2015-02-03 15:27:05 -05:00
Angelite Entyshak
a6183a3d53 Minor bug fixes 2015-02-03 13:18:47 -05:00
DeityLink
f3d79bfcd8 books and manuals 2015-02-02 07:16:02 +01:00
D3athrow
3bfec27bab Possibly fix #2684 2015-01-30 00:36:37 -06:00
D3athrow
df04356282 Merge branch 'a_branch' of https://github.com/eswordthecat/vgstation13 into Bleeding-Edge
Conflicts:
	code/modules/library/lib_machines.dm
2015-01-25 22:55:34 -06:00
Unfit
e340ad1994 fixes
-speakers and vending machines can talk again
-library computer can be emagged again
-ghosts can no longer use the magnets control computer in sec
-weird typo in the code removed, this has the possibility of fixing some
bugs or not idk
2015-01-25 13:28:56 +01:00
Chris
555c208389 Slayed the laggy library beast thanks to volundr from goon and tkdrg from tg. 2015-01-12 17:58:26 -06:00
ComicIronic
9c9e1ff808 Removed the TABLEPASS flag.
No longer in use in any of the code.
Also changed cases of flags being set to null instead of 0.
2015-01-03 18:33:47 +00:00
DeityLink
ed02be9f0d null rod buffs part 2 2014-11-03 04:14:08 +01:00
d3athrow
bd87dbee57 Merge pull request #1711 from DeityLink/some-more-cult-stuff
the NARSIE HAS RISEN update
2014-10-26 10:51:34 -05:00
DeityLink
8b2987ca74 harvester work and remaining stuff
I...I think everything's done now....
2014-10-25 15:09:33 +02:00
DeityLink
fdde481195 cultify() everything! (only obj and turf actually)
I don't think adding cultify to mobs is necessary since it's more a
matter of "are they cultists or not" and "are they constructs or not"?
The only exceptions are the hostile creatures that roam in hell.
2014-10-24 17:02:40 +02:00
ComicIronic
ecebcd3be0 Updated minor errors in code. 2014-10-05 21:56:35 +01:00
Chris
705c57d799 REVERT Local changes for bug/stability/random shit i thought up (reverted from commit c6611d37ad) 2014-10-04 13:38:31 -05:00
Pomf
c6611d37ad Local changes for bug/stability/random shit i thought up 2014-10-04 11:07:22 -05:00
ComicIronic
6f82edccc9 Rewrite of machine code
- The most common attackbys now use a common proc and a flag system
- The following flags now exist : EMAGGABLE, SCREWTOGGLE, CROWDESTROY, WRENCHMOVE, FIXED2WORK
- Machines have had flags appropriately added with inherited procs to replace copied code
2014-09-20 22:55:36 +01:00
Wild Bill
ae9ceec03f Fix #1428 (library ghost checks) 2014-09-07 12:13:02 -06:00
Rob Nelson
a36e783f3b FIIIIIIRE rework, nano paper cleanup. 2014-08-20 20:11:58 -07:00
Victor
0eb6c9fc18 add nano_paper and support for the book binder 2014-08-18 00:43:41 -04:00
Rob Nelson
42421a106b Narsie bugfix. 2014-08-15 15:52:45 -07:00
Rob Nelson
8d62fd1297 Shit catches on fire now 2014-07-18 02:03:51 -07:00
VelardAmakar
65911e772f Adds the ability to construct, destroy, and take apart bookcases.
Bookcases can be built using 5 wood planks.
Bookcases can be destroyed using weapons(50HP).
Bookcases can be taken apart using a wrench.
2014-04-05 09:21:03 -04:00
Rob Nelson
cc66747f94 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast
2014-01-29 03:08:00 -08:00
Rob Nelson
1273d06df5 Combine a shitload of strings. 2013-09-04 13:17:54 -07:00
d3athrow
87f076eb61 Fixed a bug with defibrillators, can no longer revive husks that were absorbed by a ling with it.
Made it so when emagging the library computer you dont alert everybody around you that you're a traitor and added a message to confirm you did so.
2013-07-07 15:13:16 -05:00
petethegoat@gmail.com
323c527e9d Committing a fix for recursive books
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:30:36 +00:00
petethegoat@gmail.com
2c3a60e350 You can carve out books with a pair of wirecutters or a kitchen knife to create a handy hiding place.
Dice are no longer the same size as fire extinguishers

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-15 20:15:49 +00:00
baloh.matevz
abad9978b2 - Fixed the revision number not showing properly. Hopefully it's fixed for good this time, as it works off of logic, instead of line numbers.
- Standardized the database library code
- Deleted a few unused database related files (karma and forum activation), so they won't get in my way later. They work off of no longer existent database tables.
- Made it so the server maintains a constant connection with the database, which is established on world/New() and never broken, until the server ends. If 5 consecutive database connection attempts result in no connection getting established, the server will not attempt any more connections. Made all existing database connections use the global continuous connections. Currently we need two, as we have two databases, but the old database is going to get moved into the new one.
- Fixed the spaghetti-like report in the permissions panel, which happened when someone had many permissions enabled.
- Added database connection reports to display to dream daemon on server startup.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5015 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-06 17:21:13 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
petethegoat@gmail.com
d7c1fec43b Bookcases and filing cabinets can now be prestocked from the map, by placing books and papers on top of them. Updated the example away mission- it's now a complete mission, and should demonstrate everything that's necessary in an away mission. It has a few power issues, but hopefully someone can fix those for me~
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 15:28:05 +00:00
giacomand@gmail.com
2499ce6b6e -Some more html fixing, for communication runes and books.
-Added a badmin secret.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-06 01:05:32 +00:00
johnsonmt88@gmail.com
19135de9eb Changes to the file structure!
There are many files, folders and chunks of code in areas that make absolutely no sense and thanks to the defines being located mostly in a completely separate file, it can be damn-near impossible to find something. Before moving defines to where the rest of their code is located; I'm going to move some code around into places that actually make sense to begin with. I'll mainly be focusing on the code/game/objects folder.

This commit mainly lays the groundwork for the work I'll be doing by adding in the effects, structures, decals and turfs folders. I'll slowly be moving appropriate files and code into these folders. I may end up moving machinery into 'objects' and mech stuff into its own module folder but I'll ask for some opinions on coderbus before doing that.

I've also gotten rid of the /magic/ folder. I've moved the library stuff into its own folder in modules/library, the cult stuff is now in gamemode/cult with the rest of it and musician.dm is now in objects/structures since the piano is a structure apparently.


I think I've got the hang of how DM and SVN handles folders and files but it's quite possible that something will break simply by svn committing it oddly. Please let me know if that's the case!

Remember to clean compile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4513 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-22 15:50:09 +00:00