* Add defcons levels to help the crew during blob.
* Feedback and fixes
* Copypasted it in the wrong place
* Travis bump
* devmode off
* oversight
* Update code/_onclick/hud/screen_alarms.dm
Co-authored-by: jknpj <jknpjr@gmail.com>
* review
Co-authored-by: jknpj <jknpjr@gmail.com>
* framework
* more worky
* more spells, iron out some errors
* start finishing the spells
* fix confligs
* last two spells, add spell paths to powers
* COMPILE
* runtime fixes part 1/infinity
* more fixes
* get things working!
* typo
* spell icons, spell name fixes, cost fixes
* Update absorb_dna.dm
* fix indents
* fixes, tweaks
* can you guess where I used find and replace
* typo
* better operators
* move hivemind bank to a faction variable
* remove extra )
* CRASH()
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* rework add_power to use IDs, add ID defines for ling powers, stack_trace if an ID wasnt set
* Revert "rework add_power to use IDs, add ID defines for ling powers, stack_trace if an ID wasnt set"
This reverts commit e4207fea78.
* tweak
* remove IDs from vampire powers, remove unnecessary role checks in the spells (done in cast_check), tweak power_holder purchased powers, ling evolution menu verb -> spell
* lesser form fixes, vamp grant spell fixes
* more cleanup, fix spell bases, fix travis hopefully
* remove that
* more fixes
* fix doublechek
* evolve spell icon
* use CRASH
* use locate
* remove comment
* comment, locate type not src
* locate, add a comment, absorb wont steal ling spells
* use class danger, flesh sound when transforming
* target, not user
* extra )
* unfuck icon, correct faction adding
* fix faction for real
* whoops
* fix a bunch of spells
Co-authored-by: DamianX <DamianX@users.noreply.github.com>
* new screen alarm, show it to ais, fix endless hacking
* dumb mistake
* why are alerts so fucking annoying
* jump to the APC
* new malf spell backround
* haha dont leave it at 999
* Added lazy events
* remember to compile before changing your code
* Converted on_z_transition and on_post_z_transition to lazy events
* add todo
* fix oops
* fix another oops
* and anotha one
* Moved unit tests to the proper place
* Afflictus Emittus and more
* not true anymore
* that is why you don't code past 3am
* cleaning leftovers and fixing shifty issues
* some polishing
* eye candy
* Fixes
* Initial work on tool sounds
* Crowbars
* playtoolsound()
* aaaaaaaaaaaaaaaaaaaa
* HERE WE GO AGAIN
* Wrench
* Screwdriver.ogg REDUX, Cuffs
* drilling tools toolspeed is now a multiplier too
* Wirecutter
* Screen Alarms for EVEREVERYONE!
* Forgot this one
* cleanup
* Moves internals HUD down
* 28 is better.
* Now we're good to go.
* vehicle buckle alarm
* *gasp
* define
* Update screen_alarms.dm
corgi goof
* Screen Alarms
* Silicon Alarms
* More alarms, some fixes.
* Another thing
* SECONDS
* quality
* TEST TINY, NO!
* i'm dumb
* this was supposed to be .len
* new support spell #1
* adjustment
* pre-emptively fixing icons to avoid conflicts
* re-implemented pacifism flag
* removed unnecessary vars
* oops
* oops again
* whoops 3
* fixes bad math
* math fix 2
* [wip] Vox Sound Update for October 8th 2019
Includes:
* A bunch of new sounds
* A new masculine voice
* A browser dialogue for entering words, with word suggestions and idiot checks.
Tested locally on my Linux laptop.
🆑
- soundadd: Added more sounds to VOX, including a new masculine voicepack.
- rsc-add: Added a new word-entry dialogue with word suggestions, word count, and pre-validation.
- bugfix: Fixed sound effects being distorted.
[sound][content][qol]
* Set suggestions to use sans-serif.
* Add _scream and _woopwoop
* More words
* CSS tweaks to make the inputs and buttons fit in better.
* Final set of CSS tweaks on my TODO list: min-height to give dropbox room, button:disabled