Adds registers to the AAC, these are simply variables.
By default, 10 registers max, this is, however, softcoded.
Data can be both set and gotten from registers using automations.
Tanks are now unaries, not pipes.
Portable connectors are now unaries, not their own type.
Valves are now binaries, T-Valves are now trinaries.
Pipes as much as possible now use the general attackby code.
Slight changes to pooling code.
Removed loads of duplicate code that existed for no real reason.
T-Valves now come in manual and digital and mirrored under those types, not the other way around.
Mirrored connecting sprites for T-Valves should show up properly now.
Never again.
A lot of fixes that became intertwined.
- rscadd: "BEAMS! Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method. They also look cooler."
- rscadd: "Prisms can combine emitter beams that multiply the damage."
- rscadd: "Infrared triggers use the same system as emitters."
- rscadd: "Burst HE pipes have their own sprite"
- rscadd: "High-performance event observers (needed for beams)"
- rscadd: "Supermatter audio alerts"
- rscadd: "Added radiation floor decals."
- bugfix: "Burst pipes are no longer baleeted by their own explosions."
- bugfix: "Pipes are given time to release pressure before the next round of pressure checks."
- bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions"
- bugfix: "Gas miners no longer melt."
+ Now with code import/export (JSON-based)
* Remove script works now
* Correctly interfaces with digital valves
* Yes/No dialogs are less stupid now
* Vents stay on after being disconnected from pipenet.
* Valves no longer removed from machinery list.
* JSON parser fixes.
- Atmospherics Automation Consoles now have their own board to ensure
they turn back into the right computer when deconstructed
- While at it, made the new board constructible