* Fixed invisible gamer goblet
* Removed totally not copypasted vampire code from streamer panel
* Spess.TV screens can be cloned by mechanics
* Fixed invisible inhands for spess.tv merch
* Fixed flatpacker using the wrong proc to insert things
* Spess.TV cameras can be scanned by traitor analysers
* Xenoarch overhaul/rework thing.
Cuts out a bunch of stupid crap from xenoarch in the interest of making it less painful and less confusing.
Fixed stupidity in the find excavation code so it's actually possible to 100% reliably dig stuff up cleanly.
Suspension field generators are no longer necessary and have been removed from all maps. They can still be bought from cargo because you can use them on people and jkn would kill me if I removed that.
You no longer need to heat density separated sample when processing samples. As soon as you mix the lithium sodium tungstate with the ground rock you can throw it into the analysis machines. This makes it *significantly* more streamlined to process samples and also means you aren't basically forced to use a laser scalpel to get anything done.
Distances have all been fixed to be 100cm instead of 200cm per tile.
RP spectrometry machines have been removed and the space on the maps has been replaced with some free space so do whatever with it. As an extension of this I re-mapped the outpost-y sections of roid a bit so that the anomaly/sample lab have the HI/FTS because they were previously in the spectrometry lab.
Fixed artifact destructions not correctly being logged in all cases.
Moved the digsite locator to its own file.
Also fixes#25854
* Forgot to commit roid
* Update excdrill not correctly being divided by 2.
* 1cm brush.
* Typo
Cleaned up the code to be less awful.
Fixed "can't re-insert bags into core sampler"
Fixed examine text always listing it as empty.
Fixed the bags sprite not correctly clearing when you empty them.
Made a subtype of evidence bag for the core sampler.
Fixed a while bunch of formatting problems too probably.
Fixes#25631fixes#25629fixes#24973fixes#22579fixes#20515
* Initial work on tool sounds
* Crowbars
* playtoolsound()
* aaaaaaaaaaaaaaaaaaaa
* HERE WE GO AGAIN
* Wrench
* Screwdriver.ogg REDUX, Cuffs
* drilling tools toolspeed is now a multiplier too
* Wirecutter
* bear traps now fuck you up
* bear traps now freeze you in place, crush your hands, and more
* fixes beartraps in autolathes, spawners
* someone on discord told me finding and replacing text in .dmm files is ok
* affecting -> trappedorgan, im a dumbass
* you can pry open bear traps with crowbars
* Adds the medal printer: An autolathe subtype for medals.
* Rename medals
* Changes recipes. Corrects some errors.
* Adds access and emagging
* Minor fix
* Fixes some stuff
* Fixes stuff
* Stuff
* Added Arch suit/helmet sprites to mob suits/head dmi.
* Fixes conflicts with suit and head dmi.
* Adds some icon and inhand sprites. Made anom suits uniform.
* Readded legacy anom space suit.
* Finished inhands for archsuit. Added legacy suits to digsites.
* Revert changes to inhand files.