Commit Graph

1372 Commits

Author SHA1 Message Date
Kurfursten
66e831a19b Forgotten Flatpacks (#26414) 2020-05-12 11:23:32 -03:00
Kurfursten
ea104776b0 Hunting Rifle (#26367)
* Hunting Rifle

* and make scopes too
2020-05-05 08:17:42 -03:00
DamianX
5399c3b0f3 Fixed a bunch of linter warnings (#26360)
* Fixed a bunch of linter warnings

* Fix everything, maybe break something

* Fixed Time Stop not being cast by Arcane Golems

* Fixed arguments of remove_from_storage

* Fixed gun/afterattack arguments

* Fixed gun/Fire arguments

* Fixed arguments to candle/light and mob/emote

* Fixed arguments to simple_animal/revive, simple_animal/gib, robot/drop_item, mob/flash_eyes
2020-05-03 16:06:40 -03:00
Kurfursten
ed26a73f70 Merge pull request #26285 from RealestEstate/mechpaints
Mech Painting
2020-05-02 20:50:47 -05:00
Acrylic Mimosa
8b549743d9 exofab, alternate sprites, HUD fixes 2020-04-30 15:05:45 -07:00
Kurfursten
fef708fcae New Mecha Stuff (#26316)
* New Mecha Stuff

* Turns out istypeinlist is bad

* barrycatches

* designs
2020-04-30 10:28:20 +02:00
DamianX
55676c301c Flatpacks are now layered above machinery (#26089) 2020-04-01 11:10:07 -03:00
DamianX
b38ad609c1 Gamer fixes (#26087)
* Fixed invisible gamer goblet

* Removed totally not copypasted vampire code from streamer panel

* Spess.TV screens can be cloned by mechanics

* Fixed invisible inhands for spess.tv merch

* Fixed flatpacker using the wrong proc to insert things

* Spess.TV cameras can be scanned by traitor analysers
2020-04-01 09:39:13 +02:00
DamianX
a729001002 Spess.TV Season 1 (#26083) 2020-04-01 00:15:24 +02:00
Pieter-Jan Briers
f551362663 Fix some incorrect xenoarch distance values. (#26030) 2020-03-23 09:33:46 -03:00
Pieter-Jan Briers
a3a8c9d97c Xenoarch overhaul/rework thing. (#26005)
* Xenoarch overhaul/rework thing.

Cuts out a bunch of stupid crap from xenoarch in the interest of making it less painful and less confusing.

Fixed stupidity in the find excavation code so it's actually possible to 100% reliably dig stuff up cleanly.

Suspension field generators are no longer necessary and have been removed from all maps. They can still be bought from cargo because you can use them on people and jkn would kill me if I removed that.

You no longer need to heat density separated sample when processing samples. As soon as you mix the lithium sodium tungstate with the ground rock you can throw it into the analysis machines. This makes it *significantly* more streamlined to process samples and also means you aren't basically forced to use a laser scalpel to get anything done.

Distances have all been fixed to be 100cm instead of 200cm per tile.

RP spectrometry machines have been removed and the space on the maps has been replaced with some free space so do whatever with it. As an extension of this I re-mapped the outpost-y sections of roid a bit so that the anomaly/sample lab have the HI/FTS because they were previously in the spectrometry lab.

Fixed artifact destructions not correctly being logged in all cases.

Moved the digsite locator to its own file.

Also fixes #25854

* Forgot to commit roid

* Update excdrill not correctly being divided by 2.

* 1cm brush.

* Typo
2020-03-20 13:24:46 -03:00
Pieter-Jan Briers
018be1cff0 Xenoarch Core Sampler fixes (#25962)
Cleaned up the code to be less awful.
Fixed "can't re-insert bags into core sampler"
Fixed examine text always listing it as empty.
Fixed the bags sprite not correctly clearing when you empty them.
Made a subtype of evidence bag for the core sampler.
Fixed a while bunch of formatting problems too probably.

Fixes #25631 fixes #25629 fixes #24973 fixes #22579 fixes #20515
2020-03-09 06:40:03 -03:00
boy2mantwicethefam
24aad3e3ca runtimes (#25955) 2020-03-02 20:13:29 -03:00
jknpj
f6aae72618 Tool Sound/Speed (#25529)
* Initial work on tool sounds

* Crowbars

* playtoolsound()

* aaaaaaaaaaaaaaaaaaaa

* HERE WE GO AGAIN

* Wrench

* Screwdriver.ogg REDUX, Cuffs

* drilling tools toolspeed is now a multiplier too

* Wirecutter
2020-02-08 09:07:00 -06:00
RaccoonBro
8f976861b7 Bear Traps now fuck you up (#25535)
* bear traps now fuck you up

* bear traps now freeze you in place, crush your hands, and more

* fixes beartraps in autolathes, spawners

* someone on discord told me finding and replacing text in .dmm files is ok

* affecting -> trappedorgan, im a dumbass

* you can pry open bear traps with crowbars
2020-01-30 11:32:32 +01:00
boy2mantwicethefam
ab892f391b Making fabricator delay between items shorter: Revenge of the Scientist (#25628)
* 1

* 2

* clean
2020-01-23 07:09:11 -06:00
boy2mantwicethefam
2f0a4c04b2 Some clean-up stuff for research (#25681)
* cough aaagh fuck OWF cough aaaaa AAGH clap clap clap dance dance

* sir can you show me the nearest wall
2020-01-21 10:04:20 -03:00
SonixApache
72e11d06c9 dragon's breath and HE shells (#25569)
* dragon's breath and HE shells

* ()

* fixes materials

* the power of copypaste

* numbers are HARD
2020-01-14 08:28:21 -03:00
jknpj
89abfd45ba Replaces iswrench() macro with an is_wrench() proc (#25528) 2019-12-28 10:29:40 -06:00
otatoh
e7593df054 fixes xenoarch boxes being foldable (#25433) 2019-12-19 09:42:34 -03:00
Goldsteel
973cf9be51 Adds the medal printer (#25153)
* Adds the medal printer: An autolathe subtype for medals.

* Rename medals

* Changes recipes. Corrects some errors.

* Adds access and emagging

* Minor fix

* Fixes some stuff

* Fixes stuff

* Stuff
2019-11-29 21:33:55 -06:00
jknpj
c86675f7a2 Menageries actually uses thehe blacklisted mob list now (#25233) 2019-11-29 12:51:44 -06:00
Peter Wedder
fe296c81ae More ammolathe powercreep (#25054)
* ammocreep

* 357 speedloader
2019-11-23 09:39:34 -08:00
jknpj
504a7e021f Merge pull request #24971 from brndd/ammo_changes
Ammunition tweaks
2019-11-15 15:51:37 -03:00
brndd
925ac054e8 no NT 2019-11-12 13:38:55 +02:00
brndd
5e8f615f70 Ammolathe board 2019-11-12 13:37:40 +02:00
Adrian Dias
9c3d15fc2f A few more 2019-11-11 21:29:14 -03:00
Adrian Dias
4122bcae07 ok I'm tired. Cleaning duplicated procs part 2 2019-11-11 21:10:35 -03:00
brndd
f9beceec76 ammolathe circuit board 2019-11-12 01:47:27 +02:00
brndd
4d7c30cd7d Ammunition changes 2019-11-11 13:14:57 +02:00
Shadowmech88
e9db6af6c2 Fixes anomaly power utilizers never despawning shields. (#24715) 2019-11-02 01:39:22 -05:00
jknpj
c455c9d4ea Merge pull request #24586 from Shadowmech88/MoreServersFix
Adds Code for Derelict R&D Server and Derelict R&D Console
2019-10-27 09:23:56 -03:00
Shadowmech88
5cbaf72050 Adds Derelict versions of the R&D console and R&D server so it doesn't have to use duplicates of the station ones. 2019-10-25 18:32:41 -05:00
Exxion
4d7a2df990 Renamed Clamp() to clamp() 2019-10-25 17:18:20 -04:00
Pieter-Jan Briers
bb1a46d648 Remove need for carrier fluid from Fourier and Hyperspectral
AKA making Xenoarch slightly less newb trap.
2019-10-10 13:29:24 +02:00
MadmanMartian
736010db1d Fixes a material dupe with R&D (#24342)
* Fixes a material dupe with R&D

* removes debug text

* I want to tear this entire page apart
2019-10-03 07:02:56 -04:00
DrSnips
1b083b9a22 Gives exca. suits a make over and brings them into the hard suit age. (#24257)
* Added Arch suit/helmet sprites to mob suits/head dmi.

* Fixes conflicts with suit and head dmi.

* Adds some icon and inhand sprites. Made anom suits uniform.

* Readded legacy anom space suit.

* Finished inhands for archsuit. Added legacy suits to digsites.

* Revert changes to inhand files.
2019-10-02 09:48:52 -04:00
MadmanMartian
5980f011aa Fixes my mistake of not making finds actually spawn somewhere (#24302) 2019-09-28 22:20:32 -07:00
jknpj
f0626fc8c1 Merge pull request #24256 from MadmanMartian/xenoarch_exploit_fixes
Xenoarch exploit fixes
2019-09-27 07:30:05 -03:00
MadmanMartian
ee7403868f Updates the Xenoarch digsite scanner with better names, and a different sprite for the advanced version (#24167) 2019-09-26 13:14:34 -04:00
madmanmartian
1beefc1421 Due to old code, you could still get the item even if it shatters. 2019-09-25 18:55:12 +01:00
madmanmartian
30625b3bcf Adds total required material costs to the production pages of both the protolathe and the circuit imprinter 2019-09-01 22:50:55 +01:00
jknpj
9eb869dfec Merge pull request #23946 from MadmanMartian/plasma_rig
Adds a rigsuit module for making your rigsuit plasmaproof
2019-08-30 07:26:23 -03:00
madmanmartian
e17c26ca3a Space for the space god 2019-08-30 04:22:18 +01:00
madmanmartian
38d5150fb4 Might as well update that to unordered list, too, if it's going to masquerade as such 2019-08-30 04:18:24 +01:00
madmanmartian
b2cb7c8815 The destruction tab now tells you the current research level, and however much material you would receive from deconstructing the object 2019-08-30 03:56:44 +01:00
madmanmartian
9b26930df1 always remember to update your branches 2019-08-28 23:15:57 +01:00
madmanmartian
c02ed123ca Fixes responsive reagent for stock parts, and prevents the error from ever happening again 2019-08-28 23:06:39 +01:00
GoodG1448
a2daceacaa Fits in excav belts 2019-08-27 12:01:58 -03:00
GoodG1448
20c7b122fe Hopefully it fixes that. (#23988) 2019-08-24 20:06:43 -07:00