ShiftyRail
6b01631d34
Make ALL bullet_act() calls in the game return something ( #28761 )
...
* Make ALL bullet_act() calls in the game return something
* Misunderstood the linter
2021-02-02 23:13:40 +01:00
Kurfursten
be83c3435e
RD Shoes ( #28492 )
2021-01-14 00:08:03 -06:00
gurfan
0534fe5aa3
Malfunctioning AIs: Fix Overload Machine not working on some machines ( #27848 )
...
* blcaklist, add intercom
* fix
* re-rework into a proc
* add these
2020-10-04 16:11:52 -03:00
DamianX
f5c96279c6
Removed datum pooling ( #26992 )
...
* removed pooling
* replace returnToPool with qdel
* did stuff
2020-07-03 19:38:38 -03:00
DamianX
5399c3b0f3
Fixed a bunch of linter warnings ( #26360 )
...
* Fixed a bunch of linter warnings
* Fix everything, maybe break something
* Fixed Time Stop not being cast by Arcane Golems
* Fixed arguments of remove_from_storage
* Fixed gun/afterattack arguments
* Fixed gun/Fire arguments
* Fixed arguments to candle/light and mob/emote
* Fixed arguments to simple_animal/revive, simple_animal/gib, robot/drop_item, mob/flash_eyes
2020-05-03 16:06:40 -03:00
jknpj
f6aae72618
Tool Sound/Speed ( #25529 )
...
* Initial work on tool sounds
* Crowbars
* playtoolsound()
* aaaaaaaaaaaaaaaaaaaa
* HERE WE GO AGAIN
* Wrench
* Screwdriver.ogg REDUX, Cuffs
* drilling tools toolspeed is now a multiplier too
* Wirecutter
2020-02-08 09:07:00 -06:00
jknpj
89abfd45ba
Replaces iswrench() macro with an is_wrench() proc ( #25528 )
2019-12-28 10:29:40 -06:00
ancientpower
f1900bf61d
smart lights and nano light replacer ( #24959 )
2019-11-13 21:26:08 -05:00