* Smooth movement for mech eye
* Arguments for ForceMove
* Smooth motor wheelchairs
* Smooth ventcrawling eye
* Singularity uses smooth novement
* Simple mobs and simple bots use smooth movement
* Allows glowing ghouls to be used as power generators
* Better naming
* Tiny amount of power generated by radioactive humans
* Nerf it
* Buff a bit maybe
* sneaky coding
* radiation rework 2 electromagnetic boogaloo
* adds the on_irradiate event, geiger counters listen out for this
* adds feral ghouls and glowing one, adds recipes for lithotorcrazine, adds roaches to infestation events
* accidentally tinied
* changing a define is a pain
* checking to see if the user is still holding the damn thing, rather than just running away at the first sign of radiation
* singularity 3x3 check
* rounding
* Ceiling
* singularity/particle changes wip
* forgot this
* there can be no possible downsides to this
* last part?
* maybe fixed
* Spells 1
* Barely functional, but more converted than before!
Now with more coderart!
Some bullshit to let you use charges and holder var at the same time!
* Renames plasma storage variable
Makes it so xenos once again get verbs and spells added on new()
Changes some code around so you can have holder var requirements and recharging time requirements
* AHHHHHHH FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Fixes a bug with spell channeling switching
Makes it so plasma DOESN'T USE ADJUST TOX LOSS TO ADJUST ITSELF
RECODES CONJURE SO IT HAS A SPELL FLAG TO NOT PLACE DUPLICATE
**MAKES IT SO THE FUCKING CONJURE DOESN'T HAVE A WELDER SOUND FOR NO REASON FOR EVERY CHILD**
I DONT EVEN KNOW WHAT ELSE CHRIST
* WATAFAK
* readds screen spells
* Fixes more conflicts
* New sprites
* Removes Unacidable
Final pass on corrosive acid
Converts regurgitate to spell
* Final revision before testing and completion
Creates alien spellmaster
* More things
* Some spell master stuff and bugfixes
* Finishes the code, fixes the bugs, removes unacidable from fucking defficiency
* FUCK YOU DEFFICIENCY, FUCK YOU AGAIN
* This is more reasonable
* Arbitrary balance changes ahoy
* Resolve issues
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* NO MORE HALF MEASURES, CLUSTER
* NO MORE HALF MEASURES, CLUSTER
* bugfixes
* bugfixes
* final bugfixes before the final testing
* we have clearance for lift-off, captain.
* Makes things tile bound
To fix the issue with things larger than 32x32 or transformed or what not being seen from further away than they should be, we are giving the tile bound flag to all movable atoms.
I have explicitly removed it from icons that are larger than 32x32 beacuse they should be visible either way.
* Removes narsie's special code to make him visible despite visibility, the fact he lacks tilebound will now take care of this
* Damn he's right
* theoretical holomap base code
* Sprite
* Holomaps!
* changelog
* fucking changelogs
* Stuff!
* Optical Material Scanner rework.
Makes optical material scanners work as auto-updating holomap on your
eyes.
Abstracted mesons and materials scanners to a
/obj/item/clothing/glasses/scanner subtype.
Kept typed loops.
* Changelog update.
Attacks
talons and magboots
missing icons, legcuff check
meme references, magboot stomping toned down
ops
f
remove magstomp from vox magboots
p
do indows properly
hotkeys, cl
vox can bite silicon
Fix inconsistencies and typos