Commit Graph

2385 Commits

Author SHA1 Message Date
quartz235@gmail.com
6c8a19ae4b Fixes issue 312
- Ghosts with null names are now assigned random names

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3167 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 23:37:33 +00:00
petethegoat@gmail.com
2a0392e2d0 Jetpacks will now show up on mobs correctly. Additionally, they now show the state of the jetpack on the onmob sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 20:40:28 +00:00
quartz235@gmail.com
d21a726006 -You can no longer package wrap intercoms
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 18:34:16 +00:00
kortgstation@gmail.com
13c9b65332 Fixed constructs constantly dropping ectoplasm instead of just on death.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 16:55:07 +00:00
kortgstation@gmail.com
edc49b3047 New construct type: Artificer. Capable of constructing walls, creating materials needed for more constructs and repairing those that already exist (by attacking them). Sprites from Ausops.
Wraith phase shift is a bit longer so you can actually get through the entire wall when BYOND is lagging. Wraith has new sprites from TankNut

Juggernauts minimum damage was raised

You can now tell if a construct is wounded by examining it

Simple animals (constructs, Ian) can now see their health in the Status tab

Added spells for summoning soulstones, walls, r_walls, and a lesser version of the spell for summoning construct shells

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3161 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:32:10 +00:00
uporotiy
b136c899cd You can no longer perma-buckle people by buckling someone without unbuckling the first person.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:11:15 +00:00
kortgstation@gmail.com
3c4400c8f9 Fixed Erro's NON COMPILING CODE regarding flashlights
Made it so simple_animals with destroyer can smash tables 

Reverted the detectives ammo to nonlethal

Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)

Fixed a bit of border being left on the red boxing glove sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 01:28:53 +00:00
baloh.matevz
3b003bafd3 - fixed the desklamp toggle-self mob selection error
- ghosts can no longer toggle desk lamps

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3158 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-20 19:17:46 +00:00
uporotiy
c40d93a88e Updated the bucket sprite. Added mythril sprites. More work on space worms.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3157 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 20:49:41 +00:00
petethegoat@gmail.com
062bb8c6cb Added a fix for the karma runtimes.
The problem was that the SQL sanitization returned a string, when it was trying to add a number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 15:19:14 +00:00
petethegoat@gmail.com
98febe0396 Fixed the changelog.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 13:55:18 +00:00
petethegoat@gmail.com
ccbe00d380 Foam nerfs, chem fixes, they're making me commit this quickly proper info incoming in a comment
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 01:33:47 +00:00
baloh.matevz
6c712d4478 - unticked module/mining/datum_processing_recipe.dm
- moved it to unused/mining/datum_processing_recipe.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3152 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 23:17:53 +00:00
petethegoat@gmail.com
0957c79e0b Changed the jetpack naming scheme to something more logical.
/obj/item/weapon/tank/jetpack/void
/obj/item/weapon/tank/jetpack/oxygen
/obj/item/weapon/tank/jetpack/carbondioxide

Updated the maps so they don't have empty jetpacks in EVA.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3151 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:51:29 +00:00
petethegoat@gmail.com
afb645c764 Jetpacks can now use any gas.
The /obj/item/weapon/tank/jetpack path is now an empty jetpack, and oxygen and carbon dioxide filled jetpacks are /obj/item/weapon/tank/jetpack/blue_jetpack and /obj/item/weapon/tank/jetpack/black_jetpack respectively.

Added a new kind of disposal, the deathsposal (it's not called that in game). It's the same as a normal disposal, except it has a red rim to indicate that it leads to space.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3150 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:40:42 +00:00
petethegoat@gmail.com
bf458c6f36 Removed water balloons from the arcade, on Urist-chan's orders~
Updated oldstation and uterus to use the new chair paths.
Removed tgstation.3.0.0.dmm, as the main mappers have no intentions to complete it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3149 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:35:57 +00:00
petethegoat@gmail.com
f36295e16e Chair overhaul!
Shouldn't be any noticable difference ingame, but the chair path has changed from
/obj/structure/stool/chair
to
/obj/structure/stool/bed/chair
Electric chair path has also been changed as per the above.

New electric chair sprites! They ~won't~ make you want to cut out your eyes!


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:25:55 +00:00
baloh.matevz
1c7d34ddc3 - commented out the old adamantine recipe.
- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment

So yeah, adamantine will have a new recipe and will no longer be gained from ore and added mythril to the procesisng unit, stacking unit and coin press.

NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in machine_processing.dm Everything else is already in working order. Oh and you need to make the coin and sheet sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 17:20:16 +00:00
petethegoat@gmail.com
e0230b2ff0 Commented out buildmode until it can be fixed.
More sanity checks for DNA modification.
Updated the metal, plasteel, glass and r-glass sprites. They're a lot smaller now.
Removed that stupid knife zippo sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:27:08 +00:00
baloh.matevz
75a35847d8 - Commented out /obj/item/mecha_parts/mecha_equipment/jetpack due to it not having a sprite. When it has a sprite it will get uncommented. Sp get to spriting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3144 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:07:28 +00:00
baloh.matevz
1ce3d7440f - Admins can no longer MASS - varedit objects of type /obj/admin and /datum/feedback_variable and /obj/machinery/blackbox_recorder.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:55:52 +00:00
baloh.matevz
78b00162ae - Syndicate personal closets now spawn with a FULL high capacity cell
- Added job-specific pda cartridges to the lockers of engineers, security officers, wardens, scientists, doctors, cargo techs, janitor and all 6 heads.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3142 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:22:44 +00:00
uporotiy
7c865548c5 Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 19:26:14 +00:00
kortgstation@gmail.com
9641dc8c91 Fixes a runtime caused by crabs having no speak_emote (their speak emote is now "clicks").
I actually fixed a bug I didn't cause for once!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3139 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 18:18:53 +00:00
petethegoat@gmail.com
f41b5cbabb Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 15:22:42 +00:00
baloh.matevz@gmail.com
935c0d67f0 - You can now bap Ian on the nose with a rolled up newspaper.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3137 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 03:05:37 +00:00
baloh.matevz@gmail.com
859ab89a96 - It is now forbidden by code for admins to edit an object of type /obj/admins, which gives them their admin power.
- It is also forbidden by code for admins to edit the variables of feedback datum types and the blackbox for consistent data gathering.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3135 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 02:30:54 +00:00
kortgstation@gmail.com
b80e5db0cb Emergency fix because I'm retarded and typed "/obj/projectile/bullet" as "/obj/projectile/bullet/bullet"
I'll work on the balancing/reverting of the guns later, this is just so it stops causing runtimes



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3134 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:58:15 +00:00
elly1989@rocketmail.com
10f6b0eaf9 Committing Smoke Carter's "News Caster Alerts" update.
I slightly modified it so that damage overlays work and so that wanted and alerts are visible at the same time.
All credits to Smoke Carter.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:45:30 +00:00
kortgstation@gmail.com
3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
baloh.matevz@gmail.com
686350a2df - added feedback logging of wizard, traitor and changeling success as well as individual objectives success.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3131 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-15 12:21:26 +00:00
elly1989@rocketmail.com
f056179346 Reverted borg name stuff...because giving people RP choices is a horrible idea, obviously.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3129 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 22:36:43 +00:00
elly1989@rocketmail.com
0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
quartz235@gmail.com
8619772bd8 - Using robot parts on a suit that already has that part no longer eats up the part you used on it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3127 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 08:05:54 +00:00
kortgstation@gmail.com
8caa698d48 Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters 

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 03:29:18 +00:00
baloh.matevz
10e0d8c259 - Added feedback logging for the disposal auto-flush to see if there is an absurdly huge amount of flushing going on which would mess with atmos.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3123 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 01:12:11 +00:00
baloh.matevz
a6f9f36b72 - All PM links are now tied to clients and not mobs. What this means is that all PM links (the links admins get in admin messages which lead to a PM) should now point directly to the client, if one still exists or report them as disconnected. This means that there should no longer be problems with clients which swap mobs.
- Made the player-side admin pm message more visible and obnoxious. Some players might find it annoying but at least it will not leave much room to complain about "missing PM-s" 
Screenshot: 
http://www.kamletos.si/admin%20message%20format.PNG
- Fixed that awkward X in asay messages, which moved whatever mob you were in to the location of the person who said the message. Replaced it with JMP, which does the same as the JMP in adminhelps - makes a ghost and moves that ghost to the location:
Screenshot:
http://www.kamletos.si/admin%20say.PNG
- Ghosts which find themselves locked in any form of container (closets most commonly) will now (FINALLY) exit the container (and it is any container!) after they click one of the arrow keys.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3121 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-13 22:26:28 +00:00
baloh.matevz
32d8a7b6ce - Added the security officer, warden and hos jumpsuits by Khodoque:
http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=7627&start=20#p89942
Screenshot:
http://www.kamletos.si/new%20security%20jumpsuits.PNG

- Closets in security and the outpost that were labeled as "red wardrobe" are now labeled as "security wardrobe".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3120 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-13 19:07:55 +00:00
ryantennessee@yahoo.com
dd855e8288 Changed alien disarm intent on humans from weaken(rand(15,20)) to weaken(rand(10,15)) .
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3119 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 23:40:29 +00:00
baloh.matevz
d521357c06 - So apparently disposals were too hungry for air. They take far less of it now. They however still take the same amount of time to pressurize tho.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3118 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 23:18:28 +00:00
baloh.matevz
6255bb3086 - Profiles that were created before ghost ears was added had their ghost_ears value set to null, which then copied over. the profile setup page understood this as "hears everyone" while the game understood this as null, which is neither "hears everyone" nor "nearby creatures only", but it took null as 0, so it defaulted to "nearby creatures only". Applied a legacyfix that will properly update the profiles of everyone who does not yet have this set.
- To fix this for your own character before this goes live, just toggle the ghost-ears setting on your profile setup page at least once and then select the option you wish to have. Then save the profile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3116 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 20:59:06 +00:00
baloh.matevz
e5d2b7ac7b - Desk lamps are now just fancy flashlights. Which means you can pick them up. They have w_class set to 4 and don't have the onbelt flag, meaning you can't put them in any container and you can't put them in a pocket. Click on them to pick them up, use the toggle-light verb to turn them on or off. They are no longer affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3115 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 19:28:44 +00:00
baloh.matevz
a5fea19b5d - clicking the internals button on your UI (below zone select, above the suffocation indicator) will now properly toggle your internals if you are wearing a mask and your tank is in one of the following slots: back, hand, pockets, suit storage or belt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3114 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 18:15:18 +00:00
kortgstation@gmail.com
4de92c42e6 Juggernauts no longer take damage from punching.
Juggernauts are no longer able to be grabbed (and therefore choked or thrown)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3112 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 16:26:28 +00:00
baloh.matevz
a07cd4220d - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also handles the radio/pda/rc processing at round end. ( blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder object. )

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3111 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 14:56:19 +00:00
baloh.matevz
59bbe81465 - ghosts and dead people can no longer undress Ian
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3109 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 01:26:01 +00:00
baloh.matevz
fe5b602a6f - Removed the table where mail gets to at mail sorting because mobs keep getting stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully pressurized and if they have something (or someone) in them. So no more hiding in disposal units!
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 22:46:05 +00:00
trubblebass@gmail.com
2d95a92602 Commited on behalf of Nodrak
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:06:22 +00:00
baloh.matevz
42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
baloh.matevz
cc67d26201 - lightbulb and light tube w_class is now 1, large tube (used for floodlights) remains at 2.
- bulb and tube boxes now contain 21 bulbs or tubes, but can only store bulbs or tubes.
- added a mixed box of lights, which contains 14 tubes and 7 bulbs
- most of the areas which contained light boxes now contain these large mixed boxes.

Screenshot:
http://www.kamletos.si/bulbs.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3105 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 20:41:18 +00:00