Commit Graph

3 Commits

Author SHA1 Message Date
MadmanMartian
6ccd5c3019 Messing with component mobs further (#17770)
* moves the brain component to living-level. Makes some tweaks to NPC AI so they know they're being attacked by something

* that took a lot more than I expected to fix the melee

* adds the weapon throw attack. Fixes where you could only ever have one attack type for your NPC. Fixes a bad usr argument in throw.

* /*DOES NOT WORK*/
Changes mob function so it uses a movement component, rather than it being under the mob component.

Adds the Astar mob movement component.

Adds Receive and Return signal handling. moves get def zone to this system.

* movement through astar now works.

* cleanup of debug

* Damians requested changes

* That doesn't work.
2018-07-09 09:50:39 +02:00
Shadowmech88
d52ec77972 Basic Human AI (#15172)
* Adds a basic NPC AI for humans, capable of feeding itself when hungry and clothing itself.

* Does more stuff.

* Adds some more stuff.

* Forgot this.
2017-06-17 13:35:19 +01:00
Rob Nelson
fe929e5849 Component Model + PoC Mob (#13866)
* Initial work on component mobs.

* Revert simple_animal.dm

* Fix movement.

* Component signals are now #defines.

* Fix magic number in atmos.dm

* Added basic melee attacks.

* Get rid of test spam
2017-02-25 18:04:06 -05:00