* mainly standardized the vending machine descriptions with exceptions
* oops
* more
* this time i changed a proc name but there was only one use of it
* everything gets changed!
* this commit sponsored by low-quality forum posting
* buisness
* i broke it
* but is it really robust?
* why didn't this commit
* finally, spent a lot of my morning for this
* colour
* sure it's not atomic, celt
* taxi engineering vault initial commit
* saving progress, major issue with flunky apcs
* Mostly done. APCs, Cameras, fixes, applying more damage, few things left to go.
* Clean up, changes galoshes into child type without no slip, removes bartenders shotgun.
* Re-arranging the deck chairs on the Titanic
* Pathing
* Adds a DEAD SPOIDAH
* Spells 1
* Barely functional, but more converted than before!
Now with more coderart!
Some bullshit to let you use charges and holder var at the same time!
* Renames plasma storage variable
Makes it so xenos once again get verbs and spells added on new()
Changes some code around so you can have holder var requirements and recharging time requirements
* AHHHHHHH FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Fixes a bug with spell channeling switching
Makes it so plasma DOESN'T USE ADJUST TOX LOSS TO ADJUST ITSELF
RECODES CONJURE SO IT HAS A SPELL FLAG TO NOT PLACE DUPLICATE
**MAKES IT SO THE FUCKING CONJURE DOESN'T HAVE A WELDER SOUND FOR NO REASON FOR EVERY CHILD**
I DONT EVEN KNOW WHAT ELSE CHRIST
* WATAFAK
* readds screen spells
* Fixes more conflicts
* New sprites
* Removes Unacidable
Final pass on corrosive acid
Converts regurgitate to spell
* Final revision before testing and completion
Creates alien spellmaster
* More things
* Some spell master stuff and bugfixes
* Finishes the code, fixes the bugs, removes unacidable from fucking defficiency
* FUCK YOU DEFFICIENCY, FUCK YOU AGAIN
* This is more reasonable
* Arbitrary balance changes ahoy
* Resolve issues
* Moved research names over to defines.
Also fixed 4 (four) instances of the incorrect research name being used.
* Changed research names to avoid collisions.
Attacks
talons and magboots
missing icons, legcuff check
meme references, magboot stomping toned down
ops
f
remove magstomp from vox magboots
p
do indows properly
hotkeys, cl
vox can bite silicon
Fix inconsistencies and typos
-Addresses #7158
-removes useless variables heat_protection & cold_protection as these were in 99% of circumstances the exact same as body_parts_covered
-added a new variable, heat_conductivity to all items, determining how fast they conduct heat away from you
-added new procs to humans, sweat() & burn_calories() - Now whenever you use up nutriment, you generate heat, but can also expend nutriment to decrease heat.
-refactored how heat transfer away from humans worked
-added mild hypothermia
-added moderate hypothermia
-added severe hypothermia
-added profound hypothermia
-removed damage from extreme cold
-space is no longer cold to humans (because it isn't, duh.), this does not affect atmos.
-upped pressure damage as space is no longer cold.
-probably a bunch of other stuff:
TODO: Macrowave, balancing of things that use cold to kill.
Oregon Trail 2: Return to Mississippi
look at me, clusterfack would be proud
Makes the Seed Extractor not awful
Squashes a couple of bugs with seed diverging and plant cuttings, removes unused variables.
Xenobotany & Shit
fak u
(B) HATE CONFLICT
Break Deity's fix again because clusterfack said so
like my old grandma used to say, "remember to commit often with descriptive commit names"
I SURE CANNOT WAIT TO FIX CONFLICTS ON PACID FOR THE FOURTH TIME
The Changelog Is Here
I have done as thy asked
remember to test your shit!
thank you for testing!
wait a sec this doesn't fire on process() anyways
Glowy plant no hate glow
SOIL IS NOT MACHINE
Fixed bio-lum fruits not glowing, added harvesting kudzu with plant bags, kudzu will only grow when mature
Push my Face into the Sun
I forgot about this
Thank you anonymous person
Jacket's Outfit and Biker's Outfit added to the game
Jacket's Outfit is not accessible anywhere yet but Biker's Outfit can be
found as part of a syndicate bundle.