Rob Nelson
78d63a9f03
TESTED AND WORKING (for borers anyway)
2014-11-08 20:14:12 -08:00
Rob Nelson
3c551d5acd
More work on refactor.
2014-11-08 11:14:23 -08:00
Rob Nelson
7785bd7050
Job role signup refactor. PLAYERS2.SQLITE MUST BE UPDATED!
...
* mob.client.prefs.be_special & BE_* replaced with mob.client.desires_role(ROLE_*)
* Added several new ROLEs for handling blob, borer, etc.
* SQLite table added for client_roles.
* New dialog added for handling special role preferences in-game.
* Added /datum/browser/clean for a cleaner UI.
Needs more testing, but the basics work.
2014-11-06 18:19:19 -08:00
Rob Nelson
dd9691bb54
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into melting
...
Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/setup.dm
2014-11-02 12:47:21 -08:00
Rob Nelson
ae134e245c
Define melting points.
2014-11-02 12:17:29 -08:00
Chris
8a3e9b2428
Merge remote-tracking branch 'origin/Bleeding-Edge' into bay_hydro_port
...
Conflicts:
code/modules/projectiles/guns/energy/special.dm
maps/tgstation.dmm
2014-10-31 12:02:10 -05:00
ComicIronic
392f8bac75
Made fabricators spawn things in unlockable lockboxes.
...
Added a flag for true lockboxes, but it isn't used in the code yet.
2014-10-28 16:03:40 +00:00
ComicIronic
5ebe31f10b
Merge remote-tracking branch 'upstream/Bleeding-Edge' into FabricatorChanges
2014-10-28 15:51:23 +00:00
Nikkirawr
9dc98e92e4
Added GhostPDA
...
Allows ghosts to toggle PDA message visibility on and off independently
from GhostRadio
2014-10-27 13:22:33 +01:00
ComicIronic
79fd35609c
Slight changes to everything (INCOMPLETE)
2014-10-26 20:23:48 +00:00
ComicIronic
3fc95066f3
Big ol update of materials and fabricators for research.
2014-10-25 13:36:49 +01:00
Chris
0445314e23
Merge branch 'Bleeding-Edge' into bay_hydro_port
...
Conflicts:
code/game/machinery/machinery.dm
code/setup.dm
maps/tgstation.dmm
2014-10-24 23:42:32 -05:00
ComicIronic
86cd0ea365
Merge remote-tracking branch 'origin/Bleeding-Edge' into MachineRecode
2014-10-15 18:03:22 +01:00
Chris
dff16798e2
Merge branch 'Bleeding-Edge' into bay_hydro_port
...
Conflicts:
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/reagents/reagent_containers/food/snacks/grown.dm
html/changelogs/.all_changelog.yml
maps/tgstation.dmm
2014-10-14 11:19:50 -05:00
ComicIronic
04bb2e62c2
Added gun flags and moved silencers to be a new type which can be attached to guns.
2014-10-10 17:53:01 +01:00
Chris
512b106f0f
Bay hydroponics rewrite port, work in progress.
2014-10-05 02:25:37 -05:00
ririchiyo
098ab2979e
Should be able to be compiled and tested now.
2014-09-28 11:30:42 -04:00
ririchiyo
c6c45324b1
last fixes before I head to bed to continue work tomorrow.
2014-09-28 00:49:53 -04:00
ComicIronic
1c35a2fe0c
Code cleanup. Added EJECTNOTDEL flag for fridges, etc. Fixed material removal for r_n_d machines and autolathes.
2014-09-24 17:35:15 +01:00
ComicIronic
6f82edccc9
Rewrite of machine code
...
- The most common attackbys now use a common proc and a flag system
- The following flags now exist : EMAGGABLE, SCREWTOGGLE, CROWDESTROY, WRENCHMOVE, FIXED2WORK
- Machines have had flags appropriately added with inherited procs to replace copied code
2014-09-20 22:55:36 +01:00
Chris
c0f96ae272
Revert Click code cleanup (reverted from commit 439bda24bc)
2014-09-18 15:36:38 -05:00
Wild Bill
439bda24bc
Click code cleanup
2014-09-18 14:07:50 +03:00
Heredth
248cd430ed
Update setup.dm
2014-08-07 14:40:40 -07:00
Rob Nelson
8d62fd1297
Shit catches on fire now
2014-07-18 02:03:51 -07:00
ESwordTheCat
029bc05bf4
Remove duplicate define.
2014-07-17 01:07:15 -08:00
Rob Nelson
bb2e1cd4cc
Revert MC/GC (+ instrumentation) to d54ce4a28b
2014-06-25 21:36:08 -07:00
BurnZeZ
004a907bfa
remove useless profiling verbs; remove controller timers; master controller cleanup
2014-06-24 20:51:46 -04:00
BurnZeZ
f72e1032f6
remove sandbox
2014-06-22 16:44:55 -04:00
BurnZeZ
a3ea37e8ad
remove buildmode
2014-06-22 16:34:23 -04:00
Rob Nelson
1b356c7dfd
Configurable gas sensors, tank monitors, AACs. Cleaned up multitool API.
2014-06-10 22:23:18 -07:00
Heredth
cbb7a03ca7
Add /vg/ muts
2014-05-29 13:45:11 -07:00
ESwordTheCat
78d0e46ad2
Decrease it by 1.
2014-05-21 23:05:57 -08:00
ESwordTheCat
a4712cd3c2
Because it's not a proc.
2014-05-21 05:27:10 -08:00
ESwordTheCat
c51497cccd
Fix compile errors, found at commits before the latest of TG lighting_controller and _DynamicAreLighting_TG.
2014-05-21 05:18:28 -08:00
Heredth
7ace341a24
I straddled that Greyhound And rode into Raleigh
...
And on across Caroline
2014-05-08 10:31:38 -07:00
Heredth
6b4f53a9da
Update setup.dm
2014-05-07 11:29:08 -07:00
Heredth
706b795ba2
:^)
2014-05-06 16:13:10 -07:00
Rob Nelson
65f4751b60
Update with some bay optimizations for mobs.
2014-04-27 15:59:01 -07:00
Rob Nelson
31c597fdcd
Add mildly more modular machine disabling verbs, abuse preprocessor.
2014-04-26 19:22:27 -07:00
Rob Nelson
397c512728
Add profiling for machinery.
2014-04-21 18:04:45 -07:00
Rob Nelson
09683bc2ba
Optimize the fuck out of Bustanuts.
2014-04-16 19:26:43 -07:00
Rob Nelson
4dc33d8196
Add more flexible silicon job detection.
2014-04-16 19:06:48 -07:00
Rob Nelson
9c84bfdf3b
YOOOOO0U. YOU GOT WHAT AH NEEEEEEEED
2014-03-10 23:17:18 -07:00
Rob Nelson
442eff97fb
Reorganize
2014-03-04 13:08:54 -08:00
Rob Nelson
218414ff83
Add plastic to recycling, make a better way of sorting shit from the line.
...
AND CHANGE EVERYTHIIIIING
2014-02-07 07:33:48 -08:00
Rob Nelson
acf0d26b9b
Revert two-ear system from Bay.
2014-02-02 15:57:33 -08:00
Rob Nelson
9eacabe2eb
Added a bunch of new goon powers.
2014-01-26 01:40:49 -08:00
Rob Nelson
337cdf04a9
Standardize LASER, NOCLONE, and HUSK
2014-01-21 14:04:14 -08:00
Rob Nelson
a9b8acccf3
Standardize FAT
2014-01-21 14:00:53 -08:00
Rob Nelson
9ac97dd1c0
Standardize CLUMSY
2014-01-21 13:53:13 -08:00