* Highlanders will now receive a full heal if they decapitate another highlander. Highlanders can no longer use machinery, guns, or vehicles. Silicons will now become humans when the highlander button is pressed.
* Fixes stuff.
* Adds string define for "highlander". Puts the code for making a tracker effect into its own proc. All highlanders are now permahulks.
* Plasmamen no longer lose their suits, helmets, tanks, or masks when made into highlanders. Vox no longer lose their tanks or masks.
* Adds new items for turning players into antags IC-ly a la the Syndicate Uplink wish granter.
* Added procs to make minds into changelings and vampires, or to remove the changeling/vampire status of a mind.
If you had multiple spells that could be channeled you could freak the system out by some convoluted combination of using each one.
While it was previously thought to be sane, not intercepting attacks after spells were cast were causing some insane behaviors, (such as picking up food after using matter eater on it), so now a spell being cast successfully will intercept attacks.
* Part 2
Pmuch works
* Final part
Adding helpings to properly take charge and remove the spell channeling in certain cases like logout
* Bugfix
* This might be important too
* Addressing comments
* Removing this line
* YOU FUCKING ABSOLUTE MADMAN
* A bit of update
Drop item hotkey removes spell channeling before dropping things
* Converts matter eater to spell channeling system
Message given to dropping spell channeling with drop verb
* Modifying is valid target for matter eater
* Better animated icon
* No smoke/EMP/etc while inside a pipe
* Pipes don't act as bomb shelters
* Fixes MoMMIs and presumably other ventcrawling mobs being able to do certain shit while ventcrawling
* changelog
* no smoke from within pipes v2.0
* fix ghosts being unable to use gateways
putting gateway code outside of gateway.dm is gay as fuck
* remove this shit from observer.dm
* and add it to gateway.dm