Commit Graph

22 Commits

Author SHA1 Message Date
SkyMarshal
7e92be62ae Added some SQL stuff from oldcode. Someone should look this over. 2012-05-23 16:03:46 -07:00
Erthilo
160baf3754 Fixes police tape being placed through windows. 2012-05-22 00:16:31 +01:00
Erthilo
cf6a56433b Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-18 00:46:20 +01:00
Erthilo
fb71890c18 TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)

-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

Revision: r3599 &  r3601
Author: 	 ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00
Erthilo
1608dff0f5 Fixes police tape not appearing on doors. 2012-05-17 21:31:38 +01:00
Erthilo
7de0918d3e TG: Random button added to traitor uplinks.
- All traitor items are available in the random button so long as you have the
crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver
ammo.
- It's RANDOM, don't expect great stuff every time.

Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before
committing.

Added borgs, AIs and dead players to the list of protected paths in the delete
all verb.
- Unless someone can give me a valid reason as to why an admin would delete all
ghosts.
Revision: r3595
Author: 	 johnsonmt88
2012-05-15 23:53:35 +01:00
SkyMarshal
2c18852662 Made req_access work like req_one_access used to; req_combined_access is now used for when you need more than one type of access to be checked together. Adjusted maps to reflect this. 2012-05-14 15:04:38 -07:00
unknown
9efafd39bd Police tape overhaul
General purge of copypaste code

Framework for easier adding of new tape types
Now you only need two sprites of roll and sprites of tape length (H and V)
Define them in police_tape.dm

To show it off, engineering tape added, passable by engineers and atmos techs

Last but not least - ability to lift the tape, allowing passage for pretty much everything.
Done by those with access, attack by empty hand on help intent.
2012-05-12 22:16:23 +03:00
CaelAislinn
bd86b7236f fixed some weird merge issues
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-05-08 15:43:41 +10:00
Ren Erthilo
2444daca6b Adds fingerless gloves that leave fingerprints. Adds new filing cabinet sprites. Adds some new unused sprites. 2012-04-21 18:40:14 +01:00
comma
ee37ebd13d Now possible to place police tape on airlocks
Also resprite for tape in general.
2012-04-17 06:06:01 +03:00
Tastyfish
6874cc03d1 cleaned up the paths of a few ported things 2012-03-08 00:46:24 -05:00
SkyMarshal
f59fb6af94 More updates, added comfy chairs. 2012-02-13 23:28:12 -07:00
SkyMarshal
0fe42327a5 This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
SkyMarshal
710bcbb42b Final parts for the airlocks.
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
Tastyfish
b6ba1b74fa streamlined copy machine code 2012-02-06 17:16:16 -05:00
SkyMarshal
a2237a10dc Fixes for singularity beacon glitching
further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
Albert Iordache
888730e196 Fixed a runtime error with the filling cabinet 2012-01-31 10:14:15 +02:00
SkyMarshal
1e03fb9d72 bugfixes 2012-01-28 15:55:00 -07:00
SkyMarshal
795d07fc6a Suicide bugfix, uplink bugfix, Made the electrical storm disrupt radio again, buugfix for the new door stuff, retoring UI+UE recovers identity. 2012-01-28 15:47:26 -07:00
SkyMarshal
0e51764af4 Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs. 2012-01-27 22:55:16 -07:00
SkyMarshal
12afd61ffc Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant. 2012-01-27 20:15:06 -07:00