* Making score show up
* Merges score and round end stats into one message
* Trying this
* Better fix
* Better inheritance
* Fixes rules variable compile error
Co-authored-by: kanef <kanef9x@protonmail.com>
* Port Legacy Cult (v 2.0) to role_datums.
* Renaming things
* Progress
* Makes it compile.
* Jecties
* JECTIES
* Making some progress
* There we go
* Actually testable (100%)
* Dirty
* Fixes
* Runes being fixed (probably)
* I swear to God. I am not retarded.
* Fixes converts (and probably a few other things) not working
* Forgot
* Fixes
* Final cut.
* We've been surroundited
* Objective tweaks
* Final fixes
* Actually
* Cyborgs getting runewords
* Typo
* Grumble
* Overstepping boundaries
* Fixes an error in parameters order that resulted in factions not being able to be set up.
* Brain damage
* Brain damage (Part deux)
* Suggested changes.
* * makes raging mages actually work
* removes the 'protect master' objective, instead uses the protect objective
* removes heavily redundant and useless vampire gamemode tweaks. master vampire is now handled through the role creating its own faction if one is not provided.
* CreateRoles diversified, new filterAvailablePlayers proc, and now it actually works
* Fixes mixed
* Fixes syndicate agents becoming other sorts of syndicate agents, causing syndicate agent recursion
* Fixes check antagonist for factions and roles not newlining after a role has been viewed
* moves rolecheck to faction, rather than having a snowflake check for traitor
* all my problems were because of a missed return 1
* more role fixes!
* removes debug
* Ports Vampire to role_datums.
* Spells
* Spells r dum
* A lot of stuff
* tgstat
* I dun get it
* to_chat(world) madness
* Stash
* Fixes a few things
* Enthrall, more fixes
* Changes
* (Almost) all spells !
* Almost done
* Final touch.
* Cleaning up review comments, real objectives.
* What a dummy.
* Adds ling intro sound, adds gamemode orphaned role process handling, adds role process handling to factions. Changeling the changeling HUD to show how much genetic damage you have sustained, changes the changeling greeting. (#17713)
* [Cult 3.0] mostly Cult Altar related stuff (#17723)
* cultaltar
* cultaltar 2
* cultaltar 3
* cultaltar 4
* Adds rev to role datums (#17873)
* Ports Vampire to role_datums.
* Spells
* Spells r dum
* A lot of stuff
* tgstat
* Role datums tator, double agents, and nuclear operatives (#17935)
* It's not calling things on members for some reason.
* there's probably a to_chat(world in here somewhere
* double agents
* nuke ops tomorrow. Tonight we gondola
* nuke ops bois
* Almost forgot the objective
* I dun get it
* to_chat(world) madness
* Stash
* Fixes a few things
* Enthrall, more fixes
* Changes
* (Almost) all spells !
* Almost done
* Final touch.
* Cleaning up review comments, real objectives.
* What a dummy.
* Haha
* Update acquire_blood.dm
* Change the orders of things
* Redundant
* I can't believe I didnd't fix that sooner
It's probably because I'm retarded lmao
* re-adds changeling mode via the new role datums
* change to RoleTopic
* changelings now don't work on faction but on role. Gamemodes can now create roles as well as factions. RoleTopic now works.
* removes hitler
* changeling vial now works again. Macros corrected.
* adds the absorb objective, adds objectives to changeling
* Adds argument to ReturnObjectivesString where the name is given or not
* apparently there's no need for src. to differentiate local and global variables
* removes redundant functions, IsFulfilled returns parent, etc.
* FIXES ANOTHER AVALANCHE
* fixes the antag macros
* can now start a round, re-adds the sandbox gamemode, adds PostSetup() and late_join() to gamemode datum.
* fixes some runtimes involving monkeys and their mind being probed by secbots. Removes gamemodes active_roles.dm nonsense, as roles are supposed to be on an individual basis.
* removes startwords from the cult gamemode and moves them to the narsie faction
* Adds proper role handling for adding people to factions, adds autotraitor
* Re-implements some things that were commented out to help lessen the avalanche
* ITS ALIVE
* delegation, antag objectives now stored in memory appropriately
* standardizes the faction members stuff to be ROLES NOT MINDS, HOLY FUCK.
Removes unused variables from roles where n3x15 thought roles would also act like factions for some bloody reason.
attempts to and fails to salvage check_antagonists
* PEDANTIC SEMANTICS