kane-f
b50bef7b88
Map element (vault etc) updates: Item overwriting option, rotation on loading ( #30957 )
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* First attempt at making rotated map element loading working
* Fixes
* Fixes
* Oversight
* Fixes offsets properly, ugly but works
* Makes some vaults have ability to override it
* Now properly sets these loaded in the exact position, if not a bit hacky
* And now, the moment of truth, the actual rotation in loading itself, plus a server config
* And a fix for this maybe
* Overwriting of movable atoms support
* Maybe like this?
* Ah, the grid parsing was going counterclockwise by mistake, that's why it was doing that
* Makes this show up in jump formatting
* Rotated dungeons below
* Initialising again after rotation is probably better
* Fixing turfs ie. shuttle not rotating properly
* Stops a runtime
Co-authored-by: kanef <kanef9x@protonmail.com >
2021-10-01 22:36:54 -05:00
DamianX
95cb0d4d23
Components! TGUI uplinks! Oh god! ( #30641 )
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* components
* tgui uplink
* Components! TGUI uplinks! Oh god!
* yeah
* this too
2021-09-09 12:44:13 +00:00
DamianX
fe77ef6e20
Converted all old events to lazy_events, removed old events, renamed lazy_event to event ( #30503 )
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* wip refactor old events
* refactored events
* We're not lazy anymore! I mean we're still are. We just don't call ourselves that. Lazy is the new default option. It's also the only option. God, this took so long.
2021-09-04 23:21:03 -05:00
DamianX
133ca45654
converted on_destroyed to lazy events ( #27260 )
2020-07-25 21:32:08 -03:00
ShiftyRail
beb84d87d6
Removes the on_destroyed event for turfs ( #26577 )
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* Removes the on_destroyed event for turfs
* Conflicts
* You're going to movables, on_destroyed
2020-05-24 21:51:45 -03:00
Kurfursten
ab8c20f3de
Mapload rules ( #25263 )
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* Mapload rules
* Update map_elements.dm
2019-12-02 05:48:43 -03:00
unid15
cf59c94b3f
Map dungeon fixes ( #17632 )
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* Dungeon fixes
* Done!
2018-03-01 15:34:39 +01:00
unid15
f0c2900ee4
Revert map element loading to the old, slow but functioning way ( #17180 )
2018-01-21 23:33:48 +01:00
Rob Nelson
f525395edd
Merge pull request #15892 from unid15/fix
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Possible fix to overlapping dungeons
2017-09-04 09:34:12 -07:00
unid15
723123a76f
Possible dungeon fix
2017-09-04 12:39:15 +02:00
unid15
225d18e276
Fiixes
2017-09-02 16:32:42 +02:00
unid15
9d96eb4cb1
The Hive: The Away Mission ( #14391 )
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* THE HIVE V0.1
* Let's not go there
* Update description honk
* Fix lighting issues with artificers
* A pretty update
* Better executioner behaviour
* Some improvements
* Better level design and rewards!
* shh
* Hey-ho
* Power fists
* Compiles
* Adds arsonists and slightly buffs others
* Changelog
* Approaching 1.0 aaaaaaa
* Adds some shortcuts and 'tutorials'
* New artificer ability
* IDK what's wrong with changelog
* 1.0
* Mini patch
* Tweaks
* AAAAAAA
* crap wrong meat
thanks @Probe1
* Remove capitalization
* islist() instead of istype(x, /list)
* Rename aliens and adress issues
* Remove unnecessary
* Fix some more stuff
* Fix constructors' wall building behavior
* Only initialize once
* Adds a map to the briefing
2017-03-30 09:04:01 -04:00
unid15
20addd6421
More stuff
2017-03-18 19:45:24 +01:00
unid15
ba780f1aa7
Score board vaults
2017-03-18 10:11:47 +01:00
unid15
dabcca9c10
Adds proc for filling an area with map elements, raised vault amount to 5-15 ( #12910 )
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* Smart vault placement
* Raised vault amount to 5-15, moved vault spwaning to new system
* Fix define
* Fix if statement
2016-12-23 17:27:05 -05:00
unid15
554d34b814
Map element stuff ( #12909 )
2016-12-21 04:57:27 -05:00
unid15
ecfb8e28ea
Fixes wires not working in map elements (vaults/away missions) ( #11931 )
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* pn
* no building powernets again
2016-09-17 20:17:38 -05:00
unid15
bacb62d975
Adds a proc to create a shuttle transit area at runtime ( #11453 )
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* Adds 'dungeons'
* Remove hitler
* Modify maps, last tweaks
* Dynamic transit baby
* Fixes
* Transit dir, remove hitler
* CL
* ..()
* Remove old CL
2016-08-21 04:07:25 -05:00
unid15
4f752a7850
Some map loader and vault stuff + asteroid pond vault update ( #11282 )
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* Adds 'dungeons'
* Remove hitler
* man another hitler
* Modify maps, last tweaks
* Slightly change cellar
* Last fixes
2016-08-18 01:22:00 -05:00
unid15
3d1ae81414
Map element datums ( #10137 )
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* Refactor away missions and vaults
* Logging
* Allow map elements to be spawned on new zlevels
* Changelog
* Last changes
2016-05-28 20:04:41 -05:00