Maptext font size for status displays is increased from 5pt to 9pt font
Fixes#11283
I couldn't find the exact point at which pipe layering was breaking, so I did a more general fix instead of looking for the odd code out which completely fixed it.
Fixes#11288
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
Sets blobs to a standard proportion of how many players need to be ingame per blob spawned. Lowered that quantity from 30 people required to blob to 20 per blob, applied that same proportion to the event dynamic (which previously did not check the number of people per blob spawned).
* Fixes#10005fixes#10005 by making you have to type out the real name of the target
* NAME_CAST
* Fixes#10005 - do or die edition
- bugfix: Changed behaviour of grey telepathy to not be awful and highly exploitable.
- tweak: You now have to hear someone speak locally - in other words, you have to see their speech bubble, before you can telepathically communicate with them.
- tweak: The name chosen to represent them in the menu is the one you heard them speak as.
* Fixes. Tested. Other Nonsense.
* examining
Refactors stripcode, the oldest, crappiest, and most bizarre code I have ever seen
* Takes strippingcode behind the shed, shoots it
* Takes inventorycode out to the Nevada Desert, nukes it
* Removes Hitler
* Does the thing
* Still need to test this
* tested
* hand refactor (COMPILES)
* Works pretty much
* Test martians
* Martians
* Fix human UI
* Fix find_organ_by_grasp_index() returning arms
* CL + tweaks
* Last fixes
* a
* Better CL
* Fix weird issue!
* Fix virologist job
* Resolves a very important issue
* I thought I had already fixed this
oh well
* Fix grabs
* Shat
Using isnum is unreliable for detecting nonstandard formats of already associative lists. Causing them to be overriden with the type cache.
Checking isnull instead will allow us to detect strings, numbers, lists, typepaths, basically everything that we want to check to make sure this isn't already an associative list.
Fixes#10225Fixes#10224
* Highlanders will now receive a full heal if they decapitate another highlander. Highlanders can no longer use machinery, guns, or vehicles. Silicons will now become humans when the highlander button is pressed.
* Fixes stuff.
* Adds string define for "highlander". Puts the code for making a tracker effect into its own proc. All highlanders are now permahulks.
* Plasmamen no longer lose their suits, helmets, tanks, or masks when made into highlanders. Vox no longer lose their tanks or masks.
* Part 2
Pmuch works
* Final part
Adding helpings to properly take charge and remove the spell channeling in certain cases like logout
* Bugfix
* This might be important too
* Addressing comments
* Removing this line
* YOU FUCKING ABSOLUTE MADMAN
* A bit of update
Drop item hotkey removes spell channeling before dropping things
* Converts matter eater to spell channeling system
Message given to dropping spell channeling with drop verb
* Modifying is valid target for matter eater
* Better animated icon
* Adds golems as a proper race.
* Adds golem name file.
* Fixes a couple names.
* Further fixes to names.
* Changes the golem language key from g to p.
* Adds groin states for golems, as well as deformed states for all golem limbs.
* Changes attack verb to "punches." Updates the changelog with more complete information as to the golems' capabilities.
* Adds some extra checks for golems. Golems can now walk over broken glass barefoot without being hurt.
* Fixes new macros.
modify all the maps, replace restaurant with icecream truck
add rewards to ice cream truck and satelite, defines
fix maps
remove cursed satelite of doom
Add hivebot factory to replace haunted satelite. Fix minimaps for good
maploader lighting
woops
Adds clown base
remove exclamation marks
nerd
Adds a ruined R-UST vault.
Remove vaults from z1, fix hivebot factory
Map files are stored in data/logs/saved_maps, as such they can be retried with .getserverlog.
Note: map files exported still need a LOT of cleaning afterwards (literally every turf has redundant variables that might even break things written to them).
changes:
- tweak: Inspired by, but not copypasted from, Gooncode, the NOIR mutation, or any other colour change now fades in and out slowly.
- rscadd: Adds a colour_matrix variable to both simple animals and eye organs
- rscadd: Vox eyes make them colourblind, rendering blue and green undistinguishable. You may avoid this by setting eyes to be mechanical in character preferences.
- rscadd: Ian is now also colourblind in the same respect.
Attacks
talons and magboots
missing icons, legcuff check
meme references, magboot stomping toned down
ops
f
remove magstomp from vox magboots
p
do indows properly
hotkeys, cl
vox can bite silicon
Fix inconsistencies and typos