* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts
* seperates wizard apprentices from traitors
* revision 1
* why did I think this was needed
* conflicts?
* Letting byond air out its frustrations on the skin, it wants to make these changes if you modify the skin in dream maker and save it, who am I to stop it?
* Adds swap sides verb to swap the sides of the rpane and mapwindow
* Added a preferences modifying verb, added many of the preferences to the preferences menu.
* The one in which I go crazy and implement the full special roles menu and all preferences verbs into the general settings menu and then remove all preference verbs.
* Comments this dumb shit out because it causes an error message
* Okay no defines
* Portable turret overhaul
* caps
* visible_message
* revision 1
* thought I did this
* Temperature gun turrets work fully now
* revision 2
* Magic number removal
* energy weapon power usage isn't helpful for this
* more defines
* SDQL upgrades.
Global var accessing, assoc lists (["yes": "no"]), `IN` for arbitrary
expressions and a bunch of wrappers for builtin BYOND procs. This includes _animate().
* remove debug output
* Fixes a fuckup and adds a changelog.
* fuck
* Fixes special variables inside the IN clause.
* Fix lag potential
Dear shouldn't hear any sound coming directly from play sound.
Put defines on the ambience channel and the admin played music channel.
Deaf people can no longer hear any regular sound, but they'll still be able to hear ambience, admin music, and jukeboxes.
* Changes checks for zlevel 1 to map.zMainStation
* Replace all hard z-level checks with checks from _map.dm
* Hey look at all this manual z assignment (basically none)
* Whoops
* nanouwhy
* aaaa
* w h y
* Fix Meteor Universal State not working
* Use a normal while loop
* I fixedi t
* Remove Meteor Storm customization, not a huge loss
* Muh ident
* Remove second confirmation
* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* NO MORE HALF MEASURES, CLUSTER
* NO MORE HALF MEASURES, CLUSTER
* bugfixes
* bugfixes
* final bugfixes before the final testing
* we have clearance for lift-off, captain.
* Ports the Paradise error handler.
Made by @Krausus
Initial code port, it compiles!
* It now looks cool!
All kinds of fancy CSS and HTML things.
* Stuff
Fixes Comic's comments.
Ports some more changes from Paradise.
The src from the machinery process is NOT included. I consider stack
traces more valuable.
* added dectalk
* Adding Solution
* added changelog
* added configuration options for server and port.
* adding the other files
* Async code and in-memory storage
Requests are now handled in the thread pool asynchronously
Requests now generate a guid which is used for their callback
Requests now generate all data in-memory without using files
* added more config for setting up the tts server.
* modifying example config to reflect changes.
* Remove async wrapper
This was causing the main thread to exit
* Fixed error on invalid guid
* everything should be working now, wow.
* Update Assembly Info
* Removes FonixTalk and changes to using the speech synthesis library from C#.
* PLANES
* whoops
* bugfixes
* adds dummy noir obj/screen
* I.plane = initial(I.plane) + assorted bugfixes
* fixed bugs and did a thing with lasers & tasers
* thanks for using a define up there it's really useful and maintainable.
* hand refactor (COMPILES)
* Works pretty much
* Test martians
* Martians
* Fix human UI
* Fix find_organ_by_grasp_index() returning arms
* CL + tweaks
* Last fixes
* a
* Better CL
* Fix weird issue!
* Fix virologist job
* Resolves a very important issue
* I thought I had already fixed this
oh well
* Fix grabs
* Shat
* Proc for generating map renders
I mean what else is there to say, it doesn't make it into one large icon unfortunately but someone could do that. Or you could use the goon method to display.
* This is useful as well
* Modifications
1. Changed getflaticon to show more directional sprites
2. Changed getflaticon to properly order the rednering of underlays -> sprite -> overlays
3. Changed maprender to use a transparent icon instead of a full alpha white one
4. Changed maprender proc to use a better sorting method stolen from getflaticon
5. Changed maprender to eliminate spaces in the outputted folder paths
6. Changed maprender to properly name the maprenders so they are ordered correctly
* Small fix
* Update map link
* Fix some more directional objects, fix multitile objects