* New welder sprites for welders using duplicate sprites. Credit to DragonBro for the sprites.
* The GATLING WELDER
* removes capitalization
* I don't know how this works but Kurfurst is smarter than me I do know that.
* Comment thanks to Comics explanation.
* Dropping redundant proc calls.
* Cutting the comment down to only note that it is a ternary operator.
* Adds in_hand sprites for welders.
* replaces items_lefthand.dmi and righthand with their previous files. Adds all welder in hand sprites to misc_tools.dmi
Adds research to unlock gatling welders.
* Finalization of research requirements.
* New welder sprites for welders using duplicate sprites. Credit to DragonBro for the sprites.
* The GATLING WELDER
* removes capitalization
* I don't know how this works but Kurfurst is smarter than me I do know that.
* Comment thanks to Comics explanation.
* Dropping redundant proc calls.
* Cutting the comment down to only note that it is a ternary operator.
* Adds in_hand sprites for welders.
* attack animations
* removes grammar fix
* atom/movable & lowered pixel adjustment, lowered time it takes to animate
* consistency for mirrors
fix for double baton
* shields now play the animation even on block
fixes some slime inconsistency
* ERT things
* switch this around a bit
* fixes
* can call ERT from keycard auth
* Add faiure messages to reasonless ERT calls, better logging for keycard ERTs, removes a FIVE MINUTE SLEEP FROM THE ERT SPAWN PROC WHYYY
* no usrs allowed
* progress
* Just need icons
* added changelog and more icons
* split files, added more icons
* progress
* final
* Last minute dmi file cleanup, removing redundancies
* Adds lawgiver to all maps HoS locker.
* Adds Lawgiver to locker rather than placing it on map.
Adds Lawgiver magazine to locker rather than placing it on map.
* Adds missing (src) to list
* Replaces Defficiencies Energy Axe with a cut down version that has 30 force instead of 150.
* doing the needful
* Removes redundant decimals from entire file.
* Learning something new with optimizing code.
* (Deff) Replaces wall with rwall in arrivals gateway area to match surrounding walls
(Deff) Adds Cargo desk bell
* (Deff) Reworks firelocks around cryo to prevent manncrowave blockage
(Deff) Moved Purge board from HIGH RISK to Medium Risk storage.
* (Deff) Replace /obj/effect/decal/remains/robot with /obj/effect/decal/cleanable/blood/gibs/robot
* Fixes a tiny area issue and a single toolbelt.
* Update paths on toolbelts that were never updated I know who is responsible for this and I'm not going to name names but it starts with K and ends with urfurst