* Initial work on tool sounds
* Crowbars
* playtoolsound()
* aaaaaaaaaaaaaaaaaaaa
* HERE WE GO AGAIN
* Wrench
* Screwdriver.ogg REDUX, Cuffs
* drilling tools toolspeed is now a multiplier too
* Wirecutter
* adds emancipation grill
* changes ON_BORDER to a flow flag, adds flow_flags, adds the impassible flag, fixes runtime where datums associated with a bag would try to delete themselves twice.
* Removes HITLERS
* fuck ghosts
* IMPASSIBLE -> IMPASSABLE
* changes variable names
* that does seem like a more sensible way of doing it
* Initial Commit
All CanPass replaced with cross, all CheckExit replaced with uncross
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc
* Commit #3
All move code has now been unhacked, all of it is functional except for border objects which still retain none of their original functionality
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc (reverted from commit fdee8c8b687a4d1f305bdc5f5e1a59ebeacb4702)
* Fuck me
* Okay Redo
* Hello, I am finished
- Extensively tested (tm)
- Adds new emagged functionality to treadmills
- Fixes#8314
- makes burn_calories more OOP sorta
- adds cap to burn_calories for now
- Fixes#8099 by adding radiation proof shoes and gloves
- Fixes#8104 (this one was hilarious, sorry)
- Fixes#8101
- Fixes#8019
- Fixes#8018
- Fixed the bug where diona heated up infinitely and were immune to the effects of hypothermia (as did monkies, referenced in #7935)
- Made hypothermia & heat transfer more object oriented
- Balanced Basilisks a little more - they now do coldburn damage but their cooling capacity is lowered.