Commit Graph

109 Commits

Author SHA1 Message Date
I-VAPE-VOX-CLOACA-EVERY-DAY-OF-MY-LIFE
9cc0161d41 NO_AMBIENCE config (#22797) 2019-05-07 18:19:29 -05:00
madmanmartian
6700ebbd7e Should a human receive enough instantaneous burn damage, they ash 2019-03-29 22:32:45 +00:00
DeityLink
ca0459860f [Dynamic Mode] High Population Override (#22173)
* HighPopDynamic

* Enabling HighPopDynamic
2019-03-24 07:02:23 -03:00
MadmanMartian
821e1b515f Voice noises (#21687)
* Adds speech noises for human

* Slow that stuff RIGHT down

* MORE NOISES

* oh lawd there's DB stuff
2019-03-12 00:01:16 -05:00
I-VAPE-VOX-CLOACA-EVERY-DAY-OF-MY-LIFE
90d4d49227 Adds NO_LOBBY_MUSIC config (#21286)
* Adds NO_LOBBY_MUSIC config

* Wait this should start commented out
2019-01-14 10:51:09 -08:00
I-VAPE-VOX-CLOACA-EVERY-DAY-OF-MY-LIFE
2edde95469 [done][needs test merge][waiting for test merge since 3 weeks ago] curb your roundend 2: curb harder: return of curb (#20333)
* Working proof of concept

* Seems to be fully functional, yet ugly

* Beats me

* Perfect layout

* Looks great now

* Clear credits correctly

* Actually fix the rejoin situation

* Credits work when rebooting world manually

* Comments the debug out until I make a proper verb for it

* Adds credits panel & slight refactors

* Adds images to credits

* Adds more disclaimers and episode names

* Names

* Fixes prespawned corpses in the credits

Celt is an idiot and this did not actually work
2018-12-02 16:30:27 -08:00
ShiftyRail
d3114dcd75 ACTUALLY make secret mode dynamic mode (#19860)
* ACTUALLY make secret mode dynamic mode

* Epic

* Epic 2
2018-09-28 22:18:20 -03:00
MadmanMartian
67b9ab2389 Secret mode is now dynamic mode (#19853) 2018-09-28 20:20:31 -03:00
DamianX
ed4746b90e Bleeding-edge into role_datums, episode 3: revenge of git merge (#18712)
* [ci skip] Automatic changelog update.

* Beretta action: Electric boogaloo (#18362)

* Beretta action: Electric boogaloo

First part of a three PRs to make a new traitor bundle centered around akimbo pistols.
This PR adds the Beretta 92FS to the game, holding 15 9mm rounds per magazine. In addition, the Beretta 92FS is also added to the Summon Guns list for Wizards.

:CL:
	*rsadd: Adds the Beretta 92FS. Kong whiskey not included.

* Forgot to add the summon guns change for Berettas.

* fuggin pushes destroying MAH CODE

* Huh yeah, my copy-pasta skills are getting worse by the day.

* Restores PKA charge indicator (#18369)

* Restored PKA charge indicator

* Updated var name

* Player preferences can be edited during server start-up (#18352)

* Player preferences can be edited during server start-up

* Better safe than sorry

* Unit testing (#18329)

* Unit testing

* Fixes

* [ci skip] Automatic changelog update.

* Doppelganger tweaks/nerfs (#18353)

* Doppelganger tweaks/nerfs

* Oof

* Oof ! (bis)

* [ci skip] Automatic changelog update.

* [ci skip] Automatic changelog update.

* Unbind the O key in hotkeymode so it can be used for macros (#18395)

* Noreact spray bottle (#18367)

* Adds the noreact spray bottle. Doesn't react straight away, slightly longer travel time

* adds sprite

* fixes adminordrazine (#18399)

* No-client messages for shades and constructs (#18401)

* No-client messages for shades and constructs

* No reason to repeat the name

* [ci skip] Automatic changelog update.

* Fail compilation with an error message if version is <512 (#18403)

* Request consoles notify user when their text is invalid (#18408)

* Fixed cult armor so it's wearable again (#18410)

* [ci skip] Automatic changelog update.

* Every day's a good day when you paint (#18351)

* Every day's a good day when you paint

* Let's paint some happy little trees right here

* Windows can now be rotated with alt-click. (#18268)

* Windows can now be rotated with alt-click.

* Re-adds fullwindow alt-click functionality.

* [ci skip] Automatic changelog update.

* Flashbangs on your tile ignore protection (#18375)

* [ci skip] Automatic changelog update.

* Corrects some of the IC dead checks to use the isDead macro (#18377)

* Fixed apiary/attackby runtime (#18417)

* Fixed bugged revive() regarding restraints (#18428)

* [ci skip] Automatic changelog update.

* Constructs and shades attackby fixes (#18422)

* [ci skip] Automatic changelog update.

* adds control datums, so you can control multiple things at once. (#18366)

* adds control datums, so you can control multiple things at once.

* moves the defines to a _DEFINE file

* Fixed revivecounter runtimes (#18421)

* Drugs that remove hallucination are 3x as effective while sleeping, 2x as effective while resting (#18398)

* [ci skip] Automatic changelog update.

* Interesting Crafting (#17540)

* Adds material inheritance to created objects, fleshes out material datums a bit

* adds description generator and quality generator

* converts qualityToString from a proc to a list by index

* removes \a macros as they would cause a JS error

* adds the mat_type variable to sheets, which holds the material type define that they represent. DO NOT MISUSE, or do, I'm not the law.

* instead of multiple different variables holding a sheet type, objects now uses a standardized sheet type variable

* removes doubleratchet

* tweaks descriptions some more. Things made via dorf stack recipes now inherit the materials sheet type when deconstructed

* calling the parent matters now

* I was only given the one fixyourshitnigger, I feel ripped off

* buffs the cost of dorf recipes

* fixes pointed out things

* [ci skip] Automatic changelog update.

* Adds the grease spell, spell aspect flags (#18373)

* Adds the grease spell, summoning forth grease (lube) either from your immediate location, or in an area in proximity to yourself

* adds spell aspect flags, for spell congruency.

Moves most of the spell defines to their own file, rather than being littered everywhere.

* [ci skip] Automatic changelog update.

* Updated mob resetVariables() (#18447)

* [ci skip] Automatic changelog update.

* Fixed uranium chair to diamond transmutation (#18449)

* Bee resetVariables() (#18448)

* Camera to blinder fixes (#18441)

* Camera to blinder fixes

* Now with fewer unnecessary bulbs created

* Got rid of bulb double negative

* Special cam to blinder continuity

* Fixed runtime, split decon list into separate vars

* [ci skip] Automatic changelog update.

* Updated helmet coverage flags (#18412)

* [ci skip] Automatic changelog update.

* Adds a robot maintenance crate to cargo (#18389)

* Adds a robot maintenance crate to cargo

* crate

* Tweaks because slimes is a crying homo

* [ci skip] Automatic changelog update.

* Cyborgs cover unlock on death (#18414)

* Adds a robot maintenance crate to cargo

* Makes cyborg covers unlock on death

* Revert "Adds a robot maintenance crate to cargo"

This reverts commit becf044207.

* [ci skip] Automatic changelog update.

* fixes some of the mobs I added for halloween that just weren't working right. (#18419)

* Relish and mustard condiments. (#18420)

* [ci skip] Automatic changelog update.

* Fixes vanishing cyborg cells (#18425)

* Passing var names this time (#18450)

* Stray white pixel on sawn-off shotgun in-hand (#18451)

* if(x.type in typesof()) -> istype() (#18453)

* if(x in typesof()) -> istype()

* 100% tested

* Fixed preferenecs formatting (#18455)

* Moved character records settings under the character-specific prefs (#18454)

* Fixed AI-eye runtime (#18456)

* [ci skip] Automatic changelog update.

* Player-minebot improvements (#18452)

* Humanize resets default language (#18464)

* [ci skip] Automatic changelog update.

* Fixed covering your face and body not preventing examine() from determining your gender (#18466)

* Defib burn husks again (#18463)

* tick tock goes the clock (#18426)

* tick tock goes the clock

* removes capitals

* [ci skip] Automatic changelog update.

* Sokoban vault (#18432)

* Sokoban [WIP]

* Rewards?

* Forgot this one

* Hmm did i fuck anything up by this

* Adds entrance

* Actually I was wrong again lol

* That's it for today

* Better cheating tracking, LORE

* Buff the vest of reflection, exclude it from spessmart

* [ci skip] Automatic changelog update.

* Fixed gibtonite item not exploding (#18469)

* [ci skip] Automatic changelog update.

* All code changed here is comedy gold (#18470)

* Adds syndie tape for sec, atmos, and engineering. (#18227)

* Adds Syndie Tape

* I'm dumb as bricks

* return standardisation

* [ci skip] Automatic changelog update.

* Fixed goonchat crash when opening 'save chat logs' (#18477)

* Stole some vending machine animations from Bay (#18476)

* Stole some vending machine animations from Bay

* vend_delay

* [ci skip] Automatic changelog update.

* Clean up goonchat (#18478)

* Fixed health scanner runtime (#18380)

* Adds More Shit To Autolathes. (#18328)

* Boop

* More

* Beartraps more expensive.

* Axes the axes. Same for the sprays.

* Radio messages no longer show the icon of the radio used to send them (#18370)

* [ci skip] Automatic changelog update.

* [ci skip] Automatic changelog update.

* Fixed spells runtime (#17815)

* Can now add robotic heads to the body (#18430)

* Can now add robotic heads to the body

* Can now put organs in those robotic heads

* Fixes Molotov logging and bottles breaking (#18481)

Actually does NOT fix Molotovs breaking, due to a BYOND bug, but if that bug gets fixed then it will

* Staff of Change bolts don't wipe wizard spells (#18461)

* Fixed #9955

* Default language isn't carried over from the old mob

* Splitting off languages part of this

* [ci skip] Automatic changelog update.

* collectible kitty ears are back to being permanently black (#18485)

* collectible kitty ears are back to being permanently black

* indentation was off

* Fixed runtime handler configuration runtimes (#18488)

* [ci skip] Automatic changelog update.

* Adds untable mutagen. (#18212)

* [ci skip] Automatic changelog update.

* Shift-MMB on things at a distance makes you point at them. (#18487)

* alt-click on things at a distance makes you point at them.

* Replace mmb swaphands with point, remove altclick point.

* Now mmb+shift

* [ci skip] Automatic changelog update.

* Action Button Runtime Hunt Episode 7: Runtimes die in magma! (#18446)

* Action Button Runtime Hunt Episode 6: Runtimes will never die!

* Wrong stick

* I'M NOT CRAZY

* I'M LITERALLY GRASPING AT STRAWS

* Removes screwy power (#18493)

* Removed screwy power

* Non-computer machines must check power too

* [ci skip] Automatic changelog update.

* Enables ghost pointing (#18489)

* Enabled ghost pointing

* Visibility sanity for pointed_at() in wolves

* [ci skip] Automatic changelog update.

* Removed areaMaster (#18459)

* reverted the change that made cat ears give brain damage (#18486)

* [ci skip] Automatic changelog update.

* Reverted the new dizziness (#18498)

* [ci skip] Automatic changelog update.

* Removes the anti-tamper device from the Tactical Assault Gear crate that can be ordered from Cargo. (#18483)

As previous mentioned in this issue, considering that no other cargo crate does this and the fact that Pomf presumably said one time that crates and lockboxes shouldn't be booby-trapped (I don't have a log for that claim, so take it with a grain of salt), I and others believe that cargonians (and other folks) shouldn't have the content of the TACTICOOL ASSAULT GEAR crate get dissolved bya blend of sulphuric acid smoke and capsaicin because they decided to very illegally bust it open for very legitimate reasons.

:CL:
	*tweak: NT decided to cut their budget allocation for anti-tampering device for the Tactical Assault Gear crate,

* [ci skip] Automatic changelog update.

* Updated HoP preview in character prefs (#18511)

*  Adds sanity to most cyborg/mommi verbs (#18415)

* Adds sanity to most cyborg/mommi verbs

* oops

* oops 2

* oops 3

* tweaks to make things less hellish

* actually, fuck mommis

* not needed after all

* getting unpowered removes your god dang map

* tweaks

* returns

* reverse stormtrooper gear descriptions (#18516)

* lets syndietape fit in belts (#18514)

* [ci skip] Automatic changelog update.

* Stops testing() abuse (#18504)

* Inhaler immulsions (#18520)

* Fixed blueprints just not working (#18521)

* Fixed blueprints just not working

* oops

* Moves gun calibers to defines (#18427)

* Moves gun calibers to defines

* changes shotgun shell and flare defines to 12 guage and flare guage

* Update weapons.dm

* Give handteles a destination select alt-click, make attackself automa… (#18244)

* Give handteles a destination select alt-click, make attackself automatically open a portal to the last destination.

* Sanity revisions.

* Handtele sanity.

* [ci skip] Automatic changelog update.

* Fixed a bug that made NT default silicons validhunting shitters (#18467)

* Fixed a bug that made NT default silicons validhunting shitters

* E V A L U A T E

* Re-evaluate

* [ci skip] Automatic changelog update.

* Fixed rune activation html (#18522)

* Removes stupid shit from wonderful wardrobe. (#18501)

* Remove stone mask, transmog masks, and holochips from wonderful wardrobe.

* Remove time suit and warping claws too.

* Fixes a goof in Jewvend's New() (#18528)

* Redid blinder fixes (#18482)

* allows grenadelauncher on armor suit slot (#18515)

* [ci skip] Automatic changelog update.

* Make night-vision goggles less green. (#18496)

* [ci skip] Automatic changelog update.

* :byond: (#18494)

* Basic way to eject things from transit tube pods (#18519)

* Added ejecting to transit tube pods

* List of pod contents when pod is entered, attack_robot(), and no unloading ghosts

* So ghosts don't make this print an empty list

* Have to declare others as a list

* Unload to the front of the pod station

* Limit on tube pod unloading

* Moved listing of pod occupants to examine()

* [ci skip] Automatic changelog update.

* adds more guns to summon guns (#18518)

* adds more guns to summon guns

* stunrevolver

* [ci skip] Automatic changelog update.

* Adds sanity to fabricator process (#18539)

* decoy balloons can now be bopped or popped by simple animals (#18535)

* I have to check if a weapon is passed on attackby() because doors are retarded (#18541)

* Fixed medbay vending machine turning blue (#18550)

* Make resin doors take damage from lasers and bullets. (#18553)

* Make resin doors take damage from lasers and bullets.

* Remove a return.

* [ci skip] Automatic changelog update.

* Adds an in-hand sprite for Salem (#18545)

*Adds a in-hand sprite for Salem
*Fixes Salem turning into Runtime when picked up

* [ci skip] Automatic changelog update.

* literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)

* [ci skip] Automatic changelog update.

* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point" (#18558)

* Revert "[ci skip] Automatic changelog update."

This reverts commit bf396be340.

* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)"

This reverts commit 91cb6d94e4.

* Added bees to unsafe mobs (#18562)

* Make buckshot spread independent of the distance you click at. (#18543)

* Current progress

* Make buckshot spread independent of where you click on the screen.

* [ci skip] Automatic changelog update.

* Asthma can't be a roundstart random mutation anymore (#18568)

* Lazily fixes mommi holomaps fucking up (#18564)

* Make dark gygax overload stop making it invisible (#18567)

* [ci skip] Automatic changelog update.

* Show silicon ckeys at roundend even if they ghost. (#18534)

* Show silicon ckeys at roundend even if they ghost.

* Move get_key to unsorted.dm

* Remove a blank line

* [ci skip] Automatic changelog update.

* punk's not quite dead, but a little rare (#18433)

* punk is dead

* punks almost dead

* Can now create vampires through the create antagonists button (#18538)

* winter spellbook (#18536)

* [ci skip] Automatic changelog update.

* Fixes an illegal area in the hallway (#18577)

* Added 'Does Not Tip' backdoor traitor item (#18523)

* Added 'Does Not Tip' backdoor traitor item

* Actually implement the thing

* meh

* unga bunga

* derp derp

* [ci skip] Automatic changelog update.

* Added a progress bar to the benomorph evolve spell (#18582)

* Fixed species-specific spells removal (#18585)

* In-hands for training swords (#18581)

* [ci skip] Automatic changelog update.

* Make malf law not state html to chat, make all law zeroes appear red. (#18570)

* Adds thumbs.db to .gitignore (#18597)

* Adds .code-workspace to .gitignore (#18598)

* Fixed defib in-hands (#18586)

* [ci skip] Automatic changelog update.

* while hallucinating, chance your coworkers may look like a hostile mob (#18423)

* while hallucinating, chance your coworkers may look like a hostile mob

* hallucination and adminwarns

* gotta initialize

* can now fit a pai to a minebot (#18434)

* [ci skip] Automatic changelog update.

* Balances the masks of transmogriphication (#18205)

* Masks take 5 seconds to put on

Can no longer become boss mobs through the blank mask.

* formatting preferences, and more to the blacklist

* No more becoming hitler through mask use

* [ci skip] Automatic changelog update.

* Can now repair spacepods (#18540)

* [ci skip] Automatic changelog update.

* Buckshot tweaks. (#18571)

* Current progress

* Make buckshot spread independent of where you click on the screen.

* Remove unused function, tweak bulletstorm

* Fix various syntactic problems (#18604)

* Horror form fixes, part 1 (#18584)

* Horror form fixes, part 1

* Fixed horror form costing 0 chems

* [ci skip] Automatic changelog update.

* Beekeeping 3.6 (#18592)

* Beekeeping 3.6

* qsdqsd

* qdqsdq

* grammar

* [ci skip] Automatic changelog update.

* Turns out you can't preallocate associative lists (#18606)

* Turns out you can't preallocate associative lists

* consistency

* Friendly Fire 2: NT Boogaloo (#18607)

With the advent of security getting an RPG in their armory's secure locker, NT isn't free from the joys of friendly fire and collateral damage. Please don't bully.

* [ci skip] Automatic changelog update.

* remove_air() (#18593)

* Friendly Fire 3: NT with a vengeance. (#18615)

* Revert "remove_air() (#18593)"

This reverts commit 18167fff6b.

* Revert "[ci skip] Automatic changelog update."

This reverts commit 2983acce13.

* Revert "Friendly Fire 2: NT Boogaloo (#18607)"

This reverts commit 0507bed40e.

* [ci skip] Automatic changelog update.

* Stops testing() abuse ACT2 (#18549)

* Stops testing() abuse ACT2

* Easy weird trick.

* Robots can lift tape (#18605)

* Robots can lift tape

* Whoops, forgot how MoMMIs work. MoMMIs are now unaffected.

* [ci skip] Automatic changelog update.

* Weighted voting with a threshold (#18560)

* Weighted voting with a threshold

* Reset discarded_choices

* Atmos analyzers get air from the user's location instead of the turf (#18611)

* Atmos analyzers get air from the user's location instead of the turf

* Check to see if we need a unit volume

* Fixed null environment runtimes

* [ci skip] Automatic changelog update.

* Makes the disability unit test pass (#18618)

* Fixed 2 warnings caused by #18549 (#18616)

* Unit test for disability datums (#18617)

* Fixed atmos analyzer temperature range (#18620)

* [ci skip] Automatic changelog update.

* Fixed runtime in syndie atmos tape, plus message fixes (#18608)

* Ethnic cleansing (#18619)

* Remove duplicate defs; rename one def; fix some stray typos (#18599)

* Remove duplicate defs

* Fix more typos, re-add ED209 defs

* Move damage defines to the same spot

* okay actually re-add ED209 defs

* Fix damage layer runtime (#18626)

* Gripper transparent examining (#18629)

* [ci skip] Automatic changelog update.

* doors made less insane (#18542)

* why

why

* whoops, broke doors. Thanks for catching that.

* good catches all round

* A scream was heard across the land. The coder had found the forbidden spaghetti.

* It echoed across the rooftops, through the forest, and across the sea.

* It went unheeded, as they were not the only one to be screaming.

* Gripper two-mode dropping (#18627)

* [ci skip] Automatic changelog update.

* adds anvils (#18600)

* adds anvils

* Takes a lot of airflow to move an anvil.

* let's not go the casual way about this.

* [ci skip] Automatic changelog update.

* Beekeeping 3.6.1 (#18621)

* more beekeeping

* sqdqs

* better

* Ports colorful reagent from TG. (#18492)

* Adds colorful reagent. Mescaline psilocybin amatoxin.

* Not implementing that shit yet.

* Make bleach remove weird colours from items, turfs, mobs.

* Remove tab.

* [ci skip] Automatic changelog update.

* fixing some dumb runtime (#18632)

* Fixed runtime in gripper drop_item() (#18635)

* Fixed MoMMIs not being able to pick up their modules (#18636)

* [ci skip] Automatic changelog update.

* Fixes a good in human overlay code (#18631)

* Made EMPs instant(?) (#18602)

* fixes confusion with the pizza traitor thing (#18655)

* Changes the Albuteol (athsma medication) recipe. (#18588)

* Adds Magmaws (#18630)

* Adds the magmaw. They like to eat plasma.

* adds the magmaw to the roid. Makes them not burn themselves apart. They now resurrect if blasted by fire.

* mobs of the roid, destroy these invaders!

* [ci skip] Automatic changelog update.

* Timestamp med and sec records with the in-game time (#18658)

* [ci skip] Automatic changelog update.

* Albuterol is made with HYPERZONE, not INAPROVALINE (#18661)

In other news, everybody followed Shifty's blindness and didn't notice that he swapped the Albuterol recipe to use Inaprovaline instead of Hyperzine.

* [ci skip] Automatic changelog update.

* Records give seconds again (#18660)

* Door fixes (#18669)

removes redundant is allowed check on windoors, that would prevent you emagging them unless you already had access to them.

Tweaks the allowed check on blast doors, so you can't open them by hand, and bots can't bump them open.

* magmaw fixes (#18670)

* magmaw fixes

magmaw now revive when set on fire through plasmafire

magmaw death animation now plays properly.

* adds the fire_resurrect proc

* RIGGEDsky (#18663)

* [ci skip] Automatic changelog update.

*  General Security-related mapping improvements. (#18594)

* Changes the Albuteol (athsma medication) recipe.

* General Security-related mapping improvements.

* Fix compile, half-fix smartglass

* Reeeee English - 1

* Reeee English - 2

* Reee English - 3

* [ci skip] Automatic changelog update.

* Fixed robot clown stamp (#18675)

* [ci skip] Automatic changelog update.

* its (#18694)

* Office chairs for chemistry (#18624)

* Office chairs for chemistry

* fugging dreammaker

* fugging dreammaker

* fugging dreammaker

* Added separate attack verbs for lit and unlit states in matches, lighters, and cigarettes to fix issue #18572 (#18666)

* Fixed issue 18572 by adding seperate attack verbs for lit and unlit states in cigarretes, lighters, and matches.

* Made the variable declarations more consistent.

* Quantity selection for making changelings and vampires (#18673)

* [ci skip] Automatic changelog update.

* Can now attack pods (#18689)

Can now attack pods

Adds an obj-level on_attack proc, for when you hit a thing with an object. Holds the attack_delay adjustment for the user, the attack animation, the hitsound, and the material on_hit.

* Flashbang tweaks. (#18513)

* Flashbang tweaks.

* Lower the stun cap from 4 to 2, makes it more progressive.

* Dumbass

* [ci skip] Automatic changelog update.

* glock mag fix (#18703)

* [ci skip] Automatic changelog update.

* Fixed backwards borg holomap sanity (#18707)

* [ci skip] Automatic changelog update.

* Fixes
2018-07-03 04:28:11 -07:00
MadmanMartian
4f84f6a029 role datums fixes and tweaks (#18277)
* * makes raging mages actually work
 * removes the 'protect master' objective, instead uses the protect objective
 * removes heavily redundant and useless vampire gamemode tweaks. master vampire is now handled through the role creating its own faction if one is not provided.
 * CreateRoles diversified, new filterAvailablePlayers proc, and now it actually works
 * Fixes mixed
 * Fixes syndicate agents becoming other sorts of syndicate agents, causing syndicate agent recursion
 * Fixes check antagonist for factions and roles not newlining after a role has been viewed

* moves rolecheck to faction, rather than having a snowflake check for traitor

* all my problems were because of a missed return 1

* more role fixes!

* removes debug
2018-05-17 01:52:21 +01:00
MadmanMartian
cc8cb93ea3 Makes role datums actually fucking work (#17085)
* FIXES ANOTHER AVALANCHE

* fixes the antag macros

* can now start a round, re-adds the sandbox gamemode, adds PostSetup() and late_join() to gamemode datum.

* fixes some runtimes involving monkeys and their mind being probed by secbots. Removes gamemodes active_roles.dm nonsense, as roles are supposed to be on an individual basis.

* removes startwords from the cult gamemode and moves them to the narsie faction

* Adds proper role handling for adding people to factions, adds autotraitor

* Re-implements some things that were commented out to help lessen the avalanche

* ITS ALIVE

* delegation, antag objectives now stored in memory appropriately

* standardizes the faction members stuff to be ROLES NOT MINDS, HOLY FUCK.

Removes unused variables from roles where n3x15 thought roles would also act like factions for some bloody reason.

attempts to and fails to salvage check_antagonists

* PEDANTIC SEMANTICS
2018-02-09 12:22:01 -08:00
D3athrow
296caf6941 Make weighted votes a configuration option. 2017-12-08 20:43:35 -06:00
yclatious
7f6596e7e8 Revert "24/7 Deathmatch" 2017-10-14 22:55:42 +01:00
Rob Nelson
7ceabbb5ce rm dead code 2017-10-13 12:42:15 -07:00
Rob Nelson
2c20333904 Turn /vg/ into what it always wanted to be, a 24/7 highlander server. 2017-10-13 12:29:47 -07:00
Damian
10bd777ffa Requests console logging 2017-06-19 14:11:35 +02:00
DamianX
c5d6e56475 Resurrected movement speed overhaul PR (#14840)
* Resurrect #13993 from the tomb

* Fixes!

* Fixes and cleanup
2017-05-22 17:46:08 -07:00
unid15
e4aafdfe46 Adds option for permanent hardcore mode (#14430) 2017-03-25 19:50:16 -04:00
L.E.D
da15b0a113 Makes local host admin by default (#13832)
* am i dead yet

* mso's changes

* configuration

* dfhdfh

* Make it static!
2017-03-12 09:35:46 +01:00
Intigracy
1dbd9a7600 updates poll.dm (#11966)
* updates poll.dm

* removes panicwriter

* [config.poll_results_url]/[pollid]
2016-09-21 18:38:41 -05:00
Pieter-Jan Briers
15dec53357 Patches a security hole. (#11921) 2016-09-16 11:22:41 -05:00
PJB3005
f08ea0f8bc Adds Discord bot messaging. (#11583)
* Adds Discord bot messaging.

* More verbose admin messages
2016-08-26 08:59:06 -05:00
ComicIronic
d490e1f970 Removed one line ifs and elses. (#11389) 2016-08-15 05:36:21 -05:00
PJB3005
df30c3f4b7 Paradise error handler (#10571)
* Ports the Paradise error handler.

Made by @Krausus

Initial code port, it compiles!

* It now looks cool!

All kinds of fancy CSS and HTML things.

* Stuff

Fixes Comic's comments.

Ports some more changes from Paradise.

The src from the machinery process is NOT included. I consider stack
traces more valuable.
2016-06-22 19:56:49 -05:00
ririchiyo
04024ae2b3 Text To Speech (#10434)
* added dectalk

* Adding Solution

* added changelog

* added configuration options for server and port.

* adding the other files

* Async code and in-memory storage

Requests are now handled in the thread pool asynchronously
Requests now generate a guid which is used for their callback
Requests now generate all data in-memory without using files

* added more config for setting up the tts server.

* modifying example config to reflect changes.

* Remove async wrapper

This was causing the main thread to exit

* Fixed error on invalid guid

* everything should be working now, wow.

* Update Assembly Info

* Removes FonixTalk and changes to using the speech synthesis library from C#.
2016-06-21 18:12:24 -05:00
sood
e7ef0eeb1d WAGES (#9310)
* WAGES

* Accounts DB shows wages.

* wep

* more work, need to fix link to panel doing nothing

* Economy panel

* Changelog

* Fixes

* whoops

* no schedule

* aaaa

* changelogs pls
2016-05-14 00:29:40 -07:00
unid15
5bf7f08ee1 Away mission refactoring (#9850)
* Away mission refactor

* add to config example

* Better interface

* Attempt to make map loading less laggy. Change category of new verb

* Let admins jump to created away missions

* Fix issues noticed by PJB

* Check admin rights

* Let gateways connect to multiple away missions. Fix gateway connections

* switch order of ..() and gateways.Remove(src)

* change var name
2016-05-14 01:45:56 -05:00
Sood
31ac9f6a5b 510 + btime mostly removed + screen overlays overhaul + Paradise sched improvements 2016-04-26 15:34:31 -07:00
9600bauds
c71a27f423 Adds an optional SHUT_UP_AUTOMATIC_DIAGNOSTIC_AND_ANNOUNCEMENT_SYSTEM config. 2016-03-14 13:42:59 -03:00
unid15
0d70cb3943 WIP vaults
modify all the maps, replace restaurant with icecream truck

add rewards to ice cream truck and satelite, defines

fix maps

remove cursed satelite of doom

Add hivebot factory to replace haunted satelite. Fix minimaps for good

maploader lighting

woops

Adds clown base

remove exclamation marks

nerd

Adds a ruined R-UST vault.

Remove vaults from z1, fix hivebot factory
2016-03-13 11:57:12 +01:00
unid15
e584dc46a7 Add SKIP_MINIMAP_GENERATION to config 2016-02-28 15:50:29 +01:00
DeityLink
34196f8652 moe 2016-02-03 22:02:18 +01:00
PJB3005
1a2f9ab059 All the EOLs are now LF.
Fuck you too 0D :^)
2016-01-16 23:28:07 +01:00
PJB3005
99bf59d80e Adds a to_chat() proc, to pave the way to a non shit chat. 2015-11-25 15:55:15 +01:00
PJB3005
3cca5692af Removes the panic writer messages. 2015-11-20 03:17:06 +01:00
Rob Nelson
568114ab26 # Borer Overhaul
* Cannot suicide as host anymore.
 * Cannot kill your host anymore.
 * Thought-speak is more subtle.
 * Borers can secrete more chemicals (some of which are unlockable).
 * Borers have a new Evolve verb to unlock new chems (and eventually, abilities and host-related things)
 * Removed dickish chems.
 * Forced-control on entering host is configurable. Add borer_takeover_immediately to gameconfig.txt to enable.
 * Removed borers' ability to multiply, for now. (Balancing)
 * Borers now only have a survive objective.
 * Borers are instructed to be helpful and non-dickish.
2015-08-20 00:36:58 -07:00
D3athrow
d59f6a07b0 comment out panicwriter and saytesting 2015-07-20 16:04:48 -05:00
D3athrow
41d7df01fd just fuck my shit up 2015-07-18 02:30:51 -05:00
clusterfack
4184528663 Rest in Peace
Burn in hell tick compensation
2015-07-02 15:07:52 -05:00
D3athrow
34ad3124aa MoMMI static toggle and config 2015-05-12 18:28:43 -05:00
D3athrow
4046561982 map renders link based on configuration option. 2015-04-10 15:02:05 -05:00
d3athrow
dcb56cf972 Merge pull request #3520 from eswordthecat/remove-global
Move default OOC color var to configuration.
2015-03-24 16:56:51 -05:00
ririchiyo
7f1b09a7c6 Setting up the groundwork for handling paper under a DLL call to properly
format it utilizing the https://github.com/hoedown/hoedown library.
2015-03-24 17:00:51 -04:00
D3athrow
3f0e7db8c1 Cache jukebox playlists at round start. 2015-03-24 12:03:53 -05:00
eswordthecat
681b7b1f2c Move default OOC color var to configuration. 2015-03-22 17:08:25 +08:00
ririchiyo
375ce12741 AI's couldn't speak, should probably fix it. 2015-01-15 15:07:06 -05:00
ririchiyo
e6ea3b7c5f adding the ability for the stylesheet to be modified on a live server
+ timestamps
2015-01-10 14:58:14 -05:00
Chris
9784e29eb9 Map voting 2014-11-13 22:05:30 -06:00
eswordthecat
c97c6f0dba Optimized and refactored list2text, text2list, and replacetext. 2014-11-01 23:14:41 -08:00
d3athrow
f7f1a82281 Merge pull request #1765 from eswordthecat/patch-4
Copy admin only log system of NSS-Phoenix.
2014-10-31 23:53:46 -05:00