* Converting meteors into projectiles
* Re-add sanity
* Even more sanity
* Fix more stuff
* Meteors deleted if outside of their original Z
* FUCK
* Process instead of forcemove
* Patch rebase
* Remove magic number
* Initial Commit
All CanPass replaced with cross, all CheckExit replaced with uncross
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc
* Commit #3
All move code has now been unhacked, all of it is functional except for border objects which still retain none of their original functionality
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc
* Commit #2
Cross() argment turf/target now has a standard value of src.loc, the basis for this is the fact that Cross() should technically only be called with a default value by Move() code when moving to a new turf thus everything on it the target turf should be the src.loc (reverted from commit fdee8c8b687a4d1f305bdc5f5e1a59ebeacb4702)
* Fuck me
* Okay Redo
* Hello, I am finished
* Telekenisis Electrocution #9574[sic] Fix
* Fixes#9592
* Fixes#9586
* Negative tally sums in human_movement now allow faster than normal movement. Basic refactoring included
* Discussed modifications, vtec fix, speed enhancements for borgs
* SAMMIs - Stationary Assembly MMIs
* Revert "Negative tally sums in human_movement now allow faster than normal movement. Basic refactoring included"
This reverts commit ed662fd280.
* omitting capitalization change
* omitting capitalization change 2: electric boogaloo
* adding newline to eof
* SAMMIs can speak
* Ghosts can freely enter and exit SAMMIs
* SAMMIs can be built from empty MMIs
Added message indicating when they are inhabited by ghost or not
* Fixes, tweaks, things that will require explanation
Also, really cool addition to SAMMI law handling, you can now alter the SAMMI's primary law
* Changelog
* idk what happened there
* delete-after: True
* Added Admin message for SAMMI law updates
* SAMMI ghosts now reenter their original corpse when using Re-Enter corpse verb
It no longer bluespacifies when growing
A supermatter trying to eat them no longer does anything
Singularities also check invulnerability before pulling/eating objects
* (Academy) Updates paths, fixes dir on windows, fixes a bad landmark spawn that left players trapped.
* (Beach.dmm)
Updates paths
Replaces 2 out of 3 crabs with the more recent new types (snowy, kickstool)
* Updates paths
Fixes windoor dir
* Updates paths
Adds additional syndicates because I remember there being more.
* Updates paths.
* Updates paths.
* Updates paths.
Fixes windoors dir.
* Updates paths
* Adds a wizard spawner.
Adds wizards and spiders.
Replaces terrible fucking window and lighting with good lighting.
* Adds advanced bartending equipment to beach.dmm
* Removing shitcode entirely because I can't get it to work and relies on coding standards from 2010.
* Changes meatpackers roid to clown yield. Adds lighting
* Rebalanced weapon loot.
* Listening Post -
Replaces regular mining tiles with a mix of high yield and clown.
* Moves all away missions from broken to unused.
* Fixes the mission loader thanks to @cloroxygen figuring out what was fucked up.
* Reverting changes to fix zlevel.dm for another PR.
* All metal foam reactions now create metal foam turfs if they are on top of a space turf. Metal foam reactions made with aluminum no longer create metal foam walls.
* visible_message
* Adds sitting and resting icon functions
* Increases the amount that a Money bag can carry, removes the unlimited-creation of money bags from a mint, adds money bags to the mining supply pack