* Actual icon
* Puddle reformatting
* Basis of smoothcode
* Moving puddle code into a turf reagent system, reformat and overhaul
* Make this act on splashing, for now
* More work on standardising behaviour
* More standardisation, should ideally make spread work nicer
* Some tweaks
* Fixes
* Makes it work in practice, code slimmed down
* More standardising
* Redone calculations
* Fixes infinite reagents
* Puddle scaling with volume
* Presets for mapping
* Actual stuff
* Better way
* Get actual turf
* Blacklisting some of these
* Evaporation rate
* Removing old splash verb, adding reagents to a turf should do this by default now
* Makes these invisible
* Makes this not cleanable, for now
* Standardising this into reagent stuff
* Fixes
* Space clears reagents
* Basic viscosity system
* Adds some rudimentary values
* Space cleaner thng
* Beginning rework of this, removing unused fuel type
* Fuel puddle rework
* Fuel puddle rework
* Find and replace mishap
* Removing from .dme
* Removing unused variable
* Rewriting the preset init ones
* Redoing mapped puddles
* Makes sure these are gone
* Type fix
* New plane and layer
* Makes slip work
* Fix
* Fix
* Puddles can now react to crossing over it
* Proper bracketing
* Puddle values
* Current puddle reference to save on locating
* Nicer smoothing
* Tweaking values
* Water color tweak
* Greatly simplifies wet floor puddles
* Simplified line
* No reason for invisible puddles anymore
* Makes wet/dry vaccuum work with this
* Mop
* Reformatting how reagents are held
* Allows space cleaner to clean some kinds of puddles
* Fixing
* Moving this to simulated level
* Fixes puddles not being made anymore
* Standardised alpha
* Removing this for now
* Fixing chem dupe issue for when this matters
* Server config for behaviour
Co-authored-by: kanef <kanef9x@protonmail.com>
* Voting System
The current voting system is very confusing and difficult to use or modify, so I updated it.
I also have added another voting method, described in #31803. Do not be alarmed, weighted voting is still used, but other methods will be available.
* Everything appears to work
Weighted and majority definitely work
* Update voting.dm
* admin can change from votable or nonvotable
* Revert "admin can change from votable or nonvotable"
This reverts commit 6d0c547958.
* done
* Update voting.js
* done done
* a
* Update voting.dm
* can change voting method
* Update voting.dm
* Update persistence_misc.dm
* a
* Voting Methods
I'll try again now that I separated the changes. Hear me out: I'm just adding new methods, they are not used unless an admin uses them, or a PR is made to change the default. The default remains the same as before. Adding two voting methods: persistent (works only for maps) and random (meme). Considering adding another methods too upon request.
* not working
* done
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Update voting.dm
* eyup
* Update voting.dm
* Update voting.dm
* Update persistence_misc.dm
* Update voting.dm
* Update voting.dm
* Update persistence_misc.dm
* done
* done
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Update voting.dm
* Voting System
The current voting system is very confusing and difficult to use or modify, so I updated it.
I also have added another voting method, described in #31803. Do not be alarmed, weighted voting is still used, but other methods will be available.
* Everything appears to work
Weighted and majority definitely work
* Update voting.dm
* admin can change from votable or nonvotable
* Revert "admin can change from votable or nonvotable"
This reverts commit 6d0c547958.
* done
* Update voting.js
* done done
* a
* Update voting.dm
* can change voting method
* Update voting.dm
* Update persistence_misc.dm
* a
* Update admin.dm
* sorry
* minor optimization
* Update voting.dm
* Voting System
The current voting system is very confusing and difficult to use or modify, so I updated it.
I also have added another voting method, described in #31803. Do not be alarmed, weighted voting is still used, but other methods will be available.
* Everything appears to work
Weighted and majority definitely work
* Update voting.dm
* admin can change from votable or nonvotable
* Revert "admin can change from votable or nonvotable"
This reverts commit 6d0c547958.
* done
* Update voting.js
* done done
* a
* Update voting.dm
* can change voting method
* Update voting.dm
* Update persistence_misc.dm
* a
* Update admin.dm
* Base of grues.
* Few more updates to grues
* Bit more work on grues.
* Bit more work on grues, namely getting them to evolve and reproduce properly.
* A few additions to gures and also to simple mobs to allow for delayed airlock forcing.
Egg hatching and upgraded stats with every sentient being eaten.
* Few additions to grues including a grue language and gruevision to see in the dark.
* Several changes to grues, including adding their antag roles (still need to be tested/debugged).
* Finalized the base of grues including a nicer-looking grue vision.
Some stuff remains to be tested and debugged.
* Removed obsolete file.
* Updated vgstation.dme with grue additions
* Update vgstation13.dme
* Update grue.dm
* modify .dme
* typo
* remove unneeded variable
* Added gore globs from those eaten by grues that can be cloned or brain extracted. Also fixed some bugs preventing slime puddles from being put in a cloner. Had to generalize a bunch of code in various places to do this (eg. moving certain procs and variable definitions from /mob/living/carbon/ to just /mob/living/)
* Removed gore globs after being eaten by a grue; a head remains by default so it's not needed.
Also debugged slime puddle cloning.
* -grue egglaying is set to a config option
-few modifications to grue antag objectives
* Added changelog and some UI tweaks.
* Update misc_structures.dm
* Update misc_structures.dm
* Juvenile grues can force open doors as well. Also added some more descriptive text upon moulting. Fixed airlock code bug.
* Update grue.dm
* Delete nulllight.ogg
* Fixed up grue sound effects. Renamed humanoid grue to umbra.
* more grue/umbra split stuff
* Update Hinaichigo.yml
* Adult grues can force airlocks open instantly.
* Changed role greet messages from 'danger' to 'warning'.
Explitized empty lists in grue gamemode variables.
* Update grue_egg.dm
* Few fixes to grues.
* Used defines for lifestage checks.
Reverted organ changes and removed an unneeded(?) check from cloner code.
* Migrated grue abilities into spells framework.
Made umbras (humanoids formerly called grues) in the same faction as grues.
* .
* Grue spell icons
* .
* Custom blood and meat colors for mobs.
Grue meat contains a certain substance.
* Removed gore globs.
* .
* Meat coloring + related food unit test fixes.
* Update icons.dm
* Bugfix with custom meat colors.
* .
* Grue abilities panel+sprites.
* .
* Fixed up grue role/objectives.
* .
* Sprite tweak.
* .
* New sfx for moulting and burning in light.
* .
* fixed icon conflict
* .
* icon conflict fix
* More descriptive variable names. A few tweaks to stats.
* First attempt at making rotated map element loading working
* Fixes
* Fixes
* Oversight
* Fixes offsets properly, ugly but works
* Makes some vaults have ability to override it
* Now properly sets these loaded in the exact position, if not a bit hacky
* And now, the moment of truth, the actual rotation in loading itself, plus a server config
* And a fix for this maybe
* Overwriting of movable atoms support
* Maybe like this?
* Ah, the grid parsing was going counterclockwise by mistake, that's why it was doing that
* Makes this show up in jump formatting
* Rotated dungeons below
* Initialising again after rotation is probably better
* Fixing turfs ie. shuttle not rotating properly
* Stops a runtime
Co-authored-by: kanef <kanef9x@protonmail.com>
* Base of rework of this
* This too
* Proper format
* Working examples
* More unused content cuts
* Final compile fix
* Changed it in the wrong place
* Adding these checks back in
* New distance function to fit new system
* Better like this
* Saner way to do it
* Save calling all that on same zlevel
* More sanity
* Make this a server config too, for rendering
* Oh and here too
Co-authored-by: kanef <kanef9x@protonmail.com>
* Basis of this job
* The hideout
* More stuff
* Walling
* Start landmarks and APC
* .dme check
* Generation code
* Adding to init
* Tweak for later
* This is needed to compile
* Moving this here to see what it does
* Oh I got the filename wrong
* Saving it like this, maybe now it'll work
* Maybe this will help
* Oh right. Testing for box anyways
* And everywhere else too
* Shack tweaks
* Reformatting this
* Oh it's like this
* Starting tweaks
* And more
* Midround stuff
* Locking it from observers, ideally
* Removing more unused things
* More species
* Typo
* Config stuff
* Safe tweak
* Gives own ID type
* Tajaran outfit
* Redoing shack generation
Co-authored-by: kanef <kanef9x@protonmail.com>
* Working proof of concept
* Seems to be fully functional, yet ugly
* Beats me
* Perfect layout
* Looks great now
* Clear credits correctly
* Actually fix the rejoin situation
* Credits work when rebooting world manually
* Comments the debug out until I make a proper verb for it
* Adds credits panel & slight refactors
* Adds images to credits
* Adds more disclaimers and episode names
* Names
* Fixes prespawned corpses in the credits
Celt is an idiot and this did not actually work
* [ci skip] Automatic changelog update.
* Beretta action: Electric boogaloo (#18362)
* Beretta action: Electric boogaloo
First part of a three PRs to make a new traitor bundle centered around akimbo pistols.
This PR adds the Beretta 92FS to the game, holding 15 9mm rounds per magazine. In addition, the Beretta 92FS is also added to the Summon Guns list for Wizards.
:CL:
*rsadd: Adds the Beretta 92FS. Kong whiskey not included.
* Forgot to add the summon guns change for Berettas.
* fuggin pushes destroying MAH CODE
* Huh yeah, my copy-pasta skills are getting worse by the day.
* Restores PKA charge indicator (#18369)
* Restored PKA charge indicator
* Updated var name
* Player preferences can be edited during server start-up (#18352)
* Player preferences can be edited during server start-up
* Better safe than sorry
* Unit testing (#18329)
* Unit testing
* Fixes
* [ci skip] Automatic changelog update.
* Doppelganger tweaks/nerfs (#18353)
* Doppelganger tweaks/nerfs
* Oof
* Oof ! (bis)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* Unbind the O key in hotkeymode so it can be used for macros (#18395)
* Noreact spray bottle (#18367)
* Adds the noreact spray bottle. Doesn't react straight away, slightly longer travel time
* adds sprite
* fixes adminordrazine (#18399)
* No-client messages for shades and constructs (#18401)
* No-client messages for shades and constructs
* No reason to repeat the name
* [ci skip] Automatic changelog update.
* Fail compilation with an error message if version is <512 (#18403)
* Request consoles notify user when their text is invalid (#18408)
* Fixed cult armor so it's wearable again (#18410)
* [ci skip] Automatic changelog update.
* Every day's a good day when you paint (#18351)
* Every day's a good day when you paint
* Let's paint some happy little trees right here
* Windows can now be rotated with alt-click. (#18268)
* Windows can now be rotated with alt-click.
* Re-adds fullwindow alt-click functionality.
* [ci skip] Automatic changelog update.
* Flashbangs on your tile ignore protection (#18375)
* [ci skip] Automatic changelog update.
* Corrects some of the IC dead checks to use the isDead macro (#18377)
* Fixed apiary/attackby runtime (#18417)
* Fixed bugged revive() regarding restraints (#18428)
* [ci skip] Automatic changelog update.
* Constructs and shades attackby fixes (#18422)
* [ci skip] Automatic changelog update.
* adds control datums, so you can control multiple things at once. (#18366)
* adds control datums, so you can control multiple things at once.
* moves the defines to a _DEFINE file
* Fixed revivecounter runtimes (#18421)
* Drugs that remove hallucination are 3x as effective while sleeping, 2x as effective while resting (#18398)
* [ci skip] Automatic changelog update.
* Interesting Crafting (#17540)
* Adds material inheritance to created objects, fleshes out material datums a bit
* adds description generator and quality generator
* converts qualityToString from a proc to a list by index
* removes \a macros as they would cause a JS error
* adds the mat_type variable to sheets, which holds the material type define that they represent. DO NOT MISUSE, or do, I'm not the law.
* instead of multiple different variables holding a sheet type, objects now uses a standardized sheet type variable
* removes doubleratchet
* tweaks descriptions some more. Things made via dorf stack recipes now inherit the materials sheet type when deconstructed
* calling the parent matters now
* I was only given the one fixyourshitnigger, I feel ripped off
* buffs the cost of dorf recipes
* fixes pointed out things
* [ci skip] Automatic changelog update.
* Adds the grease spell, spell aspect flags (#18373)
* Adds the grease spell, summoning forth grease (lube) either from your immediate location, or in an area in proximity to yourself
* adds spell aspect flags, for spell congruency.
Moves most of the spell defines to their own file, rather than being littered everywhere.
* [ci skip] Automatic changelog update.
* Updated mob resetVariables() (#18447)
* [ci skip] Automatic changelog update.
* Fixed uranium chair to diamond transmutation (#18449)
* Bee resetVariables() (#18448)
* Camera to blinder fixes (#18441)
* Camera to blinder fixes
* Now with fewer unnecessary bulbs created
* Got rid of bulb double negative
* Special cam to blinder continuity
* Fixed runtime, split decon list into separate vars
* [ci skip] Automatic changelog update.
* Updated helmet coverage flags (#18412)
* [ci skip] Automatic changelog update.
* Adds a robot maintenance crate to cargo (#18389)
* Adds a robot maintenance crate to cargo
* crate
* Tweaks because slimes is a crying homo
* [ci skip] Automatic changelog update.
* Cyborgs cover unlock on death (#18414)
* Adds a robot maintenance crate to cargo
* Makes cyborg covers unlock on death
* Revert "Adds a robot maintenance crate to cargo"
This reverts commit becf044207.
* [ci skip] Automatic changelog update.
* fixes some of the mobs I added for halloween that just weren't working right. (#18419)
* Relish and mustard condiments. (#18420)
* [ci skip] Automatic changelog update.
* Fixes vanishing cyborg cells (#18425)
* Passing var names this time (#18450)
* Stray white pixel on sawn-off shotgun in-hand (#18451)
* if(x.type in typesof()) -> istype() (#18453)
* if(x in typesof()) -> istype()
* 100% tested
* Fixed preferenecs formatting (#18455)
* Moved character records settings under the character-specific prefs (#18454)
* Fixed AI-eye runtime (#18456)
* [ci skip] Automatic changelog update.
* Player-minebot improvements (#18452)
* Humanize resets default language (#18464)
* [ci skip] Automatic changelog update.
* Fixed covering your face and body not preventing examine() from determining your gender (#18466)
* Defib burn husks again (#18463)
* tick tock goes the clock (#18426)
* tick tock goes the clock
* removes capitals
* [ci skip] Automatic changelog update.
* Sokoban vault (#18432)
* Sokoban [WIP]
* Rewards?
* Forgot this one
* Hmm did i fuck anything up by this
* Adds entrance
* Actually I was wrong again lol
* That's it for today
* Better cheating tracking, LORE
* Buff the vest of reflection, exclude it from spessmart
* [ci skip] Automatic changelog update.
* Fixed gibtonite item not exploding (#18469)
* [ci skip] Automatic changelog update.
* All code changed here is comedy gold (#18470)
* Adds syndie tape for sec, atmos, and engineering. (#18227)
* Adds Syndie Tape
* I'm dumb as bricks
* return standardisation
* [ci skip] Automatic changelog update.
* Fixed goonchat crash when opening 'save chat logs' (#18477)
* Stole some vending machine animations from Bay (#18476)
* Stole some vending machine animations from Bay
* vend_delay
* [ci skip] Automatic changelog update.
* Clean up goonchat (#18478)
* Fixed health scanner runtime (#18380)
* Adds More Shit To Autolathes. (#18328)
* Boop
* More
* Beartraps more expensive.
* Axes the axes. Same for the sprays.
* Radio messages no longer show the icon of the radio used to send them (#18370)
* [ci skip] Automatic changelog update.
* [ci skip] Automatic changelog update.
* Fixed spells runtime (#17815)
* Can now add robotic heads to the body (#18430)
* Can now add robotic heads to the body
* Can now put organs in those robotic heads
* Fixes Molotov logging and bottles breaking (#18481)
Actually does NOT fix Molotovs breaking, due to a BYOND bug, but if that bug gets fixed then it will
* Staff of Change bolts don't wipe wizard spells (#18461)
* Fixed#9955
* Default language isn't carried over from the old mob
* Splitting off languages part of this
* [ci skip] Automatic changelog update.
* collectible kitty ears are back to being permanently black (#18485)
* collectible kitty ears are back to being permanently black
* indentation was off
* Fixed runtime handler configuration runtimes (#18488)
* [ci skip] Automatic changelog update.
* Adds untable mutagen. (#18212)
* [ci skip] Automatic changelog update.
* Shift-MMB on things at a distance makes you point at them. (#18487)
* alt-click on things at a distance makes you point at them.
* Replace mmb swaphands with point, remove altclick point.
* Now mmb+shift
* [ci skip] Automatic changelog update.
* Action Button Runtime Hunt Episode 7: Runtimes die in magma! (#18446)
* Action Button Runtime Hunt Episode 6: Runtimes will never die!
* Wrong stick
* I'M NOT CRAZY
* I'M LITERALLY GRASPING AT STRAWS
* Removes screwy power (#18493)
* Removed screwy power
* Non-computer machines must check power too
* [ci skip] Automatic changelog update.
* Enables ghost pointing (#18489)
* Enabled ghost pointing
* Visibility sanity for pointed_at() in wolves
* [ci skip] Automatic changelog update.
* Removed areaMaster (#18459)
* reverted the change that made cat ears give brain damage (#18486)
* [ci skip] Automatic changelog update.
* Reverted the new dizziness (#18498)
* [ci skip] Automatic changelog update.
* Removes the anti-tamper device from the Tactical Assault Gear crate that can be ordered from Cargo. (#18483)
As previous mentioned in this issue, considering that no other cargo crate does this and the fact that Pomf presumably said one time that crates and lockboxes shouldn't be booby-trapped (I don't have a log for that claim, so take it with a grain of salt), I and others believe that cargonians (and other folks) shouldn't have the content of the TACTICOOL ASSAULT GEAR crate get dissolved bya blend of sulphuric acid smoke and capsaicin because they decided to very illegally bust it open for very legitimate reasons.
:CL:
*tweak: NT decided to cut their budget allocation for anti-tampering device for the Tactical Assault Gear crate,
* [ci skip] Automatic changelog update.
* Updated HoP preview in character prefs (#18511)
* Adds sanity to most cyborg/mommi verbs (#18415)
* Adds sanity to most cyborg/mommi verbs
* oops
* oops 2
* oops 3
* tweaks to make things less hellish
* actually, fuck mommis
* not needed after all
* getting unpowered removes your god dang map
* tweaks
* returns
* reverse stormtrooper gear descriptions (#18516)
* lets syndietape fit in belts (#18514)
* [ci skip] Automatic changelog update.
* Stops testing() abuse (#18504)
* Inhaler immulsions (#18520)
* Fixed blueprints just not working (#18521)
* Fixed blueprints just not working
* oops
* Moves gun calibers to defines (#18427)
* Moves gun calibers to defines
* changes shotgun shell and flare defines to 12 guage and flare guage
* Update weapons.dm
* Give handteles a destination select alt-click, make attackself automa… (#18244)
* Give handteles a destination select alt-click, make attackself automatically open a portal to the last destination.
* Sanity revisions.
* Handtele sanity.
* [ci skip] Automatic changelog update.
* Fixed a bug that made NT default silicons validhunting shitters (#18467)
* Fixed a bug that made NT default silicons validhunting shitters
* E V A L U A T E
* Re-evaluate
* [ci skip] Automatic changelog update.
* Fixed rune activation html (#18522)
* Removes stupid shit from wonderful wardrobe. (#18501)
* Remove stone mask, transmog masks, and holochips from wonderful wardrobe.
* Remove time suit and warping claws too.
* Fixes a goof in Jewvend's New() (#18528)
* Redid blinder fixes (#18482)
* allows grenadelauncher on armor suit slot (#18515)
* [ci skip] Automatic changelog update.
* Make night-vision goggles less green. (#18496)
* [ci skip] Automatic changelog update.
* :byond: (#18494)
* Basic way to eject things from transit tube pods (#18519)
* Added ejecting to transit tube pods
* List of pod contents when pod is entered, attack_robot(), and no unloading ghosts
* So ghosts don't make this print an empty list
* Have to declare others as a list
* Unload to the front of the pod station
* Limit on tube pod unloading
* Moved listing of pod occupants to examine()
* [ci skip] Automatic changelog update.
* adds more guns to summon guns (#18518)
* adds more guns to summon guns
* stunrevolver
* [ci skip] Automatic changelog update.
* Adds sanity to fabricator process (#18539)
* decoy balloons can now be bopped or popped by simple animals (#18535)
* I have to check if a weapon is passed on attackby() because doors are retarded (#18541)
* Fixed medbay vending machine turning blue (#18550)
* Make resin doors take damage from lasers and bullets. (#18553)
* Make resin doors take damage from lasers and bullets.
* Remove a return.
* [ci skip] Automatic changelog update.
* Adds an in-hand sprite for Salem (#18545)
*Adds a in-hand sprite for Salem
*Fixes Salem turning into Runtime when picked up
* [ci skip] Automatic changelog update.
* literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)
* [ci skip] Automatic changelog update.
* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point" (#18558)
* Revert "[ci skip] Automatic changelog update."
This reverts commit bf396be340.
* Revert "literally replaces R&D with Tetris and clearing a line gives you a random research point (#18555)"
This reverts commit 91cb6d94e4.
* Added bees to unsafe mobs (#18562)
* Make buckshot spread independent of the distance you click at. (#18543)
* Current progress
* Make buckshot spread independent of where you click on the screen.
* [ci skip] Automatic changelog update.
* Asthma can't be a roundstart random mutation anymore (#18568)
* Lazily fixes mommi holomaps fucking up (#18564)
* Make dark gygax overload stop making it invisible (#18567)
* [ci skip] Automatic changelog update.
* Show silicon ckeys at roundend even if they ghost. (#18534)
* Show silicon ckeys at roundend even if they ghost.
* Move get_key to unsorted.dm
* Remove a blank line
* [ci skip] Automatic changelog update.
* punk's not quite dead, but a little rare (#18433)
* punk is dead
* punks almost dead
* Can now create vampires through the create antagonists button (#18538)
* winter spellbook (#18536)
* [ci skip] Automatic changelog update.
* Fixes an illegal area in the hallway (#18577)
* Added 'Does Not Tip' backdoor traitor item (#18523)
* Added 'Does Not Tip' backdoor traitor item
* Actually implement the thing
* meh
* unga bunga
* derp derp
* [ci skip] Automatic changelog update.
* Added a progress bar to the benomorph evolve spell (#18582)
* Fixed species-specific spells removal (#18585)
* In-hands for training swords (#18581)
* [ci skip] Automatic changelog update.
* Make malf law not state html to chat, make all law zeroes appear red. (#18570)
* Adds thumbs.db to .gitignore (#18597)
* Adds .code-workspace to .gitignore (#18598)
* Fixed defib in-hands (#18586)
* [ci skip] Automatic changelog update.
* while hallucinating, chance your coworkers may look like a hostile mob (#18423)
* while hallucinating, chance your coworkers may look like a hostile mob
* hallucination and adminwarns
* gotta initialize
* can now fit a pai to a minebot (#18434)
* [ci skip] Automatic changelog update.
* Balances the masks of transmogriphication (#18205)
* Masks take 5 seconds to put on
Can no longer become boss mobs through the blank mask.
* formatting preferences, and more to the blacklist
* No more becoming hitler through mask use
* [ci skip] Automatic changelog update.
* Can now repair spacepods (#18540)
* [ci skip] Automatic changelog update.
* Buckshot tweaks. (#18571)
* Current progress
* Make buckshot spread independent of where you click on the screen.
* Remove unused function, tweak bulletstorm
* Fix various syntactic problems (#18604)
* Horror form fixes, part 1 (#18584)
* Horror form fixes, part 1
* Fixed horror form costing 0 chems
* [ci skip] Automatic changelog update.
* Beekeeping 3.6 (#18592)
* Beekeeping 3.6
* qsdqsd
* qdqsdq
* grammar
* [ci skip] Automatic changelog update.
* Turns out you can't preallocate associative lists (#18606)
* Turns out you can't preallocate associative lists
* consistency
* Friendly Fire 2: NT Boogaloo (#18607)
With the advent of security getting an RPG in their armory's secure locker, NT isn't free from the joys of friendly fire and collateral damage. Please don't bully.
* [ci skip] Automatic changelog update.
* remove_air() (#18593)
* Friendly Fire 3: NT with a vengeance. (#18615)
* Revert "remove_air() (#18593)"
This reverts commit 18167fff6b.
* Revert "[ci skip] Automatic changelog update."
This reverts commit 2983acce13.
* Revert "Friendly Fire 2: NT Boogaloo (#18607)"
This reverts commit 0507bed40e.
* [ci skip] Automatic changelog update.
* Stops testing() abuse ACT2 (#18549)
* Stops testing() abuse ACT2
* Easy weird trick.
* Robots can lift tape (#18605)
* Robots can lift tape
* Whoops, forgot how MoMMIs work. MoMMIs are now unaffected.
* [ci skip] Automatic changelog update.
* Weighted voting with a threshold (#18560)
* Weighted voting with a threshold
* Reset discarded_choices
* Atmos analyzers get air from the user's location instead of the turf (#18611)
* Atmos analyzers get air from the user's location instead of the turf
* Check to see if we need a unit volume
* Fixed null environment runtimes
* [ci skip] Automatic changelog update.
* Makes the disability unit test pass (#18618)
* Fixed 2 warnings caused by #18549 (#18616)
* Unit test for disability datums (#18617)
* Fixed atmos analyzer temperature range (#18620)
* [ci skip] Automatic changelog update.
* Fixed runtime in syndie atmos tape, plus message fixes (#18608)
* Ethnic cleansing (#18619)
* Remove duplicate defs; rename one def; fix some stray typos (#18599)
* Remove duplicate defs
* Fix more typos, re-add ED209 defs
* Move damage defines to the same spot
* okay actually re-add ED209 defs
* Fix damage layer runtime (#18626)
* Gripper transparent examining (#18629)
* [ci skip] Automatic changelog update.
* doors made less insane (#18542)
* why
why
* whoops, broke doors. Thanks for catching that.
* good catches all round
* A scream was heard across the land. The coder had found the forbidden spaghetti.
* It echoed across the rooftops, through the forest, and across the sea.
* It went unheeded, as they were not the only one to be screaming.
* Gripper two-mode dropping (#18627)
* [ci skip] Automatic changelog update.
* adds anvils (#18600)
* adds anvils
* Takes a lot of airflow to move an anvil.
* let's not go the casual way about this.
* [ci skip] Automatic changelog update.
* Beekeeping 3.6.1 (#18621)
* more beekeeping
* sqdqs
* better
* Ports colorful reagent from TG. (#18492)
* Adds colorful reagent. Mescaline psilocybin amatoxin.
* Not implementing that shit yet.
* Make bleach remove weird colours from items, turfs, mobs.
* Remove tab.
* [ci skip] Automatic changelog update.
* fixing some dumb runtime (#18632)
* Fixed runtime in gripper drop_item() (#18635)
* Fixed MoMMIs not being able to pick up their modules (#18636)
* [ci skip] Automatic changelog update.
* Fixes a good in human overlay code (#18631)
* Made EMPs instant(?) (#18602)
* fixes confusion with the pizza traitor thing (#18655)
* Changes the Albuteol (athsma medication) recipe. (#18588)
* Adds Magmaws (#18630)
* Adds the magmaw. They like to eat plasma.
* adds the magmaw to the roid. Makes them not burn themselves apart. They now resurrect if blasted by fire.
* mobs of the roid, destroy these invaders!
* [ci skip] Automatic changelog update.
* Timestamp med and sec records with the in-game time (#18658)
* [ci skip] Automatic changelog update.
* Albuterol is made with HYPERZONE, not INAPROVALINE (#18661)
In other news, everybody followed Shifty's blindness and didn't notice that he swapped the Albuterol recipe to use Inaprovaline instead of Hyperzine.
* [ci skip] Automatic changelog update.
* Records give seconds again (#18660)
* Door fixes (#18669)
removes redundant is allowed check on windoors, that would prevent you emagging them unless you already had access to them.
Tweaks the allowed check on blast doors, so you can't open them by hand, and bots can't bump them open.
* magmaw fixes (#18670)
* magmaw fixes
magmaw now revive when set on fire through plasmafire
magmaw death animation now plays properly.
* adds the fire_resurrect proc
* RIGGEDsky (#18663)
* [ci skip] Automatic changelog update.
* General Security-related mapping improvements. (#18594)
* Changes the Albuteol (athsma medication) recipe.
* General Security-related mapping improvements.
* Fix compile, half-fix smartglass
* Reeeee English - 1
* Reeee English - 2
* Reee English - 3
* [ci skip] Automatic changelog update.
* Fixed robot clown stamp (#18675)
* [ci skip] Automatic changelog update.
* its (#18694)
* Office chairs for chemistry (#18624)
* Office chairs for chemistry
* fugging dreammaker
* fugging dreammaker
* fugging dreammaker
* Added separate attack verbs for lit and unlit states in matches, lighters, and cigarettes to fix issue #18572 (#18666)
* Fixed issue 18572 by adding seperate attack verbs for lit and unlit states in cigarretes, lighters, and matches.
* Made the variable declarations more consistent.
* Quantity selection for making changelings and vampires (#18673)
* [ci skip] Automatic changelog update.
* Can now attack pods (#18689)
Can now attack pods
Adds an obj-level on_attack proc, for when you hit a thing with an object. Holds the attack_delay adjustment for the user, the attack animation, the hitsound, and the material on_hit.
* Flashbang tweaks. (#18513)
* Flashbang tweaks.
* Lower the stun cap from 4 to 2, makes it more progressive.
* Dumbass
* [ci skip] Automatic changelog update.
* glock mag fix (#18703)
* [ci skip] Automatic changelog update.
* Fixed backwards borg holomap sanity (#18707)
* [ci skip] Automatic changelog update.
* Fixes
* * makes raging mages actually work
* removes the 'protect master' objective, instead uses the protect objective
* removes heavily redundant and useless vampire gamemode tweaks. master vampire is now handled through the role creating its own faction if one is not provided.
* CreateRoles diversified, new filterAvailablePlayers proc, and now it actually works
* Fixes mixed
* Fixes syndicate agents becoming other sorts of syndicate agents, causing syndicate agent recursion
* Fixes check antagonist for factions and roles not newlining after a role has been viewed
* moves rolecheck to faction, rather than having a snowflake check for traitor
* all my problems were because of a missed return 1
* more role fixes!
* removes debug
* FIXES ANOTHER AVALANCHE
* fixes the antag macros
* can now start a round, re-adds the sandbox gamemode, adds PostSetup() and late_join() to gamemode datum.
* fixes some runtimes involving monkeys and their mind being probed by secbots. Removes gamemodes active_roles.dm nonsense, as roles are supposed to be on an individual basis.
* removes startwords from the cult gamemode and moves them to the narsie faction
* Adds proper role handling for adding people to factions, adds autotraitor
* Re-implements some things that were commented out to help lessen the avalanche
* ITS ALIVE
* delegation, antag objectives now stored in memory appropriately
* standardizes the faction members stuff to be ROLES NOT MINDS, HOLY FUCK.
Removes unused variables from roles where n3x15 thought roles would also act like factions for some bloody reason.
attempts to and fails to salvage check_antagonists
* PEDANTIC SEMANTICS
* Ports the Paradise error handler.
Made by @Krausus
Initial code port, it compiles!
* It now looks cool!
All kinds of fancy CSS and HTML things.
* Stuff
Fixes Comic's comments.
Ports some more changes from Paradise.
The src from the machinery process is NOT included. I consider stack
traces more valuable.
* added dectalk
* Adding Solution
* added changelog
* added configuration options for server and port.
* adding the other files
* Async code and in-memory storage
Requests are now handled in the thread pool asynchronously
Requests now generate a guid which is used for their callback
Requests now generate all data in-memory without using files
* added more config for setting up the tts server.
* modifying example config to reflect changes.
* Remove async wrapper
This was causing the main thread to exit
* Fixed error on invalid guid
* everything should be working now, wow.
* Update Assembly Info
* Removes FonixTalk and changes to using the speech synthesis library from C#.
* Away mission refactor
* add to config example
* Better interface
* Attempt to make map loading less laggy. Change category of new verb
* Let admins jump to created away missions
* Fix issues noticed by PJB
* Check admin rights
* Let gateways connect to multiple away missions. Fix gateway connections
* switch order of ..() and gateways.Remove(src)
* change var name
modify all the maps, replace restaurant with icecream truck
add rewards to ice cream truck and satelite, defines
fix maps
remove cursed satelite of doom
Add hivebot factory to replace haunted satelite. Fix minimaps for good
maploader lighting
woops
Adds clown base
remove exclamation marks
nerd
Adds a ruined R-UST vault.
Remove vaults from z1, fix hivebot factory