A lot of fixes that became intertwined.
- rscadd: "BEAMS! Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method. They also look cooler."
- rscadd: "Prisms can combine emitter beams that multiply the damage."
- rscadd: "Infrared triggers use the same system as emitters."
- rscadd: "Burst HE pipes have their own sprite"
- rscadd: "High-performance event observers (needed for beams)"
- rscadd: "Supermatter audio alerts"
- rscadd: "Added radiation floor decals."
- bugfix: "Burst pipes are no longer baleeted by their own explosions."
- bugfix: "Pipes are given time to release pressure before the next round of pressure checks."
- bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions"
- bugfix: "Gas miners no longer melt."
+ Now with code import/export (JSON-based)
* Remove script works now
* Correctly interfaces with digital valves
* Yes/No dialogs are less stupid now
* Vents stay on after being disconnected from pipenet.
* Valves no longer removed from machinery list.
* JSON parser fixes.
- Atmospherics Automation Consoles now have their own board to ensure
they turn back into the right computer when deconstructed
- While at it, made the new board constructible