* Move DMI files over to 64x64
* Lighting overlay + world.icon_size.
* Change 32 to world icon size
* Adds pixel shift multiplier
* Fix accidentaly 16 -> world_icon_size/4 conversion to proper world_icon_size/2 conversion
* Fixes lighting properly
* Fix spacepods bounds
* Redo all icons with BYONDTools bug fixed
* Update ALL the map files dear god
* Double crayon font size
* Update all screen locs
* Fix contextual clicks
Couldn't use PIXEL MULTIPLIER here for the most part due to the fact most of these are ranges and doubling them would leave empty spaces
* Fixes maptext size and the final touch ups on antag screen locs
* Runs optipng on the DMI files in last commit.
Because my optipng version was outdated (blame the optipng package I had installed) it failed to run on the erge commit. This fixed that.
* Reduces parallax size a bit for 64x64 map sizes
* Fix lobby screens
* Fix DME
* NO MORE HALF MEASURES, CLUSTER
* NO MORE HALF MEASURES, CLUSTER
* bugfixes
* bugfixes
* final bugfixes before the final testing
* we have clearance for lift-off, captain.
* PLANES
* whoops
* bugfixes
* adds dummy noir obj/screen
* I.plane = initial(I.plane) + assorted bugfixes
* fixed bugs and did a thing with lasers & tasers
* thanks for using a define up there it's really useful and maintainable.
Moves turfs list creation to initialize
Moves some mine turfs work to initialize
Swaps the order in which the process scheduler and master controller are initialized so that the process scheduler setups have the turfs list
Oregon Trail 2: Return to Mississippi
look at me, clusterfack would be proud
Makes the Seed Extractor not awful
Squashes a couple of bugs with seed diverging and plant cuttings, removes unused variables.
Xenobotany & Shit
fak u
(B) HATE CONFLICT
Break Deity's fix again because clusterfack said so
like my old grandma used to say, "remember to commit often with descriptive commit names"
I SURE CANNOT WAIT TO FIX CONFLICTS ON PACID FOR THE FOURTH TIME
The Changelog Is Here
I have done as thy asked
remember to test your shit!
thank you for testing!
wait a sec this doesn't fire on process() anyways
Glowy plant no hate glow
SOIL IS NOT MACHINE
Fixed bio-lum fruits not glowing, added harvesting kudzu with plant bags, kudzu will only grow when mature
Push my Face into the Sun
I forgot about this
Thank you anonymous person
Resolves#4319.
Adds a zlevel drift for all zlevels at roundstart. Hopefully it doesn't go list index out of bounds or something. Also stopped a method for determining zlevel drift using only the teleport computer and inputting 6 values to bisect the possible offsets until you find the specific one.