ComicIronic
b44a0430a8
Initial cable changes.
2015-02-17 13:28:28 +00:00
d3athrow
ed9bb025a0
Merge pull request #2787 from ComicIronic/BolasClean
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Bolas cleanup.
2015-02-05 20:08:53 -06:00
ComicIronic
9c50b769ae
Bolas cleanup.
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Babby's first code needed some cleanup to bring it in line with standards.
Noticed an issue with the screwdriver being placed in the mob sometimes.
2015-02-03 22:11:39 +00:00
D3athrow
9c7e64a91a
remove admin logging
2015-02-02 23:16:27 -06:00
D3athrow
391170bd39
more qdel so far
2015-02-02 01:57:27 -06:00
D3athrow
292c61bea3
Clean up proximity_sign item.
2015-01-31 13:19:46 -06:00
D3athrow
72fde47f91
micro optimization, Cut() to len = 0
2015-01-31 00:40:13 -06:00
clusterfack
c273f2b9eb
Fix conflicts with OOP solars, fix exploit with shard welding, add TG unlocking borgs with PDA, robotizing fixed to prevent getting stuck within objects, number of DNA blocks increased to 54 to match number of genes, fix numerous problems with solar construction and deconstruction.
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Changelog
2015-01-26 19:19:15 -06:00
ComicIronic
92ebe71396
Removed the NOSHIELD flag.
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Unused in code.
2015-01-08 19:08:21 +00:00
ComicIronic
53a421014d
Removed USEDELAY and NODELAY flags.
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Flags were unused.
Were previously used, but code is now commented out.
2015-01-08 00:47:52 +00:00
ComicIronic
9c9e1ff808
Removed the TABLEPASS flag.
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No longer in use in any of the code.
Also changed cases of flags being set to null instead of 0.
2015-01-03 18:33:47 +00:00
ComicIronic
5e5bbf03fd
Removed the CONDUCT flag.
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Use Siemens, you dolts.
This is the start of completely redoing the flag system, but it starts with removing these oldcode flags.
2014-12-26 18:13:52 +00:00
DeityLink
13dd1d0130
The winter update, part 1
2014-12-12 20:50:34 +01:00
Chris
0a52ae3239
Camera bug rework
2014-12-10 13:16:47 -06:00
Rob Nelson
dd9691bb54
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into melting
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/setup.dm
2014-11-02 12:47:21 -08:00
Rob Nelson
ae134e245c
Define melting points.
2014-11-02 12:17:29 -08:00
Chris
d31dcaba9f
Merge branch 'Bleeding-Edge' into bay_hydro_port
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Conflicts:
code/modules/power/singularity/singularity.dm
2014-10-26 10:56:36 -05:00
DeityLink
fdde481195
cultify() everything! (only obj and turf actually)
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I don't think adding cultify to mobs is necessary since it's more a
matter of "are they cultists or not" and "are they constructs or not"?
The only exceptions are the hostile creatures that roam in hell.
2014-10-24 17:02:40 +02:00
Chris
5fd4070396
Merge branch 'Bleeding-Edge' into bay_hydro_port x2
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Conflicts:
code/_onclick/click.dm
2014-10-19 11:54:14 -05:00
DeityLink
b9efb1b675
all is in there
2014-10-19 17:03:12 +02:00
Chris
512b106f0f
Bay hydroponics rewrite port, work in progress.
2014-10-05 02:25:37 -05:00
Heredth
9b9c8b2ecb
Made bolas a small item. Should fix them not going into bola boxes.
2014-09-03 21:12:52 -07:00
ComicIronic
8fb4df4277
Finally fixed: Added craftable bolas
2014-08-11 01:23:06 +01:00
ComicIronic
6361493829
Let this error slip by
2014-08-08 22:04:41 +01:00
ComicIronic
77b9120e1b
Had to fix indentation
2014-08-08 22:03:04 +01:00
ComicIronic
e2cfca2b38
Full paths, because goofball is yelling about it
2014-08-08 21:49:18 +01:00
ComicIronic
6a47b8b810
Mostly functional changes to bolas
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- No longer uses a projectile
- Throwing a bolas now means that it will travel the maximum distance in one range direction before dropping to the floor
- Mechs have a higher range distance than throwing, because mechanical guns
- No more snowflake code, other than the vector normalising and scaling used in throw_at
2014-08-08 20:27:30 +01:00
Chris
3fd583dbfe
make the animation actually get played
2014-08-07 17:26:25 -05:00
Chris
6a81ab3275
bolas changes *untested :^)*
2014-08-07 17:18:25 -05:00
ComicIronic
a2f477d389
Added bolas to map and machines
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- Bolas can now be found in sec lockers and the SecVend
- Bolas can now be printed from a hacked autolathe
- Fixed a bug where throwing a bolas at the same tile as its source would create a stationary projectile
2014-08-06 21:30:00 +01:00
ComicIronic
5526a42000
Fixes to bolas
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- Bolases now drop if the target fails to be cuffed
- Bolases now spawn if the projectile hits a wall
- Bolases now correctly fire from mechs
- Bolases have proper force and a reduced breakouttime variable
2014-08-05 22:07:48 +01:00
ComicIronic
c6c7e3f4bb
Bolas in the game
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- Throw it at running people to sometimes trip them and legcuff them
- Throw it at walking people to not really do anything at all
- Can be thrown or fired from a mech
- Mech weapon can only be attached to the Gygax
- Allows for ranged security and good crowd control
- Part 1 of 2 changes to Gygax for better sec(TM)
2014-08-04 17:12:06 +01:00
ESwordTheCat
9b4ec7a04e
Use built-in Crossed rather than HasEntered ( 799c7ad2ce).
2014-07-30 06:20:22 -08:00
ESwordTheCat
3e9cb1d03e
Refactor some New() procs.
2014-07-17 03:41:51 -08:00
Sjhonkster
f0d5d5dad1
New fatalities for a couple of items, includes changelogs.
2014-06-24 18:31:50 +01:00
ESwordTheCat
5888bfd68f
Prevent new spawn items to be GC.
2014-06-17 05:13:58 -08:00
Rob Nelson
de765116de
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
2014-04-19 15:58:14 -07:00
Rob Nelson
218414ff83
Add plastic to recycling, make a better way of sorting shit from the line.
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AND CHANGE EVERYTHIIIIING
2014-02-07 07:33:48 -08:00
Headshotter
c19d82d6f2
New capacitor sprites
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The current capacitor icons suck and lack different sprites for
different tiers (basic, adv, super).
The new ones I made look more like capacitors and have a different
sprite for each level.
2014-01-31 20:52:58 -02:00
Rob Nelson
60f87bbc82
Wire hacking recode from /tg/.
2014-01-04 19:39:36 -08:00
Rob Nelson
a1ac1d9bc5
Imported robot fixes from bay, old/vg/ floorbot fixes.
2014-01-03 16:54:35 -08:00
Rob Nelson
0709a5d48e
Clean up research values, separate job objective goal_level from max_level.
2013-12-28 11:56:35 -08:00
Rob Nelson
663b250b1c
Fix compile, halfway through refactoring recycling.
2013-11-21 11:00:49 -08:00
Rob Nelson
cb3b8c9d29
Figure out max techlevels, make a reference sheet and a tool.
2013-10-21 16:22:38 -07:00
d3athrow
f7042bc3c0
Powergloves, zap mothafucka
2013-09-22 15:34:03 -05:00
d3athrow
86c68116f5
Fixes proximity signs
2013-09-16 02:25:24 -05:00
d3athrow
049c4aac45
uses the minds assigned_role instead of the mobs job as that's more likely to persist after death.
2013-09-11 00:27:33 -05:00
d3athrow
d7bd742988
Adds a proximity mine wet floor sign for janitor.
2013-09-09 01:09:18 -05:00
d3athrow
165c8ab75d
Commiting what i've got so far for the new traitor items
2013-09-06 23:24:23 -05:00
Rob Nelson
2b77203275
** WILL NOT COMPILE, OVER STRINGS LIMIT **
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Import new bay stuff.
2013-09-03 23:19:24 -07:00