Commit Graph

1062 Commits

Author SHA1 Message Date
rastaf.zero@gmail.com
b58e465bbe Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 07:41:19 +00:00
tronaldnwn@hotmail.com
2a1818cc93 PDA carts:
Janitor Bucket now PROPERLY shows the maximum of the bucket as 100 on the PDA. Yay for accuracy!

Mops and cleaners:
Made the space cleaner bottles contain less units of material overall (250), however only spray 5 units at a time (you get 50 shots now). Makes it MUCH easier to refill with spess cleaner. Especially now that the ammonia and water reaction give more output.

In other news, MOPS ARE MAGNETS TO ME! Sorry Chicago Ted, I tried to make it less awkward, but it did not want.

RSF:
Items appear on floors properly now!

Chemistry Reagents:
Sugar/ sodas - less nutrition per unit.
Sugar - No more jitters =(
adminordrazine - More OP, but it is admin/ sandbox only anyway.
Arithrazine - Sets radiation damage to 0, because it is the dexalin plus of anti-radiation meds.
Hyronalin - Stronger radiation removal

Chem recipes:
Space cleaner - 2 units per reaction now. Because it was really unfair how much materials you need to refill the janitor's bottle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1445 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 00:57:43 +00:00
noisomehollow@lycos.com
e55521799a #Fixed all known bugs with ninja voice.
#As an added bonus, voice-changers will protect from flash. Can be easily removed if needed.
#Added more recharge locations for ninjas: cells, smes, and cyborgs.
#Recharge changed so that it takes less time but recharges for less.
#Adamantine sprites per request.
#Updated Ripley sprites per request(?).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1444 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-14 18:20:20 +00:00
rastaf.zero@gmail.com
ad6a6e42aa Penlight fits in medical belt.
Fixed several runtime errors.
Monkeys and aliens won't stack dozens of blood stains.
Fixed crash in FEA code related to melting floors.
When screwdrived destructive analyzer unlink from RD console protolate instead of itself.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1443 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-14 03:52:09 +00:00
rastaf.zero@gmail.com
ced6e003b6 Added sanitize() to freeform-like AI law modules.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1441 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 14:54:30 +00:00
rastaf.zero@gmail.com
8170e9e260 A Big Kitchen Update.
A new powerful microwave code allows completely new recipes.
All cooked food all have transferred in all the reagents which ingredients had (except of nutriments).
A new neat food sprites from Farart.
New/changed recipes for cooking with microwave:
- Berry Pie was replaced with Berry Clafoutis with new sprite. Recipe: 2 flour, 1 egg, 2 berries (not berryjuice);
- Fortune cookies: 1 flour, 1 egg, piece of paper with prophecy;
- Meat stake: 1 unit of salt, 1 unit of black pepper, 1 slab of meat;
- Pizza "Margherita": 2 flour, 4 wedges of cheese, 1 tomato;
- Meat Pizza: 2 flour, 2 slabs of meat, 1 wedge of cheese, 1 tomato;
- Mushroom Pizza: 2 flour, 5 any mushrooms;
- Vegetable Pizza: 2 flour, 1 eggplant, 1 carrot, 1 corn, 1 tomato;
- Spacy Liberty Duff: 10 units of water, 5 units of vodka, 3 Liberty Caps;
- Amanita Jelly: 5 units of water, 10 units of vodka, 3 Amanitas;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Vegetable Soup: 20 units of water, 1 carrot, 1 corn, 1 eggplant, 1 potato;
- Meatball Soup: 20 units of water, 1 meatball (aka faggot), 1 carrot, 1 potato;
- Nettle Soup: 20 units of water, 1 nettle, 1 egg, 1 potato;
- Hot Chili stew: 1 slab of meat, 1 chili pepper, 1 tomato;
- Cold Chili stew: 1 slab of meat, 1 ice pepper, 1 tomato;
Other bugfixes:
Fixed items showing under vendomats/microwaves.
Activated item_state for anesthetic tank.
Runes are under tables and doors now.
Fixed runtime errors caused by some reagents.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1440 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 14:27:29 +00:00
noisomehollow@lycos.com
280bb7db4c #Fixed a few items not being examinable when on the hud.
#Most ninja suit abilities will not be available unless the suit is initialized (such as stealth and the alike).
#Ninja suit now comes with a basic energy system. It begins with 10000 and depletes 5 energy/tick. Having an energy blade depeletes +20 energy. Having stealth active depelets +25 energy.
#Ninjas start with 10 smoke bombs. When used they are gone forever.
#Other abilities now require and use energy.
#Recovering energy is possible by clicking on APCs with an empty hand, ~1000e/5 seconds. There is no battery energy limit. Plan to add more ways to get energy later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1438 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 01:57:35 +00:00
noisomehollow@lycos.com
74d1c3600e #Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers.
#Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through.
#Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja"
#This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs.
#fixed a few misc bugs.
#Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out.

If someone feels up to it, death commandos need a cool helmet to go with their new suits.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-12 04:26:29 +00:00
bizarre.babel@gmail.com
8dd2bb7824 Fixed cola. They all add the same number of "food," which is a rather small amount per gulp in the first place.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1435 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-11 01:03:36 +00:00
tronaldnwn@hotmail.com
25a30cf0f4 Lexorin - now deadly, dealing -3 oxygen loss a tick. I play tested, and it seems to work pretty fast while still possible to get healed if you reach a medibot or a doctor with dexalin. You make a "GASP" a chance of 10% a tick.
Dexalin (and dexalin plus) - counteracts Lexorin, removing 2 units per tick.

Bilk - you can drink it and get drunk finally. It shares the same effects of a beer and a milk. And sounds as good as it tastes, GOD AWEFUL.

Sugar - gives some nutriment from being eaten. Tasty! Space twinkies will now finally work to make you fat.

Metroid Jam - added a "return" after its "..()" due to complaints that drinking a whole jar did nothing (which could just be good luck).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1434 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-11 00:33:33 +00:00
noisomehollow@lycos.com
7b280b791a #Fixed ninja teleporting. It will not blackscreen when Phase Jaunting near the map edge.
#Phase Shift will no-longer show up in the Ninja verb panel. You can right-click on turfs only to use it.
#Ninjas can now spawn a sword in their active hand. Besides killing dudes, it's also useful for slicing through doors, lockers, walls, and so on. It'll disappear if dropped or thrown, and it cannot be placed in containers.
#Ninja mask now works differently when mimicking voice. You start out as "Unknown" and when toggling the voice changer it will randomly change your name with some variations.
#If you switch the name back to "Unknown" you will re-active voice masking which is much less silly this time. The only way for someone to determine your true name is to remove the mask. Postmodern Space Bushido demands that you only reveal your identity in honorable combat!
#Slightly updated sprites for ninja suit and accessories. Or as I'd like to call them, the Tron suit. Probably wip until I get enough motivation to redo it from scratch.

#People that respawn as death commandos are now manually chosen by an admin.
#Death commandos use the new suit sprites.
#Added a global proc for animations. Currently only used by ninjas.
#Moved around suit icons so they are grouped better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1433 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 22:41:23 +00:00
rastaf.zero@gmail.com
ae1d99ee73 Almost all chemicals sould heal and harm humans and non-humans properly.
Various bugfixes for cult.
-raised and manifested are cultists
-you cannot use target for sacrificing
-free a cultis frees from muzzle, closets, pods
-removed unused files.
Added satitize() to emotes.
Extended and Random were returned to Game Panel.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1432 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 20:57:42 +00:00
noisomehollow@lycos.com
5e77811c2b Mind transfer fix for special verbs, for Urist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1430 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 17:09:26 +00:00
bizarre.babel@gmail.com
ee9860124b Golems don't speak.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1428 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 10:13:51 +00:00
noisomehollow@lycos.com
9463550d2a Nuke teams will not be able to leave on their shuttle until the bomb is armed and counting down.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1427 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-09 23:47:43 +00:00
bizarre.babel@gmail.com
9ea7964927 Reverting reversions with the hope a ten day trial period will follow through to completion, during which time a discussion thread will be open (http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=3114) and people will be able to appreciate and get used to the sprites in game. Also, changed the name of the hand held mining drill from gigadrill (the name of a proposed self-propelling vehicular mining drill from way back when which may or may not get completed) to handdrill in the sprite and Turbo Drill in the defines in order to prevent any possible conflicts or confusion.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1425 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-09 21:37:26 +00:00
polyxenitopalidou@gmail.com
caabcf0820 •Voidpacks now work, and have sprites for every itemstate.
Simple "if" structure added in the toggle-jetpack verb to check the type of the suit. It's friendly to any addition of new jetpack types. I'll be including those re-sprited suits soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1423 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 23:39:22 +00:00
bizarre.babel@gmail.com
162014c7f9 Fixed the missed line with captain armor slowdown.
Plasma ore sprite, refined plasma ore sprite, and proper silver ingot sprite added thanks to matty.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1422 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 22:12:46 +00:00
uporotiy
a823bb42cf Object Spell System v1.04
Fixed a few bugs. v1.1 will involve reworking the classes because disintegrate being only a few var-edits away from heal is silly.
 Admin-controlled objects now pass through dense things if they themselves aren't dense.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1419 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 18:37:25 +00:00
n3ophyt3
63f86a27d0 Armor that is defined to cover the hands/arms/legs/feet now actually protects those bodyparts from toolboxing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1418 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 18:03:44 +00:00
bizarre.babel@gmail.com
7ed25f4619 New unique space helmet for the captain.
Captain armor changed as per request.
Captain armor capable of acting as a space suit.
Captain helmet placed on map in Captain's quarters.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1416 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 09:22:22 +00:00
n3ophyt3
c6c88bb0e5 Looked into human/robot/monkey/alien/etc Bump() code, found a possible cause for that strange bug where you can't push things and airlocks won't open when you run into them and etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1413 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 23:14:18 +00:00
tronaldnwn@hotmail.com
01da430a6a Wizordizine is now Adminordazine!
For admin use only. One pill made for admin spawn only.

Stopping plans for making regeneration spell, as i don't need to anymore! Since Neo's update tanks/ guns don't black wizards out in one shot anymore! Why do I need to make a new spell for it?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1411 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 21:57:27 +00:00
tronaldnwn@hotmail.com
a2157b4d68 Okay I got lighters to work for service cyborgs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1409 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 16:48:12 +00:00
baloh.matevz
0c87c323ee DangerCon Update:
- Fire will now melt through floors when it reaches a certain temperature.

Technical info:
- Floors have a heat capacity of 10000 degrees, once a fire gets hotter than that, it will set the turf's 'to_be_destroyed' variable to 1. It also updates a variable which shows how much fire-induced temperature a turf has had to sustain. Once the fire burns up, it will check if the turf's (loc's) to_be_destroyed variable is not 0, if it is it will calculate the chance for it getting destroyed (foruma in hotspot's del proc) and either replace it with space or not, depending on the probability result.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1405 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 09:33:37 +00:00
n3ophyt3
f6620d08b1 Tweaked welding:
Welders that are on but not in use use fuel more slowly than before, when actively welding, fuel use rate increases to roughly 4 times what the previous rate was. This allows for an average of 4 regular walls to be cut through before refueling is needed, based on my testing. Shorter-length welding tasks will allow for more uses between refuels.

Also cleaned up a few things that still used the "click welder at thing, lose x units of fuel" code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1403 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 01:30:39 +00:00
panurgomatic
c1b1f4323c - Mech Fabricator can be built. Contruction path is almost the same as for lathes, but you'll require 2 Matter Bins, 1 Manipulator, 1 Micro-Laser and 1 Console Screen.
- Added design for mech fabricator circuitboard.
- Added origin_tech for some mech equipment.
- Examining mecha chassis will show what construction step you're currently on.
- Made Gygax construction reversible.
- Moved global_iterator.dm and construction_datum.dm to code/datums/helper_datums
- Split mecha_construction.dm into mecha_parts.dm and mecha_construction_paths.dm
- Fixed wrong logic for mecha dna-checks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1402 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 23:45:30 +00:00
rastaf.zero@gmail.com
2c901c71bb Monkey mode now can be ended by robusting all infected monkeys (including Pun-Pun) along with leaving on the shuttle.
Admins can switch mode to one from modes game actually can run, not from hardcoded list.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1401 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 20:39:08 +00:00
rastaf.zero@gmail.com
0b5e8b36db Monkeyzing left more weared stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1399 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 19:14:57 +00:00
rastaf.zero@gmail.com
9516507370 People monkeyized by admins/jungle fewer won't loose genetic mutations and diseases.
People bitten my monkey get infected by jungle fewer.
Some other improvements for monkey mode.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1398 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 18:42:47 +00:00
tronaldnwn@hotmail.com
75215318c6 Did some minor work on the void jet packs, they still aren't done yet.
Silly me forgot to add (src.loc) at the end of the prize things, after the whole map fiasco (and me needing to copy over file from my old folder to a new one).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1396 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 17:03:02 +00:00
rastaf.zero@gmail.com
03e677a807 Monkey mode now wont list name->key after the end of round.
Monkeys during monkey mode can use detective's revolver wearing hat and suit (without uniform).
Fixed some runtime errors.
Added ability for admins to disallow connecting for guests.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1395 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 17:01:58 +00:00
uporotiy
9ae06407df You can now light others' cigs with a zippo by targeting the mouth.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 10:01:02 +00:00
rastaf.zero@gmail.com
e074166845 Added sanitize() to verb/me().
Enabled adminlogging of using robotic console.
Some admin messages are duplicated to log file now.
Fixed bug with ghosts sometimes not hearing people.
WIP stuff from Nikie:
a sprite for detective's armor
an alternative sprite for SWAT armor


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 08:47:51 +00:00
baloh.matevz
f686ed8b7a Added all the airlocks which we Baystation 12 donated. They do not appear on the map yet, tho.
Deleted all old versions of the station. We are now at 2.0.7
If you need earlier versions, update to a revision older than this one.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1387 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 01:54:49 +00:00
tronaldnwn@hotmail.com
95f30cf5b8 Ahem...
Glasses: 
Added Optical Material Scanner - A gimmicky item that lets people see ALL OBJCECTS, even if hidden by turf.

Storage:
Added dice pack - one d6, one d20 (will add more once I add more Dice types).

Toys:
Typo fixes.

Cigarette lighters:
Zippo - Made the lighting message gender neutral.
Match - Made the lighting message gender neutral.

RSF:
Provides new items - Dice packs, pens, and cigarettes

Human life:
Made the Optical material scanners work to see objects.

Robot Modules:
Servicce borg - Has a lighter now (which will be modified soon so people can light other people's cigarettes).

Icons:
Night vision goggles slightly modifies to have a space for the nose of humans to stick out.  The item state changed a bit out of the place holder status.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1386 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 22:53:46 +00:00
uporotiy
f60a04c234 Ooops. Forgot those two.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1382 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 20:35:43 +00:00
uporotiy
be85fc280d Object Spell System v1.0
It is now fully implemented, though I might continue work on it (especially with all the bugs no doubt present in the code). To turn on wizards spawning with an spellbook that gives object spells as opposed to verb spells, uncomment the FEATURE_OBJECT_SPELL_SYSTEM line in config.txt
For the end user, the vanilla (without spell var editing) wizard, the only two differences are having to click spells to use them (not being able to right-click stuff and cast spells that way or type them in the command line) and having a nice little countdown for a spell's recharge time.
 Changelog
It is now less horribly blue on white and more nicely black on white.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1381 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 20:34:41 +00:00
tronaldnwn@hotmail.com
6fb2e86a5c The fake syndicate suit can hold toys in its suit storage.
Cap guns can be recycled like cap gun ammo boxes. So once you empty your 14 shots, toss the gun and box in the autolathe for 10 metal and 10 glass points a piece.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1380 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 16:25:52 +00:00
tronaldnwn@hotmail.com
3f7b56cd2a Malfunction closet is now 2001 spess suits, because meta gaming issue is now void with the advent of the cheap replica red spess suit in arcade machines.
Frank would be pleased, if he were still alive.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1379 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 13:37:40 +00:00
tronaldnwn@hotmail.com
777e40b782 Arcade prize update:
Arcade prizes are now looking VERY REAL (as both of the head coders wanted them to look real again).

Toy E-swords sound real when you turn them on/off.

New toy! The replica red spess suit! Great for costume parties, not great for keeping security from chasing you down the hall, or space travel. Made of real plastic!

Now no one can bitch about the Ai satilite's teleporter suits. `~`

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1378 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 13:31:03 +00:00
baloh.matevz
af8998ca6c Added xenobiology access level (no. 55) so a wannabe xenobiologist doesn't need RD access. This is not active on the map yet because someone fucked up the map.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1376 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 12:43:52 +00:00
bizarre.babel@gmail.com
195f2d9b25 See last update text. I goofed and did the commit command at the wrong level.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1375 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 10:12:37 +00:00
noisomehollow@lycos.com
f47980c910 Wizards are no-longer trackable by AI if they are inside their sanctuary.
Removed all the old notes form the map (except for the last one). Rest in piece, HONK!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1371 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 04:04:17 +00:00
noisomehollow@lycos.com
bb46286e6b Reverted ninja stealth so it works again.
Ninjas now explode when they die.
Ninja mask obscures speech (garbles text) if the voice modulator is not set to mimic voice.
Ninja hood makes one not trackable by AI if worn, much like the agent card.

Certain obj/item/clothing items (canremove=0) will not be removable by normal means. Currently only set for ninja stuff and the suicide vest. The suicide vest might explode if active and someone tries to strip it off a person.
Removed heat protection from black shoes. Not sure why it was there.
Removing a mask from a monkey via text window will now properly give a message.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1370 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 02:15:19 +00:00
tronaldnwn@hotmail.com
fa416ce777 Broborg and Service borg are fused into one robust little critter.
Broborgs commented out.
Service borgs lose paper and spacecash wad.

Service borg gets an RSF. Rapid service fabricator, with three setting that work on simulated (normal) floors and tables:
1. Creates a wad of 10 Credits (because humans like dosh). Drains 200 each use.
2. Creates a drinking glass (to fill beer into). Drains 50 energy each use.
3. Creates a Piece of paper (for writing). Drains 10 energy each use.

The malfunction lockers use new, robust (read as slightly nerfed), 2001 a Spess Odyssey spess suits. (Due to voting results)

No 2001 jetpacks though, as they don't have item states.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1369 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 20:10:34 +00:00
baloh.matevz
22bc84703b In an attempt to make the lives of mappers easier when placing pipes, I've reorganized them into a tree structure. Eventually I (or if hawk wants to) will re-pipe the station to use the new objects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1367 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 19:43:50 +00:00
hunterluthi
84fd3fdd34 Fixed a compilation error in mining.dm
Also fixed a wiring mistake of my own in my last commit. Yaaay fuckups.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1365 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 07:33:54 +00:00
n3ophyt3
9a5c73e4da Fixed pickaxes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1363 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 02:51:22 +00:00
panurgomatic
7d6d1cebeb - Added mecha DNA-locking. Only the person with matching UE can operate such mechs.
- Added two mecha armor booster modules (no sprites) and a repair droid module (sprite is temporary).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1362 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 00:42:12 +00:00